Jawmuncher
Member
What's this tour supposed to be?
Truck that has a playable VR lantern demo, also other demo stations of RE4-6 on PS4. Supposedly truck challenges to get swag on each game.
What's this tour supposed to be?
Truck that has a playable VR lantern demo, also other demo stations of RE4-6 on PS4. Supposedly truck challenges to get swag on each game.
I'm getting really suspicious of Capcom right now.
https://i.gyazo.com/3cc04624145aa7c817fe5840d19b4804.png
^This appeared at the Resident Evil stream at TGS a few days ago. I don't know what the poster is for, but I did not recognize that rendition of Nemesis. Some thought it was a Nemesis render from Operation Raccoon City, but it doesn't look like the same model to me. More so, that's not the model of the chaingun he uses in Operation Raccoon City either, it looks quite different, and Nemesis never uses a rocket launcher in ORC, If someone knows where that render is from, do tell me as I don't recognize it.
I kind if let it slide though, but on RE.net, Capcom just posted a map of the tour they're doing for RE7 around the USA:
That's cool, but there's ANOTHER new render of the giant worm boss from RE3 in the top-right! Where are these new high-res renders of what seem to be models of RE3 bosses even coming from?
This came from the "Lantern" demo stream during the weekend. More hints by Capcom?I'm getting really suspicious of Capcom right now.
^This appeared at the Resident Evil stream at TGS a few days ago. I don't know what the poster is for, but I did not recognize that rendition of Nemesis. Some thought it was a Nemesis render from Operation Raccoon City, but it doesn't look like the same model to me. More so, that's not the model of the chaingun he uses in Operation Raccoon City either, it looks quite different, and Nemesis never uses a rocket launcher in ORC, If someone knows where that render is from, do tell me as I don't recognize it.
I kind if let it slide though, but on RE.net, Capcom just posted a map of the tour they're doing for RE7 around the USA:
That's cool, but there's ANOTHER new render of the giant worm boss from RE3 in the top-right! Where are these new high-res renders of what seem to be models of RE3 bosses even coming from?
This came from the "Lantern" demo stream during the weekend. More hints by Capcom?
That is some next-level shit if that is true.The real news is Dino Crisis demo
I will dream they decided to do a RE2/3 REmake hybrid all in one game.
I will dream they decided to do a RE2/3 REmake hybrid all in one game.
Having Chief Irons, lickers, etc show up during RE3 Day 1 would be great and having the UBCS and Drain Deimos or whatever show up briefly during RE2 would be great too. And there's nothing wrong with giving RE2 a quick turn either lol.No :/
The game would either need a big budget to cover two completely different campaigns that share very few assets (think of RE6) or would affect negatively both games by diminishing differences between them (different mechanics, enemies, priorities).
ALSO I forgot how BS some of the bosses are, and how you're better off just getting the free RPG from the marshland and using it on them. The second uroborous fight being a perfect example.
Yeah, I will never understand people who say they want a RE2/RE3 hybrid remake thing or whatever. They happen within the same timeframe, but they are so different. It'd be like saying you want to see a hybrid MGS2/MGS3 remake or something.
Speaking of which, what is the glitch for the final section of desperate escape on professional? That final section is such BS.
There's a glitch? Why didn't I know about this.
Having Chief Irons, lickers, etc show up during RE3 Day 1 would be great and having the UBCS and Drain Deimos or whatever show up briefly during RE2 would be great too. And there's nothing wrong with giving RE2 a quick turn either lol.
Speaking of which, what is the glitch for the final section of desperate escape on professional? That final section is such BS.
Is nothing like MGS2/3 at all.Yeah, I will never understand people who say they want a RE2/RE3 hybrid remake thing or whatever. They happen within the same timeframe, but they are so different. It'd be like saying you want to see a hybrid MGS2/MGS3 remake or something.
Is nothing like MGS2/3 at all.
RE2/3 are two games with 95% identical gameplay, taking place at roughly the same time and using several shared locations.
