I guess it says a lot when you'll actually spend money to buy a gameFlunkie said:So no more R2 > KZ2 messages on PSN?
although, I guess you don't have much in the way of options, what with Blu-Ray
I guess it says a lot when you'll actually spend money to buy a gameFlunkie said:So no more R2 > KZ2 messages on PSN?
Ploid 3.0 said:I'm addicted.
I love games where Spec-ops don't give tanks ammo. I can't wait to get my first upgrades. I usually have to pick a class based on what others picked.
4 tanks, and 3 medics? Spec ops.
5 spec-ops? Medic
Eh, I doubt you stood directly in it's path for 10 minutes and it did nothing.JB1981 said:It has more to do with AI logic than challenge. The boss' literally do not do anything. The stalkers and the Goliaths stand in place and take about 1 million shots before going down. I was playing as a Soldier and literally stood in front of the goliath and held down R1 for 10 minutes. Not fun.
Madman said:Eh, I doubt you stood directly in it's path for 10 minutes and it did nothing.
No sense arguing this. I made my suggestion.
Madman said:Eh, I doubt you stood directly in it's path for 10 minutes and it did nothing.
No sense arguing this. I made my suggestion.
dwin45 said:Anybody willing to share the beta with me?
haha...I'm not really sure. Anybody know?Rapping Granny said:Is it safe?
WTF.RJNavarrete said:Once again: THIS BETA IS AN OPEN BETA; THEREFORE, IT IS COMPLETELY SHAREABLE.
So, share away!
RJNavarrete said:WTF.
If you ask, people will have to provide answers.dwin45 said:haha...I'm not really sure. Anybody know?
Madman said:Eh, I doubt you stood directly in it's path for 10 minutes and it did nothing.
No sense arguing this. I made my suggestion.
RJNavarrete said:WTF.
industrian said:I always go Spec-Ops. I love the Marksman too much to use anything else.
I've noticed a lack of people going as medics though.
So I got the Resistance 2 open beta and thought I'd give my impressions on it.
I only played Co-op so far, and it's amazing. It's like dynamis (a ffxi raid) in a complex map that change each time you play it (different objectives, different enemy placements/spawns, and different paths you are to take). The 3 jobs (classes) are in a nicely done:
*The tanks need the spec-ops, and the medics. The tanks have a lot of HP and drink a lot of ammo. You need the medic, and spec-ops to replenish them both. So far my tank is level 2 and you get a chaingun with a shield alt button (think invincible almost when you are receiving fire from the front). For the shield and ammo you have to have a spec-ops be ammo whore (I already hear "Ammo please!" "I need Ammo spec-ops!!". The tank can get damage mitigation items from the store. You can buy them with some kind of items/points you obtain during raids.
*The medics can hold their own, but could do better backing up a warmachine(tank) while he drain enemies for energy (energy used to cure your team), and raising people is almost instant as a medic. They can do a AOE cure around them, or shoot the aoe cure if they're targeting a friendly. Right now my medic don't need spec ops much, but I got a new gun when I hit level 3 I think. I haven't tried it yet. Medics are a good active class in this game. They are no where near as boring as a rpg mage that can't fight nothing, but sit there and tend to the parties only with the occasional debuff on a enemy.
The Spec-ops is the job I chose to take up far. They need medics, but can function ok without the tanks. I wuv it. It has a far scope so I can snipe with a burst shot assault rifle (marksman). The rifle can also send a charge that stops and starts shocking the enemies around it. You give everyone in your team ammo by throwing it at them or dropping it. They don't get ammo from anything else other than boss fights that are scattered throughout the zone I think. Spec-ops is a fragile DD as well. The lowest HP, and no defenses means you gotta stay hidden and out of the way while supplying the tank with his ammo drink. Spec ops also get a cloak where he can be invisible. I don't have it but I saw a fellow spec ops use it. I guess this is the equivalent of -enmity. Do a lot of damage, and use it if you grab attention probably.
There is a store in the game where you can buy items that increase your abilities and such. Like for spec ops there is a item you can buy that increase the amount of ammo people get from each of your ammo boxes. Dropping ammo boxes is limited and on a timer. You can store 2 drops, and it constantly recharges the timer if you aren't maxed at 2. Maybe there's an item to increase the charges, I'm mostly focused on dropping ammo than shooting at the moment.
What else, oh the game looks awesome. There can be 100 enemies, and even more bullets on the screen and you don't get slowdown. There are some zombie like mobs that charge at you swinging their arms and crap. There's a lot going on and you have to keep up with your role to keep the group successful. There is a trophy that you get for completing so many levels without dying. Those types of trophies are going to be reserved for the best clans, or make random groups actually try to work together the best they can.
When things are going good, and leaders are giving orders the game is so awesome. I had a game where I was the only tank, and I had around 2 spec ops on my team. I kept asking for ammo but I guess they didn't know how to use it. That was so horrible, I wasn't getting good exp because we were moving so slow, and the spec ops were playing their own game shooting things. Most of the exp come from bosses and completing objectives I think. They settled for slow chicken feed. 20,000ish exp is the most I got out of one level.
Oh the party system is even better now. So slick and good. The lobby is great, and everything runs like it's a finished product.
shagg_187 said:I've noticed alot of small things that can be added/changed. I'll have to play again to remember them but the only one that i remember from the top of my head is that under the scoreboard for Cooperative, the dead player's color should change to red instead of staying orange. That way, it is easier to know when to wait for them to revive or who to revive instead of searching for them in the map. Usually, alot of players are dead and the 2 or 3 alive are roaming together. They need to know that they are the last 3 people alive. A simple color-coding will help alot.
