Re: credits - the figure that someone will need to earn 20K credits daily for three years to hit the top rank has been tossed around a ton, but it isn't strictly accurate. But it's not like the math is hard to work out. The actual figure is 18.2K credits per day. 18,264 if you want to be precise.
Some other math I worked out:
I you have been playing Halo: Reach from launch and just hit:
- Captain: You've earned 10,500 cR per day, and it will take you 5.2 years to hit max rank at your current pace.
- Major: You've earned 16,250 cR per day, and it will take you 3.37 years to hit max rank.
- Lt. Colonel: You've earned 22,500 cR per day, and it will take you 2.43 years to hit max rank.
- If there were NO max rank cap, someone hitting the daily credit cap of ~60K every day would still take ~330 days (just under one year) to hit max rank.
~~~
- To be on pace to earn max rank in three years, you should currently be halfway between Major G1 and Major G2.
- On pace for two years: You need to be hitting the max cap of 540K cR (Lt. Colonel G3) right about now.
None of this math is factoring the cR cap, of course. I'm all for the cR cap... I have come out in support of it several times in this topic. But it is a little strange to see such an aggressive cap in place, knowing that the top rank is so, SO far away. Why cap people at 540K cR, when the top rank is nearly 40x that high? Again, I'm *for* the cap, but by capping the hardcore so aggressively, it is making it so that even *fewer* people will ever see the top. Unless the credits truly do roll over when newer ranks are unlocked.
I would rather see Bungie raise the cap by ~375,000cR every week, so that the first set of people can be hitting max rank in a year.
Edit: None of this math takes into account players earning more cR as they rank up, either. It's just showing trends. My *guess* would be Bungie is going to manipulate the cR cap so people first have access to it in a year. But that's speculation.