Resident Evil 6 has gone gold

I never really got into Mercs; the timer always intimidated me. I got really flustered every time I fucked up and lost a few seconds lol.

From the little I played in RE4/5 I'm not very good at it... but I think it's more to do with not knowing the layout and where the time extensions are than being bad at the game. I run out of time usually before I ever take damage. And the inventory is a little cumbersome under the time pressures. Some characters have kits I don't like, but it's a pain to drop stuff... otherwise it seems like something you just have to play a bunch to get the layout down. Probably helps playing with a partner. I've only ever solo'd.

Soon enough I'll jump in headfirst... I mean there's a month to burn until RE6.
 
Eh, hard to tell from youtube. RE5 already had a pretty bad frame rate on the PS3 and RE6 seems to be pushing a little harder than RE5. I'm inclined to agree with ViewtifulJC.

Capcom's last effort in Dragon's Dogma turned out great for me on PS3, so I am not worried. I am not just going to assume that it will be some broken and unplayable mess. While there may be some pros and cons with each version, like some sharper textures here and there, slightly better framerate and less screen tearing in one version over the other, I am betting that the differences will not be big enough for me to split hairs over. With that, I prefer the DS3 controller and playing on PS3 in general. I will be sticking with that version.
 
If you bought Dragon's Dogma on PS3, then it is coming out on September 4th. Not sure about the official date for everyone.

From the demo OT

For Xbox 360 users, the demo will be releasing July 3rd at approximately 2am PST. This demo will be exclusively available to owners of Capcom's latest release, Dragon's Dogma and your disc must be retained in order to download the demo. The disc is needed to download the demo, and then the demo can be run from the dashboard.

For those who refuse to purchase Dragon's Dogma, the demo will be available to the general public on September 5, 2012. This essentially means we are getting the demo roughly sixty days earlier for Xbox 360 players.

Someone mentioned in another RE6 thread that the demo may even be different to the one available to Dragon's Dogma customers.
 
However, I did not realize that the camera position was such a big deal. I'm not knocking anyone down for their opinions, never, but for myself, i don't see the problem. Before or after.

Hard time seeing down the hall to left because Chris' big ass muscles to close to your face? Be aware of your surroundings. Release L1, look around quick, back to shooting. Done.

I think games today have to much media attention so that we as gamers have no choice but to offer all of our expert opinions on how games should be made. ( i'm guilty of this too! ) We watch countless videos on many different gameplay aspects, level designs, and character development, so much that, by the time the game is released, we were given the chance to to complain that everything we saw was not up to par. Instead of adjusting to the game, we expect the game to adjust to us.

We expect too much from our favorite series, and honestly, these days it does not take too much for us to say "This game sucks cause the camera blows!!" ( Only using this as an example to stay on topic )

I remember back in the day buying Intellevision/NES games. We had a little paragraph in a mag telling us about a game. If we were lucky to have buy the mag in the first place. Finding out what games came out meant going to the store and looking at the box. You won some, and you lost some. But those games still got played and most turned out to be pretty fun when you invited your friends over anyways so it wasn't that much of a loss. We played the games the way they were made and we adjusted to THEM. And still enjoyed them, even if only a little. I think this is how games should be released in the future:

CAPCOM Press conference Aug 26: RE7 will be released Dec 2014!!!



Complete Silence for 2 years....






Dec 2014: RE7 hits stores. No one complains, turns out to be pretty good.



Sorry to turn this into a rant, but i was talking to a friend the other day about this, and thought i might share. Anyways...Yay RE6!!! Looks sweet!

These are pretty much my thoughts (well, except that I really like the camera the game was intended to have and I think it is a tragedy that they gimped it because of the bleating of internet geniuses)

Frankly if something is different from what you were expecting and so clearly obviously wrong that you can see it from a screenshot or watching a five minute video... at least consider that maybe it is different from what you were expecting for a good reason.

By demanding that they change the camera, you are not making a sh1tty game less sh1tty, you are making a unique game less unique.
 
At this point I hope the old camera isn't even selectable as an option... just to ruin your day.
 
It's too much to hope for them removing the context sensitive controls for climbing over knee high walls, etc and tightening the cover mechanic but that's something they'll hopefully work on for RE7.

The thing is... er... the cover system is really good once you get the hang of it.

Answer me one question - are you using the slide as your primary means of entering cover?