That said, the game is fucking amazing!
Oh and the cap for Immortal medal should be reduced to 100 or something. 300 successful co-op is impossible! 100 is somewhat feasible
Byakuya769 said:Good lord, is it me or is every weapon fun as hell to use? Nothing feels broken yet, not even the buffs. Skirmishes is pure genius, I was skeptical about the 60 player matches/rival squads but it works so well. I cannot wait till November!!!
Tom Penny said:So the bosses basically have no A.I. that sucks. They just sit there and take bullets? Were is the tension then.
shagg_187 said:I've noticed alot of small things that can be added/changed. I'll have to play again to remember them but the only one that i remember from the top of my head are:
1. Under the scoreboard for Cooperative, the dead player's color should change to red instead of staying orange. That way, it is easier to know when to wait for them to revive or who to revive instead of searching for them in the map. Usually, alot of players are dead and the 2 or 3 alive are roaming together. They need to know that they are the last 3 people alive. A simple color-coding will help alot.
2. The cap for Immortal medal should be reduced to 100 or something. 300 successful co-op is impossible! 100 is somewhat feasible
3. In the lobby, L2/R2 should be used to change pages. I'm sure it's something that they've implemented in the final game for it's a must.
That said, the game is fucking amazing!
DrPirate said:I would like to add 2 things to this:
1. When scrolling through the game browser, holding down should sustain the scroll. I hate tapping down.
2. Muting people in game...
dwin45 said:Are there going to be dedicated servers for this game?
yes just like R1dwin45 said:Are there going to be dedicated servers for this game?
Thanks. I never played R1 so I wasn't sure. I'm just sick of playing COD4 and having a laggy host.Firewire said:yes just like R1
Aeon712 said:Will there be an option for classic controls?
That's more glitches than anything else. The titans often get stuck on walls, when they're up and about they're pretty deadly. The stalkers on the other hand, I haven't seen move, but they'll still kill you if you're not smart. As it is right now, the big bosses are the easiest part of coop (The steelhead bosses are pretty tough, but the regular enemy AI is so damn aggressive). On one hand, I'd love to see it fixed for realism, on the other I can't imagine how difficult it would become. It's hard enough to complete a stage coop as it is without having to worry about the bosses completely destroying your ass 3;Tom Penny said:So the bosses basically have no A.I. that sucks. They just sit there and take bullets? Were is the tension then.
Tom Penny said:So the bosses basically have no A.I. that sucks. They just sit there and take bullets? Were is the tension then.
Seriously. In R1 the Carbine sounded great and felt like a hefty gun. Now it's like an airsoft gun.DrPirate said:And one last thing. All the guns sound awesome except for the Carbine. It sounds like a peanut shooter. The bullseye gives my subwoofer a nice workout, but the Carbine's "barely there" sound is inconsistent and weak.
SSM25 said:Wheres my code gamestop!???........ _ _ _
From what I've played, I agree.-PXG- said:To me, it feels like it has a long way to go. R2 feels incomplete and rushed. I thought Resistance 1 was GOOD, but nothing great. SP was a lot of fun, MP was average at best. I thought the game had terrible, inconsistent art direction and poor MP map design.
In the Beta, I don't get a good sense that I am actually making contact with whatever I am shooting. The speed and how things move seem off and out of place. It's just a really sloppy game all over to me. Its fun for a while, but its just mindless mayhem and people creating Marksman phalanxes and shit. I hate to say it, but its a discombobulated mess of a game to be honest. Again, fun for a bit, but just not well put together.
So, I REALLY hope that this isn't anything close to what the final product will be.
Banned for a month IIRC.JB1981 said:I really love revving up that Splicer.
JS: Will matchmaking be available in the beta? I want to gain XP!!! And I don't want to be restricted to user created games with stupid game rules.
What do you guys think of the weapon balance? I find the game to be very, very balanced overall. I still think the Auger needs a little more oomph and the grenade launcher gun needs a little work .. but damn .... great variety of weapons that all handle differently and feel pretty damn good. I also agree with the people who don't care for the Carbine. I've never liked it, not even in the original game. The assault rifle in Halo is at least fun to shoot. .... the Carbine feels hollow. I'd say I probably use the Marksman more than any other weapon. I think the Bullseye is very hard to get kills with (drastic change from the original).
BTW, where the fuck is Kittonwy?
:/ Why?Madman said:Banned for a month IIRC.
DrPirate said:I would like to add 2 things to this:
1. When scrolling through the game browser, holding down should sustain the scroll. I hate tapping down.
2. Muting people in game...
I don't know. Might have been cumulative.Seiken said::/ Why?
Y2Kev said:I think the gun models are really ugly.
:lolJB1981 said:Really? I think some look better than others. Bullseye looks really good
Wait til you see Killzone MUAHAHAHAHAHAHAHAHHA
dwin45 said:Are there going to be dedicated servers for this game?
Baha said:Holding down DOES sustain the scroll. I thought it didn't too until I held it down longer today. They need to fix that.
Oh and one more thing. I don't know if anybody has played this version of co-op yet but I played one this morning where there's the hill. There's a teleporter on top as usual but it constantly spawns waves of auger wielding chimera and to top it off, there's a titan on the very top of the rock firing like crazy since he can see EVERYTHING. The team I was with lasted a few waves but we kept getting decimated everytime we pushed towards the top of the hill. If the chimera didn't kill us, the Titan's fireballs that kept raining from the sky would.
chubigans said:Ah, glad I'm not the only one. Co-op is way way way way WAY too much chaos for me. I got bored shooting things as well...competitive is much better.