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Resistance 3 |OT| You ARE the Resistance

Ashes

Banned
Thrakier said:
Yep, sounds like a good move to concentrate on graphical effects which are the weak spot of the console just to deliver an C+ looking game. That's serious developing talent right there. Sorry, I don't see the point you are trying to make.

Nah. More like: Okay we want to go more for atmosphere. So fog, wind and all the works. How do we do that on the ps3?

I keep forgetting the art scheme/style they went for. Chromatic something.

You're determined to say, that if a developer doesn't go for 1080p, it's because they aren't good enough.

Look up, next time you play uncharted 1. Different developers have different strategies.
 

Auto_aim1

MeisaMcCaffrey
Thrakier said:
Yep, sounds like a good move to concentrate on graphical effects which are the weak spot of the console just to deliver an C+ looking game. That's serious developing talent right there. Sorry, I don't see the point you are trying to make.
Dude. Play the game first before making bold claims like that, and no, the beta doesn't count.
 

delta25

Banned
Thrakier said:
Yep, sounds like a good move to concentrate on graphical effects which are the weak spot of the console just to deliver an C+ looking game. That's serious developing talent right there. Sorry, I don't see the point you are trying to make.



Thrakier you've been a thorn in this thread ass since you first posted.

GIVE. IT. UP.
 

Ashes

Banned
Woh! did not know that!

I swear I played on widescreen tv! hmm... Well, youtube video is pretty convincing evidence. So we're both right!

Hope for your sake, it is the way you want it to be. Ask J.S about it.
 

Thrakier

Member
Meisadragon said:
Dude. Play the game first before making bold claims like that, and no, the beta doesn't count.

Yeah, beta doesn't count as well as the SP demo (which according to DF didn't change much). Sure. Whatever.
 

Melchiah

Member
Ashes1396 said:
Woh! did not know that!

I swear I played on widescreen tv! hmm... Well, youtube video is pretty convincing evidence. So we're both right!

Hope for your sake, it is the way you want it to be. Ask J.S about it.

What is odd, I don't remember there being an option where you could choose which way you want. =/ Well, perhaps that's because I didn't need to look for such an option, as it was splitted vertically by default.
 

Grinchy

Banned
No impressions of the sharpshooter yet?

I have been ready to sell mine like 5 times now, but I don't want to sell it and find out that it actually works in this game. In KZ3, I can no longer get it to calibrate properly (with magnetism on or off). It worked at first, now it always drifts to the right no matter how I calibrate. When I take the Nav and Move out of the sharpshooter, it calibrates perfectly. It has to be the shitty gun.
 

Massa

Member
Thrakier said:
Yeah, beta doesn't count as well as the SP demo (which according to DF didn't change much). Sure. Whatever.

Actually DF said the additional effects in the preview code compared to the boat demo added significantly to the look of the game. And they've made improvements since the preview code as well.

But hey, don't let me get in the way of your trolling. Just try not to disturb the facts or other people's analysis to support your agenda.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Thrakier said:
Yeah, beta doesn't count as well as the SP demo (which according to DF didn't change much). Sure. Whatever.
Really? How many questions that you already know the answer to do you plan on asking? I have no problem with negativity and dissatisfaction, but you are not even giving the game a chance. And because you have all the subtlety of a brick thrown at my head and have been posting in R3 threads with essentially the same thing for a month, it's not all that ingratiating.
 
jstevenson said:
Resistance 3 was never planned as the end of the series. Ever.
that's no excuse for
weak/abrupt ending, I hope it's just depends on taste and I'll find it satisfying enough, for reference, I love R2 ending, although I was getting annoyed by cliffhanger ending in many other games at the time
 
I'm back from going to the Sony Store at NYC for their low-key Resistance 3 thingie. I played through the first 7 chapters straight through in one go, and I just wanna say Wow. Now I gotta decide what store to do my last-minute pre-order through for the bonus, and beat El Shaddai during Labor Day weekend so I can get right to R3. I also got 2 different posters of the Olly Moss art, I think one is with Capelli on front and one without. Pretty sweet. :D
 

Loudninja

Member
ShinoguTakeruKoeru said:
I'm back from going to the Sony Store at NYC for their low-key Resistance 3 thingie. I played through the first 7 chapters straight through in one go, and I just wanna say Wow. Now I gotta decide what store to do my last-minute pre-order through for the bonus, and beat El Shaddai during Labor Day weekend so I can get right to R3. I also got 2 different posters of the Olly Moss art, I think one is with Capelli on front and one without. Pretty sweet. :D
There are 20 chapters btw.
 