If not... and I mean this... please boot up the demo and try it out. The slide is a big part of the cover system. If you are entering cover by walking up to it, pulling LT then hitting A you are doing it wrong. You slide or roll in to that sh1t (and if you fall short and end up lying on your back in front of the cover you can shuffle forwards in to it while on your back - if you are lying on your back and run in to a wall he will go in to cover against it. And if you slide in to cover behind a tall wall and end up crouched you can hit A to stand up).

And with context sensitive controls - did you know that when you are running (as in sprinting with A button held down) your guy will automatically do the context sensitive thing without you having to press the button again? So if you run up to a wall he will climb it without stopping, or if you run up to a gap he will jump it without stopping, or if you run up to a fence without he will hurdle it without stopping.

Look - do me something before we continue. Boot up the demo as Chris. Go up to the first rooftop and shoot all the dudes. Done? Good. Now. You know the shack you climb on just before the jump? The one with the ladder? Go stand on it as far to the left as you can get while looking at the jump. Now turn to your right so you are looking along the length of the shack with the jump to your left.

Now sprint towards the far edge while holding A. When your guy gets to the edge of the roof he will jump off. While you are in the air, release A and pull and hold the left trigger. When he lands your guy should go in to a roll and end up in cover against the chest high wall in front of him.

(For that matter, jump over the jump and run up to the chest high wall in front of you. Turn around so you are facing the way you came, back towards the jump. Push fowards on the LS and hold A. Without doing anything else (well, you may need to steer a bit), your guy should run up to the jump, jump it, run to the edge of the shack, jump off it arms flailing, go in to a roll when he lands, stand up and run towards the chest high wall in front of you. When he gets close to it, pull and hold LT (and release A) so he does a slide that ends up with him in cover behind the wall.)

Please do try it.
 
At this point I hope the old camera isn't even selectable as an option... just to ruin your day.

It isn't. And yes I am very, very pissed.

Thing is... you say at first you hated RE5 and then came to love it? As far as I am concerned they are modifying the game for people who hate it, when they could easily come to love it.
 
It isn't. And yes I am very, very pissed.

Thing is... you say at first you hated RE5 and then came to love it? As far as I am concerned they are modifying the game for people who hate it, when they could easily come to love it.

I hated RE5 because I was playing solo and Sheva was an annoying retard. It took co-op play for me to give the game a second chance. Now I can solo and not be too bothered by the AI, but nothing has changed. The AI didn't change. I didn't suddenly have an epiphany about what a great help and brilliant game design decision it was to force a partner in solo play. I still think it was stupid and hurt the overall experience. I just learned to like the rest of the game and not be as bothered by the forced AI partner. The overall experience is worth a little annoyance.

And at the end of the day, with RE6, they are just trying to sell a game and make money. They had a backlash and responded to criticisms. I kinda wish people had complained more about the horrid HUD/UI than the camera... but what are ya gonna do?
 
Anyone up for some RE5 co-op on PS3? I am a little drunk right now and would love to get some zombie shooting action going lol.

Sure... I'll grab some beers and jump online. what's your PSN?

edit: nvm i found it in your profile, same as your gaf ID
 
run towards the chest high wall in front of you. When he gets close to it, pull and hold LT (and release A) so he does a slide that ends up with him in cover behind the wall.)Please do try it.

Done that? Good. Now, with Chris crouching in cover behind the chest high wall/fence... Release LT. Chris should stand up with his body facing away from the wall. Push A. The camera should rotate to face the direction the characters body is facing. Still holding A, push forward on the LS, and Chris will run back towards the shack with the ladder. Without releasing A or stopping pushing the stick forwards, he should get to the shack, climb up it, run to the jump, jump over it, then run towards the fence in front of him. Again, when you get close to it, go in to a slide and slide up to the wall so you end up in cover.

Then run back the other way and end up cover, then come back and do it a couple more times.

I dunno. I think there is a lot of subtlety to to controls.
 
I'll send you a FR... my PSN name is the same as well. I haven't even gotten into mercs yet, still wrapping up story stuff. Upgrading the last couple weapons and going through on the different difficulties. Just completed the DLC's yesterday and they were pretty fun (but very short), need to do them on Professional now.

I'll probably get into mercs soon though.

edit: just noticed, is your username an RE4/5 reference, or is that just coincidence?

Actually, it's a Metal Gear Online reference, haha.
 
Pah. Been playing the demo again. I frigging love this game.

Problem is, I think that most of the people who demanded the camera be changed thought it was just another shooter with some wonky mechanics.

I think it is the next frigging step in TPS evolution that not enough people have yet figured out how to play!
 
