BruiserBear said:lol at the people whining about the game length.
Drewfonse said:LOL at people who have accepted the standard 5-6 hour game campaign WITHOUT complaining.
Its not a 5-6 campaign, is it so hard to you know read this page?Drewfonse said:LOL at people who have accepted the standard 5-6 hour game campaign WITHOUT complaining.
Loudninja said:Its not a 5-6 campaign, is it so hard to you know read this page?
Haha yeah I messed that upFacism said:Indeed, so it is ;p
Loudninja said:Its not a 5-6 campaign, is it so hard to you know read this page?
http://www.examiner.com/video-game-...cial-strategy-guide-detailed-for-resistance-3The Signature Series Guide from Brady Games features a full campaign walkthrough for the first-person shooter. The detailed maps will also point out important item locations in multiplayer while highlighting the strategic areas for multiplayer. You will also get several tips and analysis for the competitive online portion. The rest of the 224-page book will be filled with character bios, concept arts, enemy bestiary, weapon data, timeline of events in the Resistance series and more. You can check out the cover of the strategy guide, as well as the latest screens from the first-person shooter, in the slideshow to the left of this article.
Lmao how ironic, Loud I understand where to are coming from to an EXTENT but in a crumbling economy where money is tight why not make a longer game that rewards early adopters by being meatier/lengthened. I feel that alot of times developers place less of an emphasis on single player simply to divert most of their time to the multiplayer component but if R3 is anything like Rfom there will ne goodies to be unlocked and other things to uncover by replaying the game but at the same time that's a stopgap measure because replaying a game with new items doesn't feel nearly the same as experiencing a new location with different enemies or having a more fleshed out story. I wish that more developers would begin development with the attitude of "ok we're going to have a 12-20 hour campaign, what can we do to keep this interesting without getting stale?"lol that would be great for the industry. I know lots of work goes into a game and im by no means belittling their efforts but a game should be 8 hours long at least...on easy!Loudninja said:Haha yeah I messed that up
I see what you are saying, but making a FPS almost 20 hours without getting stale is just not possible to me. IG at-least have these crazy weapons that make the gameplay fun and interesting.You have to have coherent story throughout the adventure as well.With that said long games are always welcome.Allonym said:Lmao how ironic, Loud I understand where to are coming from to an EXTENT but in a crumbling economy where money is tight why not make a longer game that rewards early adopters by being meatier/lengthened. I feel that alot of times developers place less of an emphasis on single player simply to divert most of their time to the multiplayer component but if R3 is anything like Rfom there will ne goodies to be unlocked and other things to uncover by replaying the game but at the same time that's a stopgap measure because replaying a game with new items doesn't feel nearly the same as experiencing a new location with different enemies or having a more fleshed out story. I wish that more developers would begin development with the attitude of "ok we're going to have a 12-20 hour campaign, what can we do to keep this interesting without getting stale?"lol that would be great for the industry. I know lots of work goes into a game and im by no means belittling their efforts but a game should be 8 hours long at least...on easy!
Loudninja said:I see what you are saying, but making a FPS almost 20 hours without getting stale is just not possible to me. IG at-least have these crazy weapons that make the gameplay fun and interesting.With that said long games are always welcome.
Drewfonse said:I've read every word. I've seen more than one person post sub 7. People who had no prior experience with the game. Still really looking forward to it.
Last page ,a couple of people posted their times, but those 2 already said they play longer than 6 hours.NBtoaster said:Where has someone posted less than seven? We've had 8+ here and that not including deaths.
Not that I know of,I should clarified that am talking about linear FPS not open world FPS games.Callibretto said:is there any linear fps that last for 20 hours? most 15-20 hours game I've played are games with rpg element, open world game, or slower paced games with stealth element.
Loudninja said:Not that I know of,I should clarified that am talking about linear FPS not open world FPS games.
It's not the worst game ever. If you have time to kill it's worth it I guessbluedeviltron said:Is Resistance 2 really that bad? I've given it a couple of shots and got sidetracked/bored within an hour or two each, but I'm considering picking it up on the cheap today to hold me off.
Yeah I know!R3 replay should be high, you got trophies, things to unlock,weapons to upgrade and in intel to fine. Also the AI gets harder as the difficultly increase so that should be fun as well.Callibretto said:I'm actually agreeing with you, allonym make a comment about how he wish developer begin development with 15-20 hour length in mind, but Resistance is a straight up linear fps, and I don't know any other fps of this particular style to last that long. Resistance 1 is actually longer than average linear fps on the market, and weapon wheel and skill point give nice incentive for replay.
Thrakier said:Deaths are not inclueded in this time so it probably is about 8 hours which is totally fine.
Play it on easy, it's actually a fun game on easy.bluedeviltron said:Is Resistance 2 really that bad? I've given it a couple of shots and got sidetracked/bored within an hour or two each, but I'm considering picking it up on the cheap today to hold me off.
bluedeviltron said:Is Resistance 2 really that bad? I've given it a couple of shots and got sidetracked/bored within an hour or two each, but I'm considering picking it up on the cheap today to hold me off.
I felt like R2 was penalized for this even though it's in EVERY FPS game. Maybe not in like CoD since the weapons in that game are so interchangeable (excepting the "special teams" weapons, like snipers or Javelin launchers or something). I thought it was really unfair.lowrider007 said:No it's not, but the lack of weapon wheel does the most damage to this game imo, for example, here's a boss, oh, here's a Rocket launcher conveniently lying on the ground, that bugged the hell out of me even though it's a common trope of fps games but after RFoM it felt like a poor u-turn, I much prefer stricter control of ammo distribution rather than weapons.
Although on here your made to feel dirty for saying it I actually still enjoyed the game, lack of weapon wheel aside the weapons still felt great, good gun-play is one thing that has been consistent with Resistance imo, even in R2, although there was obvious inconsistencies in the graphics overall I still thought they was good, I loved the Cocodrie (Louisiana) level, I thought Paddle Steamer was a great addition in the level.
RoaringHawk said:hmmm... Guess I'll wait for that then. But sometimes demos mean nothing when it comes to the final game.
If the weapon wheel hadn't been in R1, R2 wouldn't have been penalized for it, but the fact of the matter is that it was an absolute downgrade.Y2Kev said:I felt like R2 was penalized for this even though it's in EVERY FPS game. Maybe not in like CoD since the weapons in that game are so interchangeable (excepting the "special teams" weapons, like snipers or Javelin launchers or something). I thought it was really unfair.
ConradCervantes said:Yeah, I played this game WAY more than what I posted. Safe to say deaths aren't included in the time. And I'm starting my second playthrough after work today. Lots of trophies I'm close to unlocking, and I'll try it with the Sharpshooter this time, with the window wide open so neighbors can see me acting a fool.
I played on Normal, and there were some parts that I really had to approach with a certain amount of strategy, so Hard and Superhuman should be lengthy playthroughs.
Sure. It was a definite downgrade, and it was a move clearly aimed at making the game more like CoD. I have no idea why it happened. But it was just always framed in this really questionable way (to me).badcrumble said:If the weapon wheel hadn't been in R1, R2 wouldn't have been penalized for it, but the fact of the matter is that it was an absolute downgrade.
Yes there are 42 pieces of intel also:patsu said:Is there any collectibles in the game ? Like the audio intel in RFOM ?
Gen X said:For those asking about skill points. (Spoiler Free)
There is currency to spend on unlocks (Very similar to Uncharted 2s list of Unlocks) to use in the SP Campaign, MP Mode, Concept Art, Cheat Modes etc etc. You get currency each time you unlock a trophy.
For those that think they're quite