Tell me about it...dwin45 said:Thanks. I never played R1 so I wasn't sure. I'm just sick of playing COD4 and having a laggy host.
shagg_187 said:(Disclaimer. I wrote a long-ass post and i accidentally the whole message!!! Rewriting.)
In that section, the wave of chimeras will keep on flooding in unless the Titan is killed. The wave will stop for a minute or two if you kill alot of them but they'll be back.
Though i have played (and love) co-op more than competitive at this point, you are right. The co-op is chaos but things can be fixed with simple solutions. Let me suggest some from the top of my head:
- Fix the dumb AI. I have played the single player campaigns and the AI is freaking amazing! I'm sure the same AI coding is used for multiplayer. It's not that the AI is dumb, its just that they tend to freeze at times and look at the wrong direction unless they are shot at and woken up again. Knowing that chimeras have more eyes than humans, they shouldn't demonstrate anything less than 120 degrees of arc. They should also know when they are facing a wall, so they don't tend to look at the wrong direction. At one point in the co-op, the titan got stuck and was facing the wall. He turned back only when someone came really close to him, making the melee animation kick in, which resulted in him turning around.
-The co-op feels VERY scripted. Once again, I have played the single-player campaign and yes, even though the co-op is far more open and will be forced to be more scripted due to the amount of players, it should be tweaked a little. During the "titan on the hill" battle (as mentioned above by Baha), at times you see Chimeras spawning at a spawn point that is on our back. To justify this "error", they try to run and meet up with the other chimeras on screen (i.e. ahead of us). Doing so causes them to run past humans without even worrying. The sequence/trigger can only be disrupted if you shoot at them. This can be avoided fairly easily and can have alot of positive results.
- When facing bosses like Stalkers and Titans, i have seen a small meter on top of their health. To be honest, I really don't know if it's an HP bar or an XP bar. Whatever it is, it should be more obvious. If it really is a health bar, then they should adopt a "Street Fighter"-ish bar with mix of yellow/red colors just like the way humans do. Either that or they should adopt a numbering system (for example, 5645/8000). If possible, why not both? The health bar should highlight when you are far from the boss and the numbers should highlight when you are upclose to a boss. If it's not health bar, please tell me what it is for i can't really tell if it's increase or decreasing If it's NOT a health bar, then i think the bosses need one.
- Not alot of people tend to use headsets. Why not give everyone 4 (or 8) simple presets? Simple presets like "Medic!", "I need Ammo!", "Take cover!", "Everyone stick together!", "Don't die on me!" can be VERY helpful during combat. They can be easily mainpulated in the controls too (e.g. holding Select will pop out the preset screen. The analog sticks and triggers will still function as normal, giving players the ability to run and shoot or hide.. but D-pads and face buttons will work as preset dialogues. User can choose which preset they want by going to options. Pressing select will resume normal game). Games like MGO and SOCOM demonstrate these brilliantly even though they can live without them. In my opinion, Resistance 2 co-op (and competitive) needs this since the maps are bigger and meaner than before. I'm sure keyboard support is again available in R2, making things simpler but for people without it, preset dialogues would help.
IMO, the co-op is an RPG shooter and i love it! It's fucking amazing and a great addition to Resistance but a few tweaks here and there can make this experience a memorable moment.
I've not played competitive that much to know it but in co-op, it's not. The reason is because the chimeras in co-op have more HP than usual. If i remember correctly, it is one-hit-kill in single-player.pistolpete2940 said:Are melee moves not one hit kills anymore????
pistolpete2940 said:Are melee moves not one hit kills anymore????
You don't need a headset.evlcookie said:I really cant enjoy this game for some reason, its just not fun. Im guessing its because im not used to console FPS's. Coming from playing alot of TF2 on the PC, this just feels so bad. Aiming feels so disconnected, its floaty, turning is too slow and it just makes me want to pull my hair out.
I havent tried co-op yet, since i dont have a headset i figured it might be a waste of time.
I applaud those who can actually control console fps games, you are all gods in my eyes.
Will continue to play it while the beta is still on, so far it hasnt impressed me.
DeathNote said:You don't need a headset.
FPS's are the bulk of the actual good games out on consoles this gen... why have one if this is seemingly the first one you played?
