-viper- said:By that do you mean Insonmiac shouldn't develop games every year and should take a bit longer for a better product?
Yes.
-viper- said:By that do you mean Insonmiac shouldn't develop games every year and should take a bit longer for a better product?
So you're saying they're more like Treyarch than they are Bungie?Kittonwy said:Never. They're already spreading themselves too thin by releasing a title a year, I would rather see them just put out a super high quality AAA game every other year, be more like Bungie and less like Treyarch.
kaching said:So you're saying they're more like Treyarch than they are Bungie?
Private Hoffman said:I dunno, I think Sony has Guerilla Games for the "longer projects".
Insomniac makes a game every year, and that's why I love them. They shouldn't change that up.
Resistance 2 looks more polished than many 3 year projects...
kaching said:So you're saying they're more like Treyarch than they are Bungie?
Kittonwy said:Never. They're already spreading themselves too thin by releasing a title a year, I would rather see them just put out a super high quality AAA game every other year, be more like Bungie and less like Treyarch.
Kittonwy said:I think they're better than Treyarch obviously, I would LIKE to think of them as better than Infinity Ward but that really depends on how R2 turns out. I just don't think they need to be a studio that needs to be pumping out games every year when they can be a studio that everybody will TOTALLY anticipate their next game coming out like it's the next HALO or Zelda.
That's not to say they need to have a productivity level of a Sony Santa Monica which is like "whatever, we release whenever we feel like, completely ignoring any platform strategy and game library need like fuck the PS3 we make more money on the PS2 you get GOW3 in 2010 MAYBE" but closer to what Naughty Dog and Sucker Punch are doing with their franchises at the moment, which is to take their time with it.
It's like Q4B with the same dated lighting and shadowing engine, there was just no time to get those things in, and R2 JUST got decent shadow tech and still they're baking a ton of stuff and still I see bricks that don't cast shadows, not even baked shadows, I look at the side mirrors on the cars and I'm not sure those cast shadows in those videos, it doesn't need to be that way.
Even Naughty Dog could have used an extra six months. I would have traded Q4B (I bought Q4B btw) for more people thrown at R2, especially environmental artists to make every blade of grass perfect and shadow-casting, well maybe they can't really do that, but they're still baking a lot of shadows on a platform where I've seen devs just throw stuff in there and just let the shadowing engine do the work which is obviously fucking expensive to do but they still need more dynamic shadowing and lighting. I would take flickering shadows over no shadowing any day of the week, seriously.
Private Hoffman said:I think you're absolutely nuts.
You're nitpicking about insignificant graphical issues IMHO.
Are you not impressed with the single player footage? It looks way better than any FPS I've ever played. The scale is massive, the lighting is much improved over Insomniac's other titles, as are the textures. Not to mention they've ramped up the effects (water) and animation (better mocap).
Really, you're being silly. Even a game like KZ2 (as hard as it is to believe) isn't perfect with graphics.
Dibbz said:I agree with Kittonwy. Pre baked shadows everywhere on the enviroment. This is Insomniac's 3rd gen PS3 titles. Where's my dynamic shadows on all objects?
I understand that R2 is doing things gameplay wise no others games are doing but I just wish it looked even better.
Why would that be obvious? You made a very deliberate statement that portrayed them more like Treyarch, less like Bungie.Kittonwy said:I think they're better than Treyarch obviously,
Tormentoso said:So when do the public beta begins,i pre-order mine on GS and register the code,but don't know when the beta starts.
DeadGzuz said:I pre-ordered, how do you get a code from GS?
patsu said:I beg to differ. In fact, I flat out disagree.
I'd say by law of diminishing returns, forget about shadows cast by bricks if everyone just pass them by. No one notices them during regular gameplay.
For future games, they should zero in on ideas that are fun, viral and no one has done before... like fighting huge monster the "Shadow of Colossus" way, like doing in-game Tsunami, or whatever they deem worthy.
The complains about textures are tactical at best.
Wollan said:I find this tempered look on Treyarch ironic considering they were the ones who collected the most GOTY awards of any company last year.
Kittonwy said:I think they're better than Treyarch obviously, I would LIKE to think of them as better than Infinity Ward but that really depends on how R2 turns out. I just don't think they need to be a studio that needs to be pumping out games every year when they can be a studio that everybody will TOTALLY anticipate their next game coming out like it's the next HALO or Zelda.
That's not to say they need to have a productivity level of a Sony Santa Monica which is like "whatever, we release whenever we feel like, completely ignoring any platform strategy and game library need like fuck the PS3 we make more money on the PS2 you get GOW3 in 2010 MAYBE" but closer to what Naughty Dog and Sucker Punch are doing with their franchises at the moment, which is to take their time with it.
