I've gone back to RE2make to see how it compares, and I had forgotten just how different it is.
Much harder, but in the traditional sense as opposed to the Ne-a spam. It's survival horror, with 3make being survival action...action horror? I did about 8 headshots on one zombie on Stndard and he was still kicking.
2 is much more faithful, more so than I remembered. Just running round the RPD made me remember what I wanted 3 to be. And while 3 is definitely fun, and I will defend that all day, it's nowhere near what OG3 was.
Mr X is actually more menacing than Nemesis. Nemesis might sprint, but there's something about Mr X's movement (and the music and sound design) that puts him on top for me. Like how he gets through a door and just starts pacing straight away, instead of having long wind down animations. In 3make, activate the first Nemesis encounter then go back through the chain link fence door. Let Nemesis follow through, then take that opportunity to run through the gap behind him. Maybe it's the lack of dodge in 2, but something is lost in 3.
Let's talk about some of the finer points. Some of this is subjective, and some of it objective.
RE2make has:
- Unlockables directly through actions, like ∞ combat knife for 15 Mr Raccoon statues
- Hunk and Tofu modes, with additional Tofu modes added that weren't in the original
- About 5 costumes for each character in total (one set being a pre-order bonus or paid DLC)
- Original soundtrack (paid DLC , but exists)
- Free DLC with extra challenge modes to run through, with additional cosmetics to unlock within that
- No zapping between characters, with B scenarios being pulled away from and reportedly a last minute addition
- Removed enemy types
- Changed final area that is largely weaker than the original
- UI allows on the fly adjustment of item positions, a very nice user experience detail
RE3make has:
- Unlockables of your choice via a points system, and easier/more accessible requirements
- Completely new weapons and items to the series within that system
- 1 extra costume set
- No original soundtrack option
- No new extra modes, removed Mercenaries mode
- Extra challenge difficulties with modified enemy and item placement
- Revamped dodge system with new Perfect Dodge ability
- Removed entire areas, and less overlap with 2 than the originals
- Massively changed Nemesis stages, including a recycled boss fight
- Removed Gravedigger
- Removed UI detail from 2
These lists aren't complete by any means, and you could probably add more points to both lists (it started as a direct comparison of replayability options and G mutated a bit), but the point is while 3 is fun, it dropped the ball on a lot of points and has more cuts and changes without adding much back to make up for it.