Dante said:Why not just post a direct grab of the same area?
Xyphie said:Definitely not a direct grab. There's no aliasing whatsoever in those shots.
Kittonwy said:Bungie made a shooter with a single player mode AND a HUGE multiplayer mode, I'd like to see that amount of content from Sony Santa Monica for once. Some people might think God of War is big and it is to some extent, but Santa Monica is no Bungie, Bungie was the biggest thing MS has ever had (and it's stupid for them to let Bungie go independent because they WILL lose them at some point), Santa Monica is not the same thing to Sony.
Tech-wise while Team ICO got self-shadowing in SOTC, God of War 2 did not have self-shadowing in 2007. Seriously though, 2010 would be more than 3 years since pre-production doesn't start when GOW2 shipped, pre-production starts BEFORE GOW2 shipped. I think Sony should give Insomniac and Naughty Dog more time and give Santa Monica a kick in the pants, the Santa Monica God of War team has done NOTHING on the PS3 so far.
Wollan said:R1 along with Warhawk are probably still the most clean games this gen.
Popped in R1 a couple of weeks back and was shocked (think I made a post on the forum about it).
Dante said:There wasn't any aliasing in R&CF or RFOM either.
Most likely in game high res renders for prints. However, just like RFOM and R&C this game will be extremely clean with next to none aliasing. Almost CG-like smoothness.Xyphie said:Definitely not a direct grab. There's no aliasing whatsoever in those shots.
The shot I posted is an actaul gameplay shot. What you see there is what it looks like when you play, unlike the shot you posted.Dante said:Why not just post a direct grab of the same area?
Yes, if you capture it and compress it to hell and back it does....Dibbz said:The shot I posted is an actaul gameplay shot. What you see there is what it looks like when you play, unlike the shot you posted.
Saying Halo containing both single and multiplayer amounts to more content overall is comparing apples to oranges. By that logic, Uncharted had much less content wise then Halo 3. The only studio that is Bungie like at Sony is Polyphony Digital. No one else does the numbers they do.Kittonwy said:Bungie made a shooter with a single player mode AND a HUGE multiplayer mode, I'd like to see that amount of content from Sony Santa Monica for once. Some people might think God of War is big and it is to some extent, but Santa Monica is no Bungie, Bungie was the biggest thing MS has ever had (and it's stupid for them to let Bungie go independent because they WILL lose them at some point), Santa Monica is not the same thing to Sony.
Tech-wise while Team ICO got self-shadowing in SOTC, God of War 2 did not have self-shadowing in 2007. Seriously though, 2010 would be more than 3 years since pre-production doesn't start when GOW2 shipped, pre-production starts BEFORE GOW2 shipped. I think Sony should give Insomniac and Naughty Dog more time and give Santa Monica a kick in the pants, the Santa Monica God of War team has done NOTHING on the PS3 so far.
johnFkennedy said:It worked well in Call of Duty 4 because it only took 3 to 4 hits max to kill someone,but in an arcade shooter like Resistance where it usually takes 10-20 bullets(carbine/bullseye) to take down an enemy it feels incredibly awkward and out of place.
The crappy quality doesn't hide the fact that the ground is completly barren and flat. Considering the whole town there is under attack the ground should have imperfections and debris scattered around it.morlock said:Yes, if you capture it and compress it to hell and back it does....
Madman said:Saying Halo containing both single and multiplayer amounts to more content overall is comparing apples to oranges. By that logic, Uncharted had much less content wise then Halo 3. The only studio that is Bungie like at Sony is Polyphony Digital. No one else does the numbers they do.
SOTC also ran at 30 fps in good conditions, and much worse in bad ones. GoW 2 was a near consistent 60 with huge environments and enemies. Self shadowing in SOTC was very impressive for what it was, but all of it's effects were at a large cost of performance. Going by game releases, at least in this situation, is much better then trying to gauge exactly how long the development of each game went. Pre-production on either Halo 3 or GoW 3 could have started years ago for all we know. As far as SSM's lack of production on the PS3, I think Jaffe already answered why they did a PS2 game instead of moving on right away a while back.
thuway said:Despite the shadow bickering, I think we can all be in agreement:
The game looks fantastic for what its trying to pull off. It bests most shooters in the market from both a technical and artistic perspective. AmIRightPlayas?
Edit:
AND it runs at 720p, unlike COD4, Haze, and Halo 3. Braaaaaaap!
thuway said:Despite the shadow bickering, I think we can all be in agreement:
The game looks fantastic for what its trying to pull off. It bests most shooters in the market from both a technical and artistic perspective. AmIRightPlayas?
Edit:
AND it runs at 720p, unlike COD4, Haze, and Halo 3. Braaaaaaap!
Is this the legendary so called subtle beauty of Halo 3?Relix said:Halo 3 had an amazing underlying lightning system that only gets displayed on pictures :lol
johnFkennedy said:I agree with kittonwy some better lighting and shadowing would make this game look leaps better. However,that's not my biggest concern with the title. I hate the fact that you're pretty much forced to use iron-sights in this game even when you want to hit someone at medium range ala COD 4. It worked well in Call of Duty 4 because it only took 3 to 4 hits max to kill someone,but in an arcade shooter like Resistance where it usually takes 10-20 bullets(carbine/bullseye) to take down an enemy it feels incredibly awkward and out of place.
This and the inability to carry more than 2 weapons was my biggest gripe with the beta and it seems to remain unchanged.
I hope Insomniac opts to include an arcade mode in multiplayer that plays more like R1 where you can pick up weapons and carry all of them at the same time and aren't forced to use iron sights for relatively short range combat.
=P. When taking in game pictures you can see how awesome it looks, but on "realtme" execution it kinda failed. It looked good, but the ugly jaggies, 30FPS and 580P really hurt it.Cirekiller said:Is this the legendary so called subtle beauty of Halo 3?
Norml said:Ground textures look great.Looks like they kept the same texture from the early build.
R2 looks to have the best graphics on console imho.
Dante said:Why not just post a direct grab of the same area?
Relix said:=P. When taking in game pictures you can see how awesome it looks, but on "realtme" execution it kinda failed. It looked good, but the ugly jaggies, 30FPS and 580P really hurt it.
Wait, are you saying you *don't* see HDR and self-shadowing in R2?Kittonwy said:I've been playing their games since Spyro actually. I would like a better-looking game, one that I've already pre-ordered, I happen to like HDR and self-shadowin, which was THE element that made Motorstorm a good looking game, and which was what made HALO3 outdoor environments way prettier than the indoor ones. Why wouldn't you want a better-looking game with HDR and self-shadowin?
In terms of output, SSM isn't behind many of the other studios so far. As far as God of War 2 being on the PS2 and your issues with that, Jaffe addressed GoW 2 on the PS2 awhile back:Kittonwy said:How many people worked at Naughty Dog? Under 90. Bungie is much bigger for good reasons, SSM is bigger even for the kind of games it does on a last generation platform.
It was obviously a sales decision in terms of God of War 2's platform choice, let the other teams like Naughty Dog and Insomniac and Evolution build that userbase for them, instead of risking their own IP by getting it out early, instead of taking the risk of not having mature development tools, at a time when the console really needed its AAA line-up. As a PS3 owner SSM has done ABSOLUTELY NOTHING for me and we're going into YEAR 3.
This is all off topic. Let's get back to R2 or something.davidjaffe said:If I may just correct one thing:
You would be wrong to assume- as posted- that ANY of the folks at Sony Santa Monica had a hand in deciding to go PS2 over PS3 for GOWII. Turns out it was a great biz decision and all involved seem pretty happy about that aspect of it. The pros and cons are for those who care about such things to haggle on with...but just so the facts are straight about that issue.
David
kaching said:Wait, are you saying you *don't* see HDR and self-shadowing in R2?
See, the thing is kitton that you've been nothing but quick to judge and wrong on all counts all along. For someone who claims to have been playing Insomniac's games since Spyro, you've never shown much awareness for how they work, how they efficiently pipeline through these well-controlled dev cycles maintaining a balance between quality craftmanship and timely delivery. You could have seen the way R2's development would play out from any of the previous games in their stable you claim to have played. If you have to resort to complaining over nits like the ratio of pre-baked to dynamic shadows, you've really got no real respect for Insomniac's approach which apparently suddenly doesn't suffice for you even though you've supposedly played the majority of their catalog.
DeadGzuz said:I pre-ordered, how do you get a code from GS?
dralla said:those iron sights suck though :[
ItAintEasyBeinCheesy said:lol the beastie is holdin his gun all gangsta in the second screen.
Aaaand, it does. Do you have an absurdTaru.gif handy?Kittonwy said:I play dem games for gameplay obviously but game needs to look good to sell.
kaching said:Aaaand, it does. Do you have an absurdTaru.gif handy?
nelsonroyale said:Im not sure why he is complaing now more than ever...the recent footage is the best yet... this looks better than any console fps so far released, certainly more impressive than COD4, halo 3 etc
Norml said:Ground textures look great.Looks like they kept the same texture from the early build.
R2 looks to have the best graphics on console imho.
Lince said:here's hoping the framerate is as good as R1 Manchester level, can't believe the engine never skipped a frame with so many things happening on screen.