jstevenson said:You get in during the Open Access Period of the beta. Premiere Access is for pre-orders/subscribers.
So premiere access gets in earlier with an annual subscription? If so I'll get the annual subscription to Qore today!
jstevenson said:You get in during the Open Access Period of the beta. Premiere Access is for pre-orders/subscribers.
"available to Qore annual subscribers" as in... right now?Firewire said:JS:
In today's Full Moon Show you mention that the beta is available to Qore annual subscribers! If I only have episode 3 am I screwed?
Metalmurphy said:"available to Qore annual subscribers" as in... right now?
looks nice, but I was hoping for some gameplaywomfalcs3 said:Video is up.
http://ps3.ign.com/dor/objects/14211237/resistance-2/videos/resis2_ign_convoy_091708.html
Orick Intro.
That was a huge improvement over R1's zooming on black and white pictures.womfalcs3 said:Video is up.
http://ps3.ign.com/dor/objects/14211237/resistance-2/videos/resis2_ign_convoy_091708.html
Orick Intro.
Guled said:looks nice, but I was hoping for some gameplay
also, is that an ingame cinimatic, or cg?
Guled said:looks nice, but I was hoping for some gameplay
also, is that an ingame cinimatic, or cg?
Don't even hate on the soundtrack and the story. You've played the first. You know it will be sex.Private Hoffman said:Sigh....another cock tease. :lol
The lighting and animation looked fantastic.
The dialogue seemed a bit cheesey, not sure how I feel about Nathan Hale's voice acting....but it wasn't awful.
The soundtrack also seemed serviceable, but I'm not seeing the major improvements I wanted to see in that arena.
thats what I thought, just like Uncharted right. Anyway, I like the new direction the story is going. But when are we going to see some new gameplay videos?Private Hoffman said:It's in-game, though maybe not real-time as they capture it to a a video format in order to hide loading.
But it is using all in-game assets and running off the engine. No CG or anything.
:lolKagari said:It looks okay, I guess...
Kagari said:It looks okay, I guess...
Whaaaaaaat?Kagari said:It looks okay, I guess...
Story was great... soundtrack not so much. It was alright, but nothing memorable like Halo 3's soundtrack. I really hope the soundtrack pulls through, as I'm much more an aural gamer than I am a visual one.thuway said:Don't even hate on the soundtrack and the story. You've played the first. You know it will be sex.
thuway said:Don't even hate on the soundtrack and the story. You've played the first. You know it will be sex.
BeeDog said:Are people using this as an indicator of the ingame graphics? Uncharted, Heavenly Sword and even the first game should've told you not to.
thuway said:Whaaaaaaat?
Trevelyan said:Story was great... soundtrack not so much. It was alright, but nothing memorable like Halo 3's soundtrack. I really hope the soundtrack pulls through, as I'm much more an aural gamer than I am a visual one.
As far as the video, it really does look incredible. I love all the gore. Definitely much more mature than the first. Awesome stuff.
SolidSnakex said:You can scratch HS out of that list since it uses very techniques, including CG. But the others simply use recorded real time video so that they can hide loading times. So why shouldn't we use it as an indicator?
Definitely agree. I have confidence the soundtrack will come together and create something truly special though.Private Hoffman said:Sound in videogames is so underrated. Halo would have lost a significant amount of its charm without those memorable tunes...
I was really hoping for a better score for R2...it certainly deserves better than what the first delivered.
BeeDog said:Because both Uncharted and especially Resistance had touched-up videos; if I remember correctly, motion blur and other postprocessing-like effects were added in the videos, and the character models were much more detailed. Uncharted wasn't so radically different, but the character models certainly were more detailed.
Patrick: The characters in Uncharted are some of the most impressive video game models to date. They look even more impressive up close in the cutscenes. Are the in-game models any different from the cutscene models?
Richard: Thanks! Nope, the in game models are the exact same models that are used in the cutscenes. They also use the exact same textures. There really is no difference between them at all.
The only difference between the cutscenes and in game is a little higher quality lighting and shadowing. Hopefully not too noticeably different. We really wanted to keep the players immersed as much as possible. This meant using the same assets across the board.
BeeDog said:Because both Uncharted and especially Resistance had touched-up videos; if I remember correctly, motion blur and other postprocessing-like effects were added in the videos, and the character models were much more detailed. Uncharted wasn't so radically different, but the character models certainly were more detailed.
Trevelyan said:Definitely agree. I have confidence the soundtrack will come together and create something truly special though.
But the sound effects were really well done though. From the sounds of the forest to the rustle of their equipment and their footsteps, everything sounded really fucking awesome.
Firewire said:When I changed my regular preorder to the CE at EB I asked about the beta codes. They said that was for the U.S only. In other words they know nothing about it as usual.
Get Qore episode 3, its the only way to get in for sure I bet.
thuway said:That video was total sex. My biggest issue with Resistance was the textures, and I think they have completely fixed that. As well as added insane lighting, animation, and we have yet to see any of the new water tech .
Private Hoffman said:Well we've seen some of the water tech before in the san francisco level. it looks phenomenal.
But one improvement I think everyone will notice is our new water. It's refractive, reflective, and can be tuned to create anything from muddy swamp water to a crystal clear Caribbean shoreline. It's fully interactive--meaning characters create very believable ripples and waves as they move around in it.
One of my favorite moments in the game takes place in a flooded area of Twin Falls, Idaho, where around 20 submerged leapers rush the player. All of the leapers are creating ripples, which interact with each other, something that's incredibly hard to program, especially if you want the game to run fast. It's also easy to get distracted by how cool the water looks while you're getting chewed up by the leapers
BeeDog said:Are people using this as an indicator of the ingame graphics? Uncharted, Heavenly Sword and even the first game should've told you not to.
jstevenson said:actually we did orchestrate some of the score and used a new composer, I would say we put a big emphasis on it and you'll hear more soon
omg <3<3<3jstevenson said:actually we did orchestrate some of the score and used a new composer, I would say we put a big emphasis on it and you'll hear more soon