Norml said:R2 looks to have the best graphics on console imho.
Yes.
Kittonwy said:I play dem games for gameplay obviously but game needs to look good to sell.
See above.
Norml said:R2 looks to have the best graphics on console imho.
Kittonwy said:I play dem games for gameplay obviously but game needs to look good to sell.
Kittonwy said:Every game uses some pre-baked shadows as long as you can get away with them but it's about where you use them, in places where the player can't reach, but this isn't even an issue in UNCHARTED, sure they cheat but they really don't cheat much at all other than a couple of big levels, even when you have your flashlight on, you can pretty much walk up to anything, try to move around to see if that odd piece of rock or skull can cast a shadow on itself and most likely it does, and if you can lead Sully close to you, you can probably get that light to cast some self-shadows on objects that in most games don't cast shadows at all, all those electric panels that flash blue? Yeah they have dynamic SELF-SHADOW-CASHING LIGHTS. UNCHARTED really doesn't mess around when it comes to lighting and shadowing which is why it looks so great.
I think the point is that don't put a light there if you're not going to have it cast shadows and self-shadows. Don't put the sun there if you can't have a bit of lens flare when you're looking in its direction, it's odd to have some objects cast shadows and then have a pile of bricks right in the middle of the road that don't. Don't put water there if it isn't going to be reflective and refractive (looking at u TOD and Q4B). I'm GLAD Resistance 2 is looking better than RFOM, Resistance 2 SHOULD look better than RFOM, in every fucking way, and it's not like other shooters don't do self-shadowing and HDR lighting either, Resistance is my favorite fucking shooter franchise so why shouldn't I want it to be the best?
Elbrain said:Interview with Ted Price up on gametrailers. The video footage is fucking sick once the invisible dude shows up and with the Wolverine claws and rips the dude apart.
http://www.gametrailers.com/player/40419.html - HD
They use both, baked and dynamic.antiloop said:Thanks, looking good and seems to play good.
He talks about dynamic lightning. Who said everything were pre-baked?!
2real4tv said:Iam loving the improved animations of the chimera.
Is it me because it seems to be no weight to the LAARK...I did not see any recoil.
Fersis said:Insominac understand that ,their tought is : FUN > self shadowing grass .
Wollan said:Well, it's pretty normal for a rocket launcher to lack recoil. If those devices took the force from the blast you would find yourselves a dozen meters further back (for a normal M72 (those fold out one-time rocket launchers), if you're within a 5 meter radius behind the shooter you will get burned).
Wollan said:Well, it's pretty normal for a rocket launcher to lack recoil. If those devices took the force from the blast you would find yourselves a dozen meters further back (for a normal M72 (those fold out one-time rocket launchers), if you're within a 5 meter radius behind the shooter you will get burned).
Norml said:Ground textures look great.Looks like they kept the same texture from the early build.
R2 looks to have the best graphics on console imho.
pics
Gears2 looks no better in texture and is even farther away in this pic.
thuway said:talk about a pile of shit.
davygee said:Here is an example of the shadowing in the game. It looks great.
Look at the chimera falling over the ledge. His shadow appears on the low wall area and also appears on the floor. In the sequence, the shadows moves down the wall as he falls over ledge and then eventually appears on the floor and slides back to meet him as he lands on the floor. A very nice example of good dynamic shadowing done in the game. Something you may not even notice, but adds to the realism (or hyper-realism according to Ted) of the game.
FightyF said:You do realize that there are detail textures that come up the closer you get to the surface? Meaning that you didn't even compare the two games.
Sheesh.
Yeah you're blind. Personally I thought the 640p without AA hurt the impact of the gorgeous lighting, but to claim it's shit just proves you're either a fanboy or blind.
Anyways, you all know me, I'm one of the biggest graphics whores on this forum. I nitpick like no other.
And I say that nitpicking this title, after seeing all that it accomplishes, is unwarranted.
It's like comparing Grand Theft Auto to Gran Turismo, and asking why GTA doesn't run at 60fps. All of these different FPS games aim to do very different things. Look at Fracture for instance...you can't compare that to something like Gears and wonder why it doesn't look as good.
Gears is very close quarters...everything has to look good. In a massive huge game like Resistance, I can forgive it if one object in this 3 square mile level is a bit low poly or has a blurry texture. And that doesn't seem to be the case at all in Res 2. Lighting and materials look ace. Textures are sharp, and geometry is in abundance in all objects.
And the shadows are nothing like the resolution issue Halo 3 had, where it basically affects everything else directly. It's just in some cases it sticks out. Guess what, Gran Turismo has the same issue, but I'd rather have those shadows than a game with sharp shadows but a lower framerate, or less amount of cars.
