My Arms Your Hearse said:I'm getting incredibly worried about all the bugs/freezes/shit not working.
"blah blah BETA blah blah"
Yea, that's a valid argument when the game isn't already gold (or very close) and the "beta" is 2 weeks before launch.
Between the servers being down, the game freezing when trying to enter a game (3 out of 5 I'd say), trying to reconnect to PSN which is being a Bitch...
Also, after resigning into PSN and getting back into the game... even if it was up before it is 100% down for at least a few minutes for me. It's a vicous fucking cycle.
It's not really worth the effort so far. Why should I believe it's gonig to be any better come release in a week or two?
Someone console me!
JB1981 said:So more about R2 MP:
I have noticed that diehard members of the Resistance 1 GAF clan have been curiously silent about this beta. Where is M3, Bob, Aeon, Agent X, Beatbox, Queeg, Sutdawg etc? Are you guys unhappy with the changes? I talked to Beatbox last night and he was telling me that he is not even PLAYING R2 multiplayer because of what he calls, "drastic changes and a betrayal on the level of Socom 1 -----> Socom 2." Why are you guys so silent? I would like to talk about this game with people who were loyal to the original.
I am personally happy about a lot of the changes (I put a lot of time into the first game m'self) but I wanted to start a conversation with people who made the first one such a big success online. Let's talk, guys.
Im pretty sure I heard people in here talking about setting up their own controlssullytao said:My play code did work but at the same time it made me download the private beta which means I cant play. One question. When I was checking out the control scheme I couldnt find a way to make the controls the way I wanted them like in Resistance 1. Please dont tell me that they took it out because I gave Insomniac alot of praise for putting it in in the first place.
Hopefully it is in. It would be a real shame if it wasn't.dork said:Im pretty sure I heard people in here talking about setting up their own controls
I still haven't seen any flanking. Enemies spawning from different sides give the illusion of flanking but I've yet to see enemies spawning from a single point actually spread out and maneuver. They seem to just stand still and fire or, at most, move from side to side if they're not rushing forward.M3Freak said:...AI in co-op is much better: Chimera are actually difficult to kill now, and will flank/rush/try to escape
The AI in co-op needs serious work. Only so much can be covered up by rushing in from different spawn points. Some of the areas - the parts with houses - really expose the lack of AI. Enemies just stand and fire. They don't react to player movements or direction of attack other than to pivot and continue firing.M3Freak said:...co-op is starting to get old because the AI, though better than in the private beta, is still shitty. The titans don't do anything. The stalker just sits there and spins his turret. The other chimera don't rush enough.
- the big bosses are just bullet sinks. what's the fun of sitting there and just railing on the same enemy for 10 minutes? what a waste of my life.
this is my biggest issue. i absolutely hate that. i want to continue playing with the people i was with but i lose them forever. but i guess in the full game it would take you to the next level in the coop campagin, not to the main menu right? because it is a story mode.Spy said:The Beta is awesome, I do have a few pet peeves though. People respawn behind you just a couple seconds after you spawn which gives them a free kill, vice versa. When I do coop online with friends why does it take us back to the main menu if we fail the mission? I want it to take us back to the room I created so we can try again.
M3Freak said:- I can run, but damn it, the tiniest thing makes me stop running, which COMPLETELY destroys the run 'n gun game play we all LOVED about RFoM. Why oh why when I start running do I stop running the second I jump onto something or drop off a rock?
M3Freak said:- the reticule is FREAKING ASS. Come on!! Why is it so big? Even with the improved version, it STILL sucks compared to the reticule we had in RFoM. I think 50% of my shots are missing.
- it takes forever to take anyone down, but I think it's entirely because the reticule is shit.
M3Freak said:- I also have an EXTREMELY difficult time identifying when my shots are hitting the target unless I look for the XP counting up. That's just dumb - I should be to tell if my aim is good without looking for big XP numbers float up above the target's body. I never had this issue in RFoM - I always knew when my aim was good. ALWAYS.
M3Freak said:- grenade throwing still sucks because the grenades don't appear to go as far as in RFoM. the joy of awesome target bomber kills has been taken away. This really sucks because I landed some terrific target bomber kills in RFoM. It's a well honed skill that is now gone.