I for one want big changes to the remake, if RE2make is just RE2 with the REmake treatment it gonna be one of the most boring 2 hours of my life playing it.
RE2 is a very short game by today's standards, it needs either masses of new content or, better, combine with RE3, since if they were to ever remake that it would have same problem.
Is nothing like MGS2/3 at all.
RE2/3 are two games with 95% identical gameplay, taking place at roughly the same time and using several shared locations.
I for one want big changes to the remake, if RE2make is just RE2 with the REmake treatment it gonna be one of the most boring 2 hours of my life playing it.
RE2 is a very short game by today's standards, it needs either masses of new content or, better, combine with RE3, since if they were to ever remake that it would have same problem.
RE2 is a very short game by today's standards, it needs either masses of new content or, better, combine with RE3, since if they were to ever remake that it would have same problem.
Like, legit, I think this is probably the wrongest post I have seen in a while. Almost nothing in it is accurate, to be frankly honest. I'm almost left wondering if you've ever even played RE3
What? If each walkthrough takes approx. 2 hours, then 2 hours times 4 routes is still 8 hours at minimum. Which is about your typical action games these days. That's not even getting into the Tofu/Hunk scenerio or the Extreme Battle minigame.
I guarantee nobody beat RE2 in 2 hours their first time through.
Make some actual counter arguments and refutals or knock these BS posts off please.
I mean, reality is my counter argument and refute. What you said is just factually false. RE3 doesn't use several of the same environments as RE2. It uses two, one of which is very different from the other, and the other is only one small section of another. All the other other sections are unique. Not to mention that the 2 hours of content is misleading. You may be able to do that once you know every location, item, etc (like the first game), but as JayEH said, no way you could do that on your first playthrough. And RE3 is different. It's decidedly more linear overall, and the backtracking is lessened and more self-contained than RE2.
The only right thing about what you said is that the gameplay is 'recycled,' but RE3 is no more recycled than RE2 recycled RE1. And RE3 has several gameplay quirks that 2 didn't, such as that shitty dodge thing, ammo combinations, and scripted choice segments not seen in RE before or since.
So, yeah, basically completely wrong with a few nuggets of reality. Have you played RE3? If you have, maybe you need to revisit it.
The great thing about remaking something is you get to...wait for it....remake it. And you can make it different!
'Raccoon Streets' is a location. Just because the exact same street from RE2 isn't used in RE3 doesn't mean in a REmake they couldn't design them to both be used during both RE2 and RE3 segments. They could even expand them to be much larger segments, Leon and Claire could spend more than 2 minutes on the streets this time.
The RPD in a RE3 remake could actually be expanded to be more explored since they are using it all for RE2 anyway, hell you could even set up blockades and such as part of RE3 that then become obstacles when you play through it as part of RE2. Or that we see get broke down by zombies during RE2.
You could encounter an early form of Birkin as Jill, or encounter Nemesis as Leon or Claire. See Jill interact with Irons.
There is nothing wrong with adding ammo combinations to RE2 segments, or removing the dodge from RE3 segments (most players could never use it right in the original anyway).
They could expand on RE2s system of leaving the backpack/SMG by having you during RE3 take or leave something, or do or not do something.
The RPD window during RE2 parts could actually be broke this time!
Was nothing wrong in my post at all, it just takes understanding that a remake can change things, especially if you got a tiny bit of imagination and design the games to interconnect properly as a single product.
It doesn't need be just copying point for point what is already made and chucking two individual products together. That is pointless, we have that already.
You comparison to MGS2/3 is still shit, two games that take place decades apart and in completely different parts of the world.
Just started Resi 6 for the first time and just finished the prologue. Which campaign is considered the best plot wise? I know your technically supposed to do Leon first.
The more it costs, the more action it will need to break even. If you want something remake-style it makes no sense to want them to include RE3 in the project scope.
Let's include re3 then! And CV! More action!