Things I liked
+ The graphics. This is probably the best-looking RE game.
+ Carlos. How the fuck they managed to take one of the most annoying and underwhelming characters in the franchise and turn him into this super-cool badass mercbro, I don't know. But they did, and he's great. Great character model, great performance.
+ The city. It's impressively alive with an unprecedented amount of detail. For that reason I can understand (and forgive) why it feels so small compared to the original. Very fun to explore while it lasts.
+ Nemesis looks better than ever. His design, his mechanics, his sudden appearances- it all works and works well, which is miraculous given the OTS perspective.
+ Perfect dodge never gets old.
+ The significantly expanded hospital is a welcome surprise.
+ The finale was satisfyingly cathartic, as expected.
+ NEST 2 is a much better replacement for the Dead Factory.
+ Music! As in, it actually had some, compared to RE2make. And it uses it well.
Things I didn't like so much
- No ink ribbons, even on hardcore. I can understand why they did it, avoiding Nemesis takes some getting used to in the new perspective, and having to replay sections numerous times due to inexplicably confusing deaths might have seemed harsh. But it seems wrong playing a game of this kind without them.
- There's no alternate item placements or scene choices, or at least none I saw, which is a shame.
- No park or Clock Tower is unforgivable (and they're right there on the fucking train route!). They were two of the best areas in the original and a welcome gear change (no pun intended in either case). Squandering the serene quiet of the original's park is a particularly wasted opportunity.
- Lack of puzzles. The original had some really good puzzles. There's a few simple environmental puzzles in the remake, but that's about it.
- Dog Nemesis is a bit silly.
- I don't mind the relative shortness compared to modern RE games, but some more content would have been welcome.
Apart from that, great game. Feels somehow more authentic than RE2make did, despite it trying more new things.