Melchiah said:
What is odd, I don't remember there being an option where you could choose which way you want. =/ Well, perhaps that's because I didn't need to look for such an option, as it was splitted vertically by default.
There is no option in R1. The split direction is determined by your PS3's aspect ratio, 4:3 is horizontal, 16:9 is vertical.
 

RoboPlato

I'd be in the dick
ShinoguTakeruKoeru said:
I'm back from going to the Sony Store at NYC for their low-key Resistance 3 thingie. I played through the first 7 chapters straight through in one go, and I just wanna say Wow. Now I gotta decide what store to do my last-minute pre-order through for the bonus, and beat El Shaddai during Labor Day weekend so I can get right to R3. I also got 2 different posters of the Olly Moss art, I think one is with Capelli on front and one without. Pretty sweet. :D
I'm so jealous of those posters. I really hope that Insomniac makes them available online or something because I would love to have one for my new apartment.
 

Melchiah

Member
TelemachusD said:
There is no option in R1. The split direction is determined by your PS3's aspect ratio, 4:3 is horizontal, 16:9 is vertical.

All the more reason why it's weird that in R2+R3 the screen is splitted horizontally on wide screen TVs by default.
 
Loudninja said:
There are 20 chapters btw.
There's still a good chunk of game left to play after all that then. That's cool. Also multiplayer, I barely seriously get into multi with games that have it, but I might give it a go for R3.

RoboPlato said:
I'm so jealous of those posters. I really hope that Insomniac makes them available online or something because I would love to have one for my new apartment.
Love the design, I really wish Insomniac had a merch store so we could get that poster design on a shirt or mug or, you know, just get the poster. They've certainly got a great cast of characters that already have figures and so on.
 

Kintaro

Worships the porcelain goddess
patsu said:
Hmm... You said the Chimeras always shoot at you and the AI _never_ draw fire. It doesn't look 99.9% from Eurogamer's playthrough. And if you are hiding behind AI, how do you know the Chimeras are shooting at only you ?

Sigh. Believe what you like. I'm playing the game right this moment. You will do the same whenever. Also, no. I moved from one place, drawing all of the fire that was on me, to the cover the AI NPC was using. The Auger rounds went right through the wall and hit him endlessly while I exploited him to snipe/auger the Chimera back. He was a bullet sponge who did not draw fire ONCE since all mobs were on me. I exploited the system as he did not die (nor did he shoot back).

The Chimera mobs may give you more weight but I just don't think they are unaware of the friendly AI from the gameplay video. The designers have a job system and they can schedule the tasks for the AI. This may appear scripted depending on how detailed the script is.

Whatever "job system" they gave the NPCs are not visible through the ten chapters I've played so far.

But, you've been rather passive-aggressive the entire time so I'm not sure why I'm bothering to answer any of this anymore.

Whether the AI changes in a significant way when you up the difficulty level remains to be seen. You guys will figure that out. I'm not interested enough in the title to play through on Hard or Superhuman when Normal should provide good AI on both sides right off the bat.
 

Gen X

Trust no one. Eat steaks.
For those asking about skill points. (Spoiler Free)

There is currency to spend on unlocks (Very similar to Uncharted 2s list of Unlocks) to use in the SP Campaign, MP Mode, Concept Art, Cheat Modes etc etc. You get currency each time you unlock a trophy.


For those that think they're quite good at fps you might want to consider playing the game on Hard difficulty. I am 4hrs 45mins into the game and at the end of Level 15 (out of 20).
 

