Titan fixes? That's a much more substantial patch than I expected. Guess I'll need to check it out once I'm done with work.jstevenson said:I believe there were some Titan co-op fixes, I think a lot of crash bugs should've been fixed too.
RoboPlato said:How long has the beta MyResistance site been up? It's AWESOME. It autotracks all your stats, makes and makes pie charts the divide up the time that you've been playing. The co-op stats are really in depth for the individual classes. Check it out:
http://beta.myresistance.net
You stated yiur answer to the 1st bold. Its not that it takes longer(as you can see in the last bold) but its that your aim sucks cuz of the new reticule.M3Freak said:played some more DM last night. more impressions (more solidified impressions, anyway):
- grenade throwing still sucks in competitive. I simply cannot throw a grenade as far or as accurately as I could in RFoM, or even in R2's co-op mode. I hate them now because they are a liability.
- it definitely takes longer to drop a person than it did in RFoM. I played almost 4500 rounds of RFoM - there is no question it's a longer kill in R2.
- my aim is massively decreased because of the massive reticule. I need a smaller, compact reticule for my eyes to focus on something when shooting. For me, the big reticule "disappears" when I'm firing, and then I end up flailing wildly because it becomes very difficult to tell if my aim is good.
- because of the stupid reticule, the ironsight is still the best way to guarantee a quick, accurate kill. A complete departure from RFoM. Relying on the ironsight means a slow game, which means it's not what I expected of the second game in the Resistance series.
- maybe I have to increase the sensitivity, but turning and shooting takes FOREVER. If I'm getting shot in the back, it's over - I will not survive. In RFoM, if you were fast enough, you could turn around and take out the guy shooting you.
jstevenson said:Who needs Europe codes?
I got some for the first batch of people to PM me.
RoboPlato said:How long has the beta MyResistance site been up? It's AWESOME. It autotracks all your stats, makes and makes pie charts the divide up the time that you've been playing. The co-op stats are really in depth for the individual classes. Check it out:
http://beta.myresistance.net
I agree. Grenade throwing was more fun in rfom.M3Freak said:played some more DM last night. more impressions (more solidified impressions, anyway):
- grenade throwing still sucks in competitive. I simply cannot throw a grenade as far or as accurately as I could in RFoM, or even in R2's co-op mode. I hate them now because they are a liability.
I agree, it does take longer. Not a big deal though if you're good.M3Freak said:- it definitely takes longer to drop a person than it did in RFoM. I played almost 4500 rounds of RFoM - there is no question it's a longer kill in R2.
I think this is a good thing, like andydumi said. Realistically, Ironsight SHOULD be more accurate than not aiming.M3Freak said:- because of the stupid reticule, the ironsight is still the best way to guarantee a quick, accurate kill. A complete departure from RFoM. Relying on the ironsight means a slow game, which means it's not what I expected of the second game in the Resistance series.
I don't find it that bad. I mean again, realistically if you get shot in the back most likely you're not going to be able to turn around and shoot back. But im confused, you said it takes longer to turn around but longer to be killed? shouldnt that equal out?M3Freak said:- maybe I have to increase the sensitivity, but turning and shooting takes FOREVER. If I'm getting shot in the back, it's over - I will not survive. In RFoM, if you were fast enough, you could turn around and take out the guy shooting you.
oneHeero said:You stated yiur answer to the 1st bold. Its not that it takes longer(as you can see in the last bold) but its that your aim sucks cuz of the new reticule.
If you want you can add me on psn and play with us and see that there is no difference, if anything you can die faster lol.
PSN Wise_
jstevenson said:edit: all gone
jstevenson said:BTW - if you somehow have kept the R2 beta running, and haven't gotten the patch, please quit out and log back in so you can get the 1.03 update.
