Thagomizer
Member
What makes the sword challenge even worse is that you might go though an entire game and the end wave is a Brute pack or Generals with all Concussion rifles.
aaarrghh
aaarrghh
Hey You said:Why aren't there any Commendations for Objective Games? Like Capturing a Flag,beating someone down with a Objective etc.
Absolutely not. A game designed as an FPS play well as a third person shooter? Especially Halo? Ew.zlatko said:You know what I really want to see?
Third person playlist.
I think this game could be fun even as a third person shooter. It'd be really fun to play it like that or at least have the option to.
I forgot about that happening, those mongooses were death traps.GhaleonEB said:My experience on BG has has generally been like this (from last night on Shake's iteration of Hemorrhage): unfun pain.
:lolMendelevium said:I found a way to effectively capture the core!
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4748623&player=Mendelevius
Hmm that's a good idea, not sure if I can get to the last wave on my own though.Sai-kun said:Score Attack?
Yeah it's really shitty.Thagomizer said:What makes the sword challenge even worse is that you might go though an entire game and the end wave is a Brute pack or Generals with all Concussion rifles.
aaarrghh
zlatko said:You know what I really want to see?
Third person playlist.
I think this game could be fun even as a third person shooter. It'd be really fun to play it like that or at least have the option to.
Raide said:What about BTB maps that focus on AA's instead of Vehicles?
Alienshogun said:It's the same map from everything I can see, it's the game that plays differently.
It's a shit map in Reach. I was arguing pure semantics with you because you said "never."
Dax01 said:Absolutely not. A game designed as an FPS play well as a third person shooter? Especially Halo? Ew.
cuevas said:They should have done a valhalla type level and adapted the game to it.
(
-Yeti said:Yeah.. no. :lol
Then stop trying to get it.Neuromancer said:This stupid sword challenge is really getting my blood pressure up.
Credits man credits. Besides I'm already over 1/2 way there. I'd rather just bitch about it.Dax01 said:Then stop trying to get it.
Diablohead said:Played split screen for the first time today and it's nice to see the game functions nearly the same as single player, just missing foledge and that range limit of seeing people, in one game I was being sniped by someone I could not see until I finally saw him which required being scoped... Even if he was just a black polygon cube at least let me see my opponents at far range, bungle.
Hey You said:Why aren't there any Commendations for Objective Games? Like Capturing a Flag,beating someone down with a Objective etc.
theultimo said:I love sacrificing myself to get the tank away from BTB. Sometimes, they don't notice until its too late
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4761203&player=theultimos
The funniest part was the proximity chat, "GET OUT, OH SHIT".
Dax01 said:Absolutely not. A game designed as an FPS play well as a third person shooter? Especially Halo? Ew.
Dax01 said:Absolutely not. A game designed as an FPS play well as a third person shooter? Especially Halo? Ew.
BTB/Invasion/Multiteam.Neuromancer said:What do you guys think is the best playlist for killing the most dudes (assuming average player ability) for that kill 100 people in matchmaking challenge?
NinjaFusion said:wow, wow, wow.
wow.
watership said:I got blank stares from everyone at the table. They seriously didn't know what I was talking about.
watership said:I was talking to a few friends at lunch today about the game. I told them one of my favourite parts of the campaign, and no one knew what I was talking about.
During the Alexandria mission and after you clear the hospital, you get into your falcon and a Covenant carrier swoops in over the city then fires it's main cannon and glasses half of it. It's a holy shit moment for me.
I got blank stares from everyone at the table. They seriously didn't know what I was talking about.
This is something that's driven me mad about Halo games and the people who play them. In the recent Weekend Confirmed, there was a discussion about how some people believe that Halo has a weak story and all the detail comes from extended media. Brian Leahy shot back that it comes down to the fact that most people don't pay attention to the detail that Bungie applies to it's Halo games. Basically, You're having so much fun that you don't notice the little things. This i get for terminals in Halo 3.Sheesh.But NOT for a Starship that is glassing the city your flying it.
The Lockout remake we had seen looked more akin to Blackout than Lockout. :\Kuroyume said:Wasn't there a Lockout forge remake in the video where they revealed Forge World? Why isn't it in the game?
Seriously, enough with the Valhalla talk... It was an awful map and Hemmorrhage now exists so there's no point in having an inferior map with the same basic layout (more or less) remade for a map pack. Just do it in Forge and play it in customs. Even if Valhalla was a good map it would still be a shitty map compared to Halo 2's BTB maps so there's no point to keep crying about it. They'll just make it a shittier map anyway (if that's possible) by adding new stuff to it.
Construct sucked balls. As for the Pit, has it been redone in Forge yet?
You can't fix something that isn't broken (read this)g23 said:so is the lag in firefight online fixed?
