However, I did not realize that the camera position was such a big deal. I'm not knocking anyone down for their opinions, never, but for myself, i don't see the problem. Before or after.
Hard time seeing down the hall to left because Chris' big ass muscles to close to your face? Be aware of your surroundings. Release L1, look around quick, back to shooting. Done.
I think games today have to much media attention so that we as gamers have no choice but to offer all of our expert opinions on how games should be made. ( i'm guilty of this too! ) We watch countless videos on many different gameplay aspects, level designs, and character development, so much that, by the time the game is released, we were given the chance to to complain that everything we saw was not up to par. Instead of adjusting to the game, we expect the game to adjust to us.
We expect too much from our favorite series, and honestly, these days it does not take too much for us to say "This game sucks cause the camera blows!!" ( Only using this as an example to stay on topic )
I remember back in the day buying Intellevision/NES games. We had a little paragraph in a mag telling us about a game. If we were lucky to have buy the mag in the first place. Finding out what games came out meant going to the store and looking at the box. You won some, and you lost some. But those games still got played and most turned out to be pretty fun when you invited your friends over anyways so it wasn't that much of a loss. We played the games the way they were made and we adjusted to THEM. And still enjoyed them, even if only a little. I think this is how games should be released in the future:
CAPCOM Press conference Aug 26: RE7 will be released Dec 2014!!!
Complete Silence for 2 years....
Dec 2014: RE7 hits stores. No one complains, turns out to be pretty good.
Sorry to turn this into a rant, but i was talking to a friend the other day about this, and thought i might share. Anyways...Yay RE6!!! Looks sweet!