I think a lot of the people that have been complaining about stuff like that have either played R1 too much so their looking for every possible difference or too little to remember what R1 was actually like online.BobTheFork said:So I finally got a chance to play 2-3 hours in a row last night. We had another great co-op session, but then I got into a 60 player team deathmatch. I have to say the more I play the more I love it. I take back what I said about the aguer, I managed to score in the top 5 with it every time. Everytime someone stops moving they get destroyed through a wall : ) I don't know if I was really feeling it before but I'm ready for R2 now. I haven't even seen any of the SP mode yet, which I know is going to be outstanding. I am going to completely crush this game in 2 weeks.
I will disagree about the time of death. Honestly I think its exactly the same. The time it take me to kill someone with the bullseye is the same IMO and the carbine. The auger seems longer but it's only A fast kill when you get up close and I haven't done that yet.
eh, I don't really know exactly what it is. Allot of the guys from the resistance 1 clan just don't like it and don't think they will play that long. Kind of sucks because that was the best part of RFOM. I understand some of the points they have but none of it really bothers me too much. I'm really enjoying it so its just a disagreement; it really seems to be a huge split of opinions amongst heavy R1 playersRoboPlato said:I think a lot of the people that have been complaining about stuff like that have either played R1 too much so their looking for every possible difference or too little to remember what R1 was actually like online.
Bad_Boy said:I think this is a good thing, like andydumi said. Realistically, Ironsight SHOULD be more accurate than not aiming.
Bad_Boy said:I don't find it that bad. I mean again, realistically if you get shot in the back most likely you're not going to be able to turn around and shoot back. But im confused, you said it takes longer to turn around but longer to be killed? shouldnt that equal out?
Bad_Boy said:I know it's Resistance, an alien invasion fps but it seems Insomniac are trying to make it much more grounded and realistic than R1. A little slower gameplay, much more things going on screen which gives it a war feel to it. Which I'm all for.
BobTheFork said:eh, I don't really know exactly what it is. Allot of the guys from the resistance 1 clan just don't like it and don't think they will play that long. Kind of sucks because that was the best part of RFOM. I understand some of the points they have but none of it really bothers me too much. I'm really enjoying it so its just a disagreement; it really seems to be a huge split of opinions amongst heavy R1 players
Well yeah the clan wasn't just going to be the same people (we maxed out the limit on RFOM anyways lol) but the main group that have played continuously since it came out (~a dozen people) doesn't look like it will be returning which really kind of sux :/the_prime_mover said:I am sure you will find that split among fans when any sequel is released. We all may be playing the same game but the attraction to that game may be different for each of us. I think that this thread has more than proven this. We will have to set up a new GAF clan to take advantage of the many people that are really enjoying the new experience.
This is really the only thing I totally disagree with. I don't think the appeal of RFOM had anything to do with the aiming or shooting mechanics. To me the key philosophy for R1 was:M3Freak said:But, that's completely antithetical to what made RFoM is good and so addictive! As I've said earlier in this thread, R2's target demographic is different from RFoM's.
BobTheFork said:This is really the only thing I totally disagree with. I don't think the appeal of RFOM had anything to do with the aiming or shooting mechanics. To me the key philosophy for R1 was:
-Lots of players
-Stable online play (unbelievably stable)
-Fast paced action
Now I do think the they have slowed the speed a bit which changes how the game handles but its not a major switch to Cod4 or God forbid Halo speed. The main appeal is still there with the massive scope and the stable play.
Does the patch make the game good? Please say yes, Please say yesjstevenson said:BTW - if you somehow have kept the R2 beta running, and haven't gotten the patch, please quit out and log back in so you can get the 1.03 update.
j-wood said:I've been playing the beta for about a week, but none of my stats show up on the beta.myresistance.net website. Everything is still set to zero. Is there a reason for this?
My Arms Your Hearse said:Only shows ranked competitive (impossible to get into in my experience). Coop should be tracking though.
Aeon712 said:Does the patch make the game good? Please say yes, Please say yes
GodofWine said:Im confused...
People are saying RFOM was "fast" and R2 is less so and feels more like COD4...but I consider COD4 to be silly fast...and do not remember RFOM being like that. I own RFOM but never played it much online (got it WAY late).