Spy said:I skipped a couple of questions just because I wasn't a hardcore Resistance: Fall of Man player, the online multiplayer was just okay, but the online multiplayer in Resistance 2 is absolutely awesome in my opinion.
dork said:stuff like text chat could be in the final version.
dhelfric said:Is this the medic in R2 more like an ET medic (good at healing and shooting) or more like a TF2 medic (A SISSY MEDIC!)?
I hope it's the ET kind, best game evar!
Teknoman said:Meh forget text chat. More PS3 owners need to get headsets. The voice comm in R2 is pretty nice. I've heard everyone loud and clear. And the people with headsets (random people other than the few GAF i've run into online) dont just spout off the first thing that comes to mind.
Teknoman said:Meh forget text chat. More PS3 owners need to get headsets. The voice comm in R2 is pretty nice. I've heard everyone loud and clear. And the people with headsets (random people other than the few GAF i've run into online) dont just spout off the first thing that comes to mind.
GodofWine said:- I do not like in shooters where I can empty a magazine and it doesn't kill someone, but setting it to 'high damage' fixes that. Power to the people to pick I suppose. But I also hate when headshots are over emphasized...look, one bullet to the head will kill you, but it doesn't take 15-20 slugs in the body to kill a human or alien.
i think this is probably true- i tried RFoM multiplayer and didnt really enjoy it at all, but i am really enjoying this beta. i guess i started trying to play RFoM online a little late because i didnt buy my system at release, but r2 is really enjoyable for me so far. some of your complaints are things i have seen too- AI for bosses is ridiculously bad, i think its annoying that you dont deal mobs more damage by shooting them in the head instead of the foot, running can be kind of silly too.M3Freak said:Thus, cementing my opinion that R2 multiplayer is tuned for a completely different demographic than the one that played RFoM multiplayer to death.
Spy said:I wasn't a hardcore Resistance: Fall of Man player, the online multiplayer was just okay, but the online multiplayer in Resistance 2 is absolutely awesome in my opinion.
jjasper said:Text chat should be in. No reason not to be esp. considering the fact that the userbase will be split w/ mics.
RockmanWhore said:Well, technically, you couldn't kill somebody (human or not) even by shooting hundreds of bullets in the foot
thuway said:Moreimpressionzpleze.
M3Freak said:We've been absent for the most obvious reason: the biggest RFoM fans from the NeoGAF clan are not happy with multiplayer R2. By "biggest", I mean the dudes that played RFoM almost daily for 1.5 years. Even with many of the changes we asked for in the private beta implemented completely or partially, the game is still broken. R2 is a massive let down.
Now, I did say to many of my PSN buds that I like the public beta, but that's in comparison to the private beta. Do I like R2 multiplayer as compared to RFoM? That's a massive and unequivocal NO.
Insomniac screwed up big time - they have too many employees that believe CoD4 is the end all and be all of FPS games, and too much pressure from higher ups to increase R2 sales to CoD4 levels. Trying to make a FPS monster game more realistic (i.e. in the vain of CoD4) is the dumbest decision they could have ever made.
That being said, here's what I like about the public beta (keep in mind I'm comparing to the private beta):
- running is much faster now: I can actually tell I'm running!
- grenade throwing is improved in terms of distance/accuracy
- graphics are great (I had no doubts about this area)
- sound is awesome (I had no doubts about this area)
- the XP points are no longer a massive distraction
- AI in co-op is much better: Chimera are actually difficult to kill now, and will flank/rush/try to escape
- the reticule is better (no more stupid ass spreading), so my aim is better.
- fall damage is gone (I'm pretty sure about this one...if true, thank goodness)
- improved UI for lobby, stats, etc. - I actually like it now!
- super powerful magnum is no longer super powerful - nice!
Here's what I HATE (keep in mind I'm comparing to RFoM):
- I can run, but damn it, the tiniest thing makes me stop running, which COMPLETELY destroys the run 'n gun game play we all LOVED about RFoM. Why oh why when I start running do I stop running the second I jump onto something or drop off a rock?
- the reticule is FREAKING ASS. Come on!! Why is it so big? Even with the improved version, it STILL sucks compared to the reticule we had in RFoM. I think 50% of my shots are missing.
- it takes forever to take anyone down, but I think it's entirely because the reticule is shit.
- I also have an EXTREMELY difficult time identifying when my shots are hitting the target unless I look for the XP counting up. That's just dumb - I should be to tell if my aim is good without looking for big XP numbers float up above the target's body. I never had this issue in RFoM - I always knew when my aim was good. ALWAYS.
- The bullseye tag sucks now. You know why? Come on, you can guess. No? I CAN'T TELL IF MY TAG AIM IS GOOD BECAUSE THE RETICULE IS SHIIIIIIIIIIIIIIIIIIIIIIIIIIIT.
- grenade throwing still sucks because the grenades don't appear to go as far as in RFoM. the joy of awesome target bomber kills has been taken away. This really sucks because I landed some terrific target bomber kills in RFoM. It's a well honed skill that is now gone.
I have other issues with the public beta:
- co-op is starting to get old because the AI, though better than in the private beta, is still shitty. The titans don't do anything. The stalker just sits there and spins his turret. The other chimera don't rush enough.
- the big bosses are just bullet sinks. what's the fun of sitting there and just railing on the same enemy for 10 minutes? what a waste of my life.
- no text chat = 50% less laughs in the lobby. The NeoGAF clan used the text chat A LOT. It was a great feature.
That's about it for now. I'll be buying R2 primarily for the single player campaign. But, I'm starting to believe I won't be having as much fun in R2 multiplayer as I did in RFoM.
It's also sad that other clan members, guys that I very much enjoy playing all manner of games with, won't be spending near as much time in R2 for the very reasons I outlined above.
thuway said:So for all those who have played the beta:
How does this game stack up to your favorite shooters? (Halo 3, COD4, etc.)
I was in the private beta, and I will echo co-ops awesomeness. The fire thing doesn't sound too hot though, and I am hoping competitive isn't being overlooked. This game has the potential to break down the walls from the sheer amount of modes, a few tweaks here and there could make it go from "Good" to "Greatness." I hope Insomniac is reading this, and I hope a patch is in place for launch. The running thing does sound like a pain in the ass, and I completely agree with those sentiments.
I would like to hear what you guys think of Competitive. Lots of Co-Op love, but we need more competitive impressions .
Moreimpressionzpleze.
GodofWine said:I know its just a beta, but I think it has a real chance to be the best online FPS on consoles (I have no PC to play on, so I will not assume anything with regards to them).
It feels pretty damned right in all ways. 60 player battles are epic...6 person battles are full of sneaking and stealth..just a lot of fun with solid game play.
I was going to use this beta to decide on whether or not to wait for KZ2 for a new shooter, and just rent this (I love the story and have to play it), but after playing it Im keeping the pre-order in and playing the hell out of this online.
Byakuya769 said:I do miss pick ups. Perhaps have limited pick-ups here and there.
I was a hardcore R1 player who played competitively, as well as a bunch of my clan mates. Shit I have friends who met Js in NY for the gamestop tourney. I have the pictures from it lol. The clan I'm in also won the gamespot tourney etc etc. We dedicated a shit load of time to R1, forever, we skipped tons of MP games cuz of how solid R1 was.M3Freak said:Thus, cementing my opinion that R2 multiplayer is tuned for a completely different demographic than the one that played RFoM multiplayer to death.
thuway said:So for all those who have played the beta:
How does this game stack up to your favorite shooters? (Halo 3, COD4, etc.)
I was in the private beta, and I will echo co-ops awesomeness. The fire thing doesn't sound too hot though, and I am hoping competitive isn't being overlooked. This game has the potential to break down the walls from the sheer amount of modes, a few tweaks here and there could make it go from "Good" to "Greatness." I hope Insomniac is reading this, and I hope a patch is in place for launch. The running thing does sound like a pain in the ass, and I completely agree with those sentiments.
I would like to hear what you guys think of Competitive. Lots of Co-Op love, but we need more competitive impressions .
Moreimpressionzpleze.
In terms of gameplay, you can say that. Some minor changes could be made later, but we need the to play the retail version to find those things. As of now run and grenades are the only problems imo. Grenades need to be like R1 and running needs that fix.So are we good with saying there are only two main issues with the game? Running and grenade distance.
What exactly are the complaints concerning running and grenade distance?Spy said:So are we good with saying there are only two main issues with the game? Running and grenade distance.
Spy said:So are we good with saying there are only two main issues with the game? Running and grenade distance.