The thing is... er... the cover system is really good once you get the hang of it.



No. For good cover systems please see Gears of War, this doesn't even compare. I'm really excited for the game but you're just transposing your opinion on everyone else, saying they didn't play the demo enough.
 
Pah. Been playing the demo again. I frigging love this game.

Problem is, I think that most of the people who demanded the camera be changed thought it was just another shooter with some wonky mechanics.

I think it is the next frigging step in TPS evolution that not enough people have yet figured out how to play!
Tons of people never really figured out how to play RE4 (and 5 I guess but lol), even to this day. Just look at the people who call the game dated, say the controls suck, ask for move and shoot, etc. Gamers aren't really good at figuring out how to play things.

RE6 old camera was still bad though.
 
And if I remember correctly you have to hold in a button to stay in cover? Ridiculous

No offence, but I don't feel you have given it a fair shake. Just being different from what you expect doesn't make it bad. And anyway they nicked that from Rainbow Six: Vegas. You'll get used to it, and then being able to use the LS to lean out of cover will probably feel pretty good. And sliding/rolling in to cover feels really good.
 
No offence, but I don't feel you have given it a fair shake. Just being different from what you expect doesn't make it bad. And anyway they nicked that from Rainbow Six: Vegas. You'll get used to it, and then being able to use the LS to lean out of cover will probably feel pretty good. And sliding/rolling in to cover feels really good.

I played the demo a good 15 or so times, but okay
 
i agree with you erik.

Awesome! A man with taste! I am fairly sure that when the game comes out and people get to really dig in to it they will as well. Not as much as they would have done with an ungimped camera, but still.

I will be fascinated to see how it reviews. I think it actually shows that they have put in a lot of thought about how to make a TPS and have had a number of really good ideas about how to move it forwards. But it does take a while to get a handle on the controls and I guess it is entirely possible people just won't like where they have gone their own way rather than lift directly from other games.

I played the demo a good 15 or so times, but okay

Well, okay back. But like I say, I think at least Rainbow Six: Vegas, Splinter Cell Conviction and (I believe without having played it) Deus Ex: Human Revolution also have you holding a trigger to stay in cover, and at least some people like it like that, even if you yourself never will, so I don't think it is inherently ridiculous to do it that way.

As for whether it is a good implementation? Well, I guess I can't say anything more than I like it. I like being able to lean out around or over cover with the left stick. Having the dive to cover move be under control of the player in the form of the dodge roll/slide really works for me. And I find it entirely functional, once I got in some practice. Now it is other games that feel weird and limited to me!

(I guess I can't say it is entirely unbuggy - you can get oddly stuck and unable to lean out a times, sometimes the guys head actually obscures the reticle and a few other issues. But fundamentally it really works for me.)

(I mention the slide/roll to get in to cover because of things like:-

http://www.eurogamer.net/articles/2012-08-01-resident-evil-6-preview-the-grisly-details

The Chris sections suffer from the cover mechanic requiring two buttons to operate, which instantly makes it feel less satisfying and smooth than Gears. This isn't quite a cover shooter, but still.

so there are people out there who haven't realised that most of the time you are going to be sliding in to cover. There is a bit of a learning curve and there is no easy way to tell how far along it people are.)
 
I vote we call the OT something like "|OT| of thank god Capcom fixed the camera." Just to spite Erik.

It would become pleasingly ironic once people discover how good the game is and my status as a Mad Prophet is revealed.

Just remember this when in two months you are signing the petition to get the game put back the way it was always intended to be!!!11111!!!!!111!
 
Never said the game would be bad, I think the rolling, dodging, and crawling mechanics could end up being rather innovative. But the cover system is bad. I just don't see anyway around it
 
Never said the game would be bad, I think the rolling, dodging, and crawling mechanics could end up being rather innovative. But the cover system is bad. I just don't see anyway around it

You'll get used to it.

(I guess at this point we will just have to wait and see who is right. :-) )

(Or if you wanted you could go experiment. Play through Chris' demo a few time making a point of using the cover system as much as possible, and always entering cover with a slide or a roll (every time you see a wall, slide in to the mother!). Jump off things and slide in to cover on landing. See if you think there is anything there you could ever learn to love.)
 
is there no pc verison ?

Apparently, there will be one some time after the console versions launch. Because piracy, or they don't think it is worth spending resources on until the 'main' versions are finished, or something.

--

Another thing. Find somewhere with a bit of space. Dive backwards and hold the trigger so you are lying on your back.