Bungie said:Firefight Matchmaking 101
While were on the Firefight tip, we should talk a little Matchmaking Best Practices. As more and more players roll through Firefight Matchmaking, the network experience should continue to improve. Were able to record your proximity to other players on the network and link you up with low latency players.
That said, the networking model used for Firefight (and soon enough, Campaign Matchmaking) is different than the multiplayer model and by default, the effects of latency are experienced a little bit differently as well. One sure fire way to ensure that your experience is impacted dramatically is to party up with other players thousands of miles across the globe from you (or with players who have demonstrably poor connections). While Matchmaking can and will make great connections, if youre forcing a poor match-up through a party, theres literally nothing our algorithm can do to lessen the impact of a bad connection.
It should go without saying that in every multiplayer mode you play, you should turn off torrents, stop streaming music, and make sure your network is running at optimal conditions. If youre on a shared network, check to see that someone else isnt killing your throughput. Every last megabit is precious.
For a more in depth look at how you can improve or troubleshoot your network, check into our Networking 101 article, previously posted to our Project Page.
Networking 101
Good call, multiteams working out great.Dax01 said:BTB/Invasion/Multiteam.
Actually, probably multiteam.
Dr Zhivago said:It's incredibly easy to miss that, if you're dogfighting a Banshee at the time. Valve do that sort of thing much better.
watership said:I was talking to a few friends at lunch today about the game. I told them one of my favourite parts of the campaign, and no one knew what I was talking about.
During the Alexandria mission and after you clear the hospital, you get into your falcon and a Covenant carrier swoops in over the city then fires it's main cannon and glasses half of it. It's a holy shit moment for me.
I got blank stares from everyone at the table. They seriously didn't know what I was talking about.
Net_Wrecker said:There isn't even CLOSE to enough emphasis on that. I missed it the first time around because quite frankly, I just didn't know it was happening. The audio especially does nothing to highlight the fact that something that massive is happening. Enemies should stop attacking the player, and the audio should been almost completely drowned out by the sheer noise, but it isn't near "epic" enough unless you're actually looking at it.
Net_Wrecker said:There isn't even CLOSE to enough emphasis on that. I missed it the first time around because quite frankly, I just didn't know it was happening. The audio especially does nothing to highlight the fact that something that massive is happening. Enemies should stop attacking the player, and the audio should been almost completely drowned out by the sheer noise, but it isn't near "epic" enough unless you're actually looking at it.
Raide said:When it comes to Vehicle BTB maps, what vehicles do people like and why?
Working on a BTB ForgeGAF map, just getting a view of what vehicles people like and dislike.
No Tanks. Too overpowered.Raide said:When it comes to Vehicle BTB maps, what vehicles do people like and why?
Working on a BTB ForgeGAF map, just getting a view of what vehicles people like and dislike.
-Yeti said:I thought it was quite hard to miss, actually. The entire screen started shaking, which was an obvious indication that something big is happening. I looked to my right, and there it was.
By the way, that was the most epic part of the Campaign for me. Just that 3 second event. Glorious.
Raide said:When it comes to Vehicle BTB maps, what vehicles do people like and why?
Working on a BTB ForgeGAF map, just getting a view of what vehicles people like and dislike.
Net_Wrecker said:If there are still Banshees around, and you take off facing the other direction, the screen shaking does not signify anything other than "Damn it, these Banshees are annoying the crap out of me."
And it SHOULD be the most epic part of the Campaign, but it isn't executed well enough IMO. It should feel like a monumental event, but it just feels like "Well, something happened, and it looked cool."
theultimo said:No Tanks. Too overpowered.
Did it kill the enemy too? I love when both myself and an enemy are close to death and they decide to throw a nade and bail only to have it explode barely out of their hand.joaomgcd said:I managed to snipe a grenade yesterday! :lol
-Yeti said:Ah, I see. I guess it was just the right moment for me. I was just flying along, and there it was.
I guess I can see how some people could have missed it though. And I do agree there could have been a bit more emphasis.
Speaking of that moment, I think there should have been more moments like that throughout the latter half of the Campaign. Sometimes I felt as if the planet was just under attack, not suffering from mass invasion and destruction.
Learn to handle the crowd.Mr Solo Dolo said:Oh how i hate BTB
Heavy Vehicles ruin maps in my opinion (Tank, Wraith)...Raide said:When it comes to Vehicle BTB maps, what vehicles do people like and why?
Working on a BTB ForgeGAF map, just getting a view of what vehicles people like and dislike.
Banshees are good because of good anti air lock on and are pretty weak. Wraiths are fine because they do have a counter and their Gun can be dodged. Tanks are pretty overpowered with the Fast main Gun charge and huge damage it has.Raide said:Even if you have plenty of defences for it?
What about flying vehicles, or do people prefer BTB to be on-foot/land vehicles?