badcrumble
Member
Beat RE3 yesterday. Pretty fun game. Very derivative from RE2 obviously but introduced some neat stuff like quick turning and gunpowders. The dodge mechanic was hit-or-miss, pun intended. I also appreciated that the difficulty was a notch higher than RE2. I still like REmake and RE2 much more, however.
So I tried Code Veronica and shut it off after 10 minutes. That character Steve is pretty awful. I'm not going to put up with that shit.
I thought it was pretty different from RE2 actually. 2 is essentially 1 but expanded in scope, swapping the mansion for a police station (and increasing amount of enemies and whatnot). 3 not only adds dodging, ammo mixing, live descisions, and nemesis constantly stalking you, but greatly mixes up the pacing and level design by not having one central location but has an almost linear succession of mini hub levels, which gives it a more driving and action packed feel to it.
RE3's got lots of variations in terms of precisely how the story plays out, too - it's not just the live decisions, it's the order in which you choose to tackle objectives, it's whether you choose to visit Mikhail partway through gathering trolley parts, it's whether you run from or defeat the Nemesis in every encounter, et cetera. Love that about it. I'm a huge fan of RE2's zapping system, but what RE3 does is a really nice alternative. People also think RE3 is like an RE2 expansion but it actually only shares a very few screens with it, has better enemy textures and generally much better prerendered environments, introduces tons of new mechanics, et cetera - it's absolutely a high quality entry in the series even if it doesn't move the story forward a whole lot beyond the 'goodbye raccoon city' plot point. RE3 Mercenaries is also brilliant and a much more fun way of unlocking super weapons than speed running the game without saving.
Also, Sub_Level, welcome to the Correct CV Opinions Club.