Anyways, this close to launch I think this is a useless discussion. Why? Because so many of the nitpicking that could have been applied to Res 1 have been addressed here with Res 2. If 9/10 areas where you could nitpick have been addressed...there is no point in looking at that 1/10 when it is clear that it would be impossible to address it without making sacrifices in other areas. I don't think Res 2 needs any sacrifices at this point (I haven't played it, or the beta, but judging from the pics and vids).
Dibbz said:To the people that don't understand what's going on with the shadowing , we're not saying that there is no dynamic shadows at all but rather only certain things cast dynamic shadows. Character models all cast dynamic shadows and have self shadowing but big parts of the enviroment do not support those same features. It's so inconsistant that it breaks any realism that it's trying to achieve.
antiloop said:True but 99% of the games out there uses a combination.
Dibbz said:To the people that don't understand what's going on with the shadowing , we're not saying that there is no dynamic shadows at all but rather only certain things cast dynamic shadows. Character models all cast dynamic shadows and have self shadowing but big parts of the enviroment do not support those same features. It's so inconsistant that it breaks any realism that it's trying to achieve.
Siren, Stalker, Uncharted and Killzone 2 all pull of dynamic shadows amazingly well. I've heard that deffered rendering can help to render out very complex light scenes very quickly.wolforce said:I think 100%. It's only a waste of resources use dynamic shadows for everything.
K2 uses deffered rendering.. also known as 'CELL awesomesauce'Dibbz said:Siren, Stalker, Uncharted and Killzone 2 all pull of dynamic shadows amazingly well. I've heard that deffered rendering can help to render out very complex light scenes very quickly.
The thing about R2 though is that they should design there levels with their lighting solution in mind. I'd much rather they reduce the size of a car park in Orick so that they could clutter it up and add pre-baked shadows in places that are not painfully obvious when looking at it.
FightyF said:You do realize that there are detail textures that come up the closer you get to the surface? Meaning that you didn't even compare the two games.
Sheesh.
It's painfully obvious when you see characters running around with dynamic shadows but the building next to them is not affected at all by the same lighting.sol_bad said:I'm sorry, I have to say that I think it's absolutely pathetic that people sit there and experiment to see what objects have self shadowing and what don't. I mean to sit there in the dark and flash your torch at every object? I feel sorry for you kittonwy.
The game looks damn good, just enjoy the bloody thing.
Dibbz said:Siren, Stalker, Uncharted and Killzone 2 all pull of dynamic shadows amazingly well. I've heard that deffered rendering can help to render out very complex light scenes very quickly.
The thing about R2 though is that they should design there levels with their lighting solution in mind. I'd much rather they reduce the size of a car park in Orick so that they could clutter it up and add pre-baked shadows in places that are not painfully obvious when looking at it.
Dibbz said:It's painfully obvious when you see characters running around with dynamic shadows but the building next to them is not affected at all by the same lighting.
Whenever I see quotes like this I always wonder how the hell these people played games at all in previous generations.Dibbz said:It's painfully obvious when you see characters running around with dynamic shadows but the building next to them is not affected at all by the same lighting.
Pai Pai Master said:Damn it.
The amount of bitching in this thread is so discouraging.
Norml said:Most textures look best farther away in every game I have played. I think it's comparable.
Dibbz said:Let me explain what I'm talking about.
I'm not bashing the game, I'm just expressing my dissapointment in Insomniac.
Pai Pai Master said:Damn it.
The amount of bitching in this thread is so discouraging.
Dibbz said:Let me explain what I'm talking about.
What makes these pics so good is the use of dynamic shadows.
Why don't you start by explaining how you know what's a dynamic shadow from a screenshot alone.Dibbz said:Let me explain what I'm talking about.
What makes these pics so good is the use of dynamic shadows.
kaching said:Why don't you start by explaining how you know what's a dynamic shadow from a screenshot alone.
FirewalkR said:Wth? Isn't the second pic multiplayer?
I found the single player videos as good looking, if not better, than those first pics.
Silenced me for sure, not that I doubted all that much in the first place. I just wasn't all that excited about R2. But, my hype is WAY up after this latest batch of media.Private Hoffman said:I know, I don't get it, honestly.
Kudos to Insomniac & crew, you silenced most of the doubters.
Dibbz may want to check out 3:23-3:25 in this video:Private Hoffman said:The first SHOT looks EXACTLY like what we've seen from the Iceland footage. Check the lighting out in single player, looks exactly the same. Those weren't bullshots outside of the AA.
kaching said:
kaching said:Why don't you start by explaining how you know what's a dynamic shadow from a screenshot alone.