Y2Kev said:okay wtf
WHY if you are in a lobby with someone in a party you can quit the lobby and not be able to get back in??? I'm in a party with my friend right now and i'm in his lobby and it will not let me back into his game
and it keeps saying he has no permission to join me WTFFFF
evlcookie said:I applaud those who can actually control console fps games, you are all gods in my eyes.
Metalmurphy said:I just had the weirdest thing happen to me on a co-op game. I was playing with industrian, viper9 and a few other people and all of the sudden all the Chimera froze. They still had some animations but they wouldn't move or fire, they didn't loose HP either yet we still won XP from shooting at them. We started to gather XP for a good 5 minutes and all of the sudden they all wake up at the same time :lol
Needless to say we all died in like 2 seconds except industrian that ran away and was able to hide.
Awesome!
Gbeav said:I thought this game had squads split up in separate areas, right now it's nothing but mayhem.
Does this mean you are removing this functionality? I don't understand why you should be able to be in a party with someone and not be in their lobby/staging area.jstevenson said:Beta --- still fixing lobby bugs and such
DrPirate said:Skrimish isn't so bad when you follow the objectives, it has the impression that the mayhem IS controlled.
Team deathmatch on the other hand, I can't stay for more than 10 seconds in a game without tossing a controller. I think 99% of my deaths are the result of people spawning behind me.
You playing right now dude?Y2Kev said:Does this mean you are removing this functionality? I don't understand why you should be able to be in a party with someone and not be in their lobby/staging area.
evlcookie said:Because i just entered next gen a few weeks ago with my PS3, and i wanted it for other games apart from just FPS's.
It's just something i will need to get used to. Also playing through uncharted now and the shooting feels odd to me in that. So hopefully i can get used to how aiming / shooting is done on consoles for R2/KZ2 and anything else that pops up.
Metalmurphy said:I just had the weirdest thing happen to me on a co-op game. I was playing with industrian, viper9 and a few other people and all of the sudden all the Chimera froze. They still had some animations but they wouldn't move or fire, they didn't loose HP either yet we still won XP from shooting at them. We started to gather XP for a good 5 minutes and all of the sudden they all wake up at the same time :lol
Needless to say we all died in like 2 seconds except industrian that ran away and was able to hide.
Awesome!
No, my xbot friend had a meltdown because PSN wasn't working and he left, so now I'm studying. Seriously, only so much whining I can take.JB1981 said:You playing right now dude?
Yeah but these were all monsters in the entire map. Even titans. And does that ability even work? I haven't but I've never been able to paralyse anyone.shagg_187 said:Weirdly, medics have an ability to paralyze creatures though it causes them to lose HP which is not what you are mentioning. As i mentioned before, there are alot of freezing issues with creatures and it's definitely not lag.
That said, i love berserks!
TEH-CJ said:Still not in the beta
sigh
Metalmurphy said:Yeah but these were all monsters in the entire map. Even titans. And does that ability even work? I haven't but I've never been able to paralyse anyone.
same here.TEH-CJ said:Still not in the beta
sigh
JB1981 said:It has more to do with AI logic than challenge. The boss' literally do not do anything. The stalkers and the Goliaths stand in place and take about 1 million shots before going down. I was playing as a Soldier and literally stood in front of the goliath and held down R1 for 10 minutes. Not fun.
Hey, are u sharing the beta Without Problems??? i Want sharing the beta With My Friend!!!!ItAintEasyBeinCheesy said:Get to the Hilltop with that big ass giant boss and try it there, thats some hard ass shit, i was a medic and had to revive about 20 dudes in that one area, still didnt finish it.
:lolY2Kev said:No, my xbot friend had a meltdown because PSN wasn't working and he left, so now I'm studying. Seriously, only so much whining I can take.
sun-drop said:is the qore beta running now??
fuck ...episode 3 was the only one i haven't brought yet, farrrrrrrk.
if i buy the dam episode will i get a beta invite right away?
industrian said:That was FUCKING AWESOME. It was like some shit out of Aliens. All the Chimera suddenly "switched on" and our entire team got slaughtered except for me (Invisibility FTW).
Weird fucking glitch though. I think that a player joining "switched on" the Chimera.
Ploid 3.0 said:Co op right? What level is the invisibility?