It's like Q4B with the same dated lighting and shadowing engine, there was just no time to get those things in, and R2 JUST got decent shadow tech and still they're baking a ton of stuff and still I see bricks that don't cast shadows, not even baked shadows, I look at the side mirrors on the cars and I'm not sure those cast shadows in those videos, it doesn't need to be that way.
Even Naughty Dog could have used an extra six months. I would have traded Q4B (I bought Q4B btw) for more people thrown at R2, especially environmental artists to make every blade of grass perfect and shadow-casting, well maybe they can't really do that, but they're still baking a lot of shadows on a platform where I've seen devs just throw stuff in there and just let the shadowing engine do the work which is obviously fucking expensive to do but they still need more dynamic shadowing and lighting. I would take flickering shadows over no shadowing any day of the week, seriously.
man, multi has really shaped up - looks much much improved.Pai Pai Master said:I don't remember it being posted, but there's a new weapon in this video.
http://www.gametrailers.com/player/40382.html
Some sort of grenade launcher, looks a lot like the Demo's launcher from TF2. Looks like sticky grenades of some sort that explode almost immediately? Are you allowed to give us the lowdown on this new weapon, JS?
Also holy shit @ all those Grims! :lol
Kittonwy said:Even Shadow of the Colossus has self-shadowing. ON THE PS2. The characters, the bosses, and the horse all have self-shadowing. And when you look in the direction of the sun it's much brighter. Did I mention they did that ON THE PS2?
kaching said:Why would that be obvious? You made a very deliberate statement that portrayed them more like Treyarch, less like Bungie.
Insomniac was making a game a year long before you became a fairweather friend. R1 is a direct result of that iterative approach, a game I believe you've put a lot of time into...
patsu said:Yes, but not in every blade of grass or every mud brick. I'm not saying self-shadowing should be banished. I'm just saying it should not be in the driver seat, or discussed in a strategic meeting, etc.
Overall polish is important. Yes. But self-shadowing is not more important than inspirations, fun, viral, scope, interactivity, etc.
Self-shadowing is in R2. May be not as much as one likes, but it's there.
Kittonwy said:Hey if Team ICO can do shadowing on every blade of grass and every mud brick ON THE PS2 they wouldn't need the PS3.
John_B said:After seeing the Goliath video (almost looked like the early photoshops) I went and pre-ordered the game.
If it does then good job Naughty Dog because I couldn't even tell. Could you say the same about Resistance 2?Private Hoffman said:You do realize that Uncharted uses pre-baked shadows, too right?
There's nothing wrong with that technique so long as you don't have to dynamically change lighting conditions.
Private Hoffman said:You do realize that Uncharted uses pre-baked shadows, too right?
There's nothing wrong with that technique so long as you don't have to dynamically change lighting conditions.
patsu said:Good thing I like cats.
Kittonwy, even if SotC was developed for PS3, I am pretty sure they won't focus on grass shadows... UNLESS those shadows can come alive and become monsters.
Dibbz said:If it does then good job Naughty Dog because I couldn't even tell. Could you say the same about Resistance 2?
I'm not slating the game or anything, I'm just underwhelmed by what I've seen. The game doesn't need every balde of grass, every piece of paper to cast shadowns but the game needs to look a bit more aesthetically pleasing.
I think one of the biggest problems R2 has is there is not much going on in the space they have. If they clutered the ground with debris, pot holes etc the textures and lack of detail would not stand out as much.
Look at the top half of the picture and the game looks great. THe lighting etc and leaves help make a convincing image. The bottom half is totally detached from it all though. The ground looks barren and it stands out.
Kittonwy said:Even Shadow of the Colossus has self-shadowing. ON THE PS2. The characters, the bosses, and the horse all have self-shadowing. And when you look in the direction of the sun it's much brighter. Did I mention they did that ON THE PS2?
Dante said:Why not just post a direct grab of the same area?
Madman said:I would rather Insomniac keep this pace. I see no real value in changing their formula. They release a solid, large scope title every year. How many others do that?
And Kittonwy, you do realize that a 2010 date for GoW III would put Sony Santa Monica at around the same pace as Bungie in terms of how long it took them to get their next gen title out, right?
JB1981 said:you're making me hate fucking shadows.
Kittonwy said:Lighting and shadowing has never been insignificant issues and it was the ONE THING that seriously held back R&CFTOD's visuals and was NOT addressed in Q4B, and was the major thing that held back RFOM's visuals, it was NOT texture resolution. .
Dante said:Why not just post a direct grab of the same area?