Can someone just rank those 3 games in terms of speed? id say from fastest to slowest = COD4, RFOM, R2 (but my perception is obviously skewed from being away from 2 of these for awhile)...R2 does not feel slow at all..it feels normal..which is good. I don't remember RFOM feeling too fast..but I remember COD4 feeling like sprinting with guns. halp!
pistolpete2940 said:To me, it feels like this (From fastest to slowest):
1. R:FOM
2. R2
3. COD4
didn't really play anogh cod4 to say, but I always compared RFOM to being just a small step slower than Unreal tournament, which is compete twitch speed. The single player was much slower than the online portion. Just the normal walking speed was very quick for a console shooter and the full sprint let you run a circle around people in no time. R2 runs a hair slower than RFOM, but it's also the iron sights shooting that slows the pace down some. If you just run an gun like I tend to its still fast.GodofWine said:Im confused...
People are saying RFOM was "fast" and R2 is less so and feels more like COD4...but I consider COD4 to be silly fast...and do not remember RFOM being like that. I own RFOM but never played it much online (got it WAY late).
Can someone just rank those 3 games in terms of speed? id say from fastest to slowest = COD4, RFOM, R2 (but my perception is obviously skewed from being away from 2 of these for awhile)...R2 does not feel slow at all..it feels normal..which is good. I don't remember RFOM feeling too fast..but I remember COD4 feeling like sprinting with guns. halp!
GodofWine said:Im confused...
People are saying RFOM was "fast" and R2 is less so and feels more like COD4...but I consider COD4 to be silly fast...and do not remember RFOM being like that. I own RFOM but never played it much online (got it WAY late).
Can someone just rank those 3 games in terms of speed? id say from fastest to slowest = COD4, RFOM, R2 (but my perception is obviously skewed from being away from 2 of these for awhile)...R2 does not feel slow at all..it feels normal..which is good. I don't remember RFOM feeling too fast..but I remember COD4 feeling like sprinting with guns. halp!
Teknoman said:R2 feels like a decent balance between speed and tactics.
That's always good, but honestly I prefer the total chaos that is 60 player TDM. The map is soo huge you could have guys hiding anywhere or sniping from anywhere. You randomly meet up with packs of allies and enemies. It really gets crazy.Teknoman said:R2 feels like a decent balance between speed and tactics.
BobTheFork said:That's always good, but honestly I prefer the total chaos that is 60 player TDM. The map is soo huge you could have guys hiding anywhere or sniping from anywhere. You randomly meet up with packs of allies and enemies. It really gets crazy.
BobTheFork said:That's always good, but honestly I prefer the total chaos that is 60 player TDM. The map is soo huge you could have guys hiding anywhere or sniping from anywhere. You randomly meet up with packs of allies and enemies. It really gets crazy.
BobTheFork said:didn't really play anogh cod4 to say, but I always compared RFOM to being just a small step slower than Unreal tournament, which is compete twitch speed. The single player was much slower than the online portion. Just the normal walking speed was very quick for a console shooter and the full sprint let you run a circle around people in no time. R2 runs a hair slower than RFOM, but it's also the iron sights shooting that slows the pace down some. If you just run an gun like I tend to its still fast.
BobTheFork said:That's always good, but honestly I prefer the total chaos that is 60 player TDM. The map is soo huge you could have guys hiding anywhere or sniping from anywhere. You randomly meet up with packs of allies and enemies. It really gets crazy.
Someone already agreed with me, I winMy Arms Your Hearse said:RFOM is way slower than UNREAL.
GodofWine said:Oh hell, the 60player rooms are just crazy....last night I found a rock I could climb in the corner of a map (no one sneaking up on me)...and crouched on top of it for a few minutes with my Fareye...eventually the spawning moved within range..oh yes..it was fun
.....though eventually someone place a slug in my head.....
BobTheFork said:Someone already agreed with me, I win
UT and Rfom are the two shooters I've played the most and That's just what I think. When you played as the chimera there was almost no difference, you could run all the time with no accuracy loss. Either way, RFOM is the faster console only shoot I've ever played by a mile.