Our goal here is to stand up, turn around and run off the the direction opposite the one you are now facing.

I think the way you do this is release the trigger, then while he is standing up pull the lS back. You guy will turn around and face the other way while standing up. Then you need to press A to rotate the camera to point the direction the character is facing and switch the LS from being pulled towards you to being pushed forwards (still holding A) and your guy will run off in the new direction.

And just to do that takes a bit of practice, but when you can dive backwards from the Ustinak, shoot at it a few times then do the above and stand up turn round and run off in one fluid motion it feels really good!

(The animation changes for standing up with the left stick pushed in a direction instead of left alone, so I am pretty sure this is Intended)

Just moving your character around takes a bit of work to know what does what! And you always have to drive the controls - not just hit a button and have the game do it for you. But the reward for that is a remarkable level of control over what your character does once you do get the hang of it.
 
Hey ErikB, are you guys going to ship RE6 PC with GFWL or are you switching to Steamworks like the rest of the industry? I don't know how much pressure you can apply but please ask the guys in your office. Thank you.
 
Hey ErikB, are you guys going to ship RE6 PC with GFWL or are you switching to Steamworks like the rest of the industry? I don't know how much pressure you can apply but please ask the guys in your office. Thank you.

rofl. Honestly I wouldn't buy re6 if it had GFWL unless it was 20 or less.
 
Hey ErikB, are you guys going to ship RE6 PC with GFWL or are you switching to Steamworks like the rest of the industry? I don't know how much pressure you can apply but please ask the guys in your office. Thank you.

They just banned me from Capcom Unity for slagging off the stupidity of changing the camera, so, like don't think it is all positive. I can do little but assure you I am just another fanboy who thinks everyone else is stupid, same as all the other fanboys.

But there really is a lot to love about the ungimped demo. You want a game that rewards skill? Here is one that does just in getting your guy to run about!
 
They just banned me from Capcom Unity for slagging off the stupidity of changing the camera, so, like don't think it is all positive. I can do little but assure you I am just another fanboy who thinks everyone else is stupid, same as all the other fanboys.

But there really is a lot to love about the ungimped demo. You want a game that rewards skill? Here is one that does just in getting your guy to run about!

Ugh, can't stand pranks from my colleagues either. Please try your best!
 
I wouldn't mind the camera option to have it the way they had it in the demo but I still want the option to have your character fixed like in RE4/5. I think it's weird to have your character run towards the camera so you can't even see where you're running (or what you're gonna run into enemy-wise). It's not horrible but I still need the camera pulled back enough to where you can see things better.
 
Alright seriously enough with the camera discussion. This has been going on for the past god knows how many pages and I am going to start throwing up if it goes on any longer.

I'm actually more interested in learning about the Mercenaries mode. Is it going to be exactly the same as it was in RE5, or is it changed up a bit? Also any chance of a playable Jill?

GlassRebel said:
Ugh, can't stand pranks from my colleagues either. Please try your best!

LOL
 
The thing is... er... the cover system is really good once you get the hang of it.

Jesus Christ. It's not really good by any measure, it's by far the worst cover system I've encountered in a game.

I was joking at first, but you're seriously coming off as a bitter dev or a viral marketer for the game. Goddamn.
 
I think Erik would defend the screen tearing as "adds immersion into the dark world of Resident Evil. Pre-order now to get exclusive gun holster/"
 
To reiterate- I love the RE6 demo, and I've played it to death, and continue to do so.

But I barely use the cover system at all, simply because a) it's not necessary (the damage you take from fire in the demo barely registers), and b) I'm impatient.

The full game will no doubt make cover use a big deal, though. And it does work.

Jesus Christ. It's not really good by any measure, it's by far the worst cover system I've encountered in a game.

You haven't played the Uncharted series, I see.
 
You haven't played the Uncharted series, I see.

funny-gifs-yes-yes-i-did.gif


Ass.
 
You haven't played the Uncharted series, I see.

I didn't use cover in UC unless a section required it and there weren't many, if any of those. Honestly, I'd compare the cover in RE6 to the cover in KZ2. Bad, just bad. Just on the edge of not fit for purpose.

The only good thing about the cover system in RE6 are those enemies that pull you out of cover, those were a great idea and one I hope more competent developers steal for their cover based games.
 
Honestly, there aren't many games with great cover systems, Vanquish obviously being the definitive exception. It's not only completely, effortlessly functional, but fully required even on lesser difficulties.
 
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