Loudninja

Member
Gen X said:
For those asking about skill points. (Spoiler Free)

There is currency to spend on unlocks (Very similar to Uncharted 2s list of Unlocks) to use in the SP Campaign, MP Mode, Concept Art, Cheat Modes etc etc. You get currency each time you unlock a trophy.


For those that think they're quite good at fps you might want to consider playing the game on Hard difficulty. I am 4hrs 45mins into the game and at the end of Level 15 (out of 20).
Well I guess I was wrong,thats cool!
 

Kintaro

Worships the porcelain goddess
You know, I never checked. I wonder if you can use kb/mouse in this game? =x Does that usually have a logo/mention on the back if you can?

Just looked, doesn't mention it. Ah well, too lazy to look in the instructions. lol
 

Diomedes

Member
So the R2 style of co-op is out? That's a shame, put a good amount of hours into that and had a great time with it. Will the team based online multiplayer scratch that co-op itch since no one plays R2 anymore? May have to look elsewhere if not, waiting for Borderlands 2 is going to be much harder with nothing in between.
 

Thrakier

Member
Y2Kev said:
Really? How many questions that you already know the answer to do you plan on asking? I have no problem with negativity and dissatisfaction, but you are not even giving the game a chance. And because you have all the subtlety of a brick thrown at my head and have been posting in R3 threads with essentially the same thing for a month, it's not all that ingratiating.

Just don't take it too serious, it's only a game after all. ;) I'm not trying to get in the way of anyone enjoying the game, at least that's not what I want. And I don't think it works this way. I hope that Insomnaic sells tons of copies so they can continue their work. I like them, especially JS. So no sad feelings, despite I'm not happy about the game so far.

I gave the game a fair chance though. Played the beta till lvl30 and the boat demo several times. I guess my hopes were just too high after they added 1 year of production time. I thought it was as polished as other top tier sony games. And then I played that beta day 1...yeah...

The question about changing the perspective for move gameplay was serious, though. I really want that. Like...really.

@Massa

I don't know where you read that. I only know this part:

DF said:
There has been talk that the playable demo of Resistance 3 supplied with the Battle: Los Angeles Blu-ray is an early build and not fully representative of the quality of the final game (apparently it hails from March this year owing to Blu-ray production deadlines). This section of gameplay was also included in our preview code and while changes have been made, the overall performance level appears to be very similar. The most obvious difference between the two sets of code is the exclusion of motion blur on the playable demo - while the look of the game isn't exactly transformed as a result, it's fair to say that the effect is a really welcome addition, and adds significantly to the more gritty look you'll see in the final game.

It actually says "very smiliar". So I guess the boat demo is more or less quite representative of the final game.
 
TelemachusD said:
Well, from that Qore video it looks like it's the same as R2's split (i.e. horizontal split with black bars on the left and right). Shitty pic ahoy.

hQmMKl.jpg


Yuck. Its 2011. I can't believe there' black bars on the screen - they couldn't sustain the framerate on full res??
 

Rolf NB

Member
Pachterballs said:
Yuck. Its 2011. I can't believe there' black bars on the screen - they couldn't sustain the framerate on full res??
Same FOV as for a single player. Anything else would be cheating.
 
I actually like the split that way waaaay more than most games seem to do it (square blocks on left bottom/right upper corners) I find it confusing when the other players screen ends 3/4 through my screen.
 

Gen X

Trust no one. Eat steaks.
I really hope my online pass isn't working because they haven't enabled them for PAL yet. I put in the code in the Store and just says it's either expired or entered wrong. Really want to try some online co-op.
 
Looking forward to it, but am I the only one dissapointed in them dropping the coop mode from R2? R2 was a mess but I put so much time into the coop. I like campaign coop, but for games like this I will play it once or twice through the short campaign and never again.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I actually want this game so bad right now that I am thinking of reading the novel. dear lord help me
 

delta25

Banned
Y2Kev said:
I read a lot of it on Amazon. Looking at the previews. It looks like total shit (and reads like it, too).


they need to get Eric Nylund to do a Resistance book, the man has an amazing ability at creating well thought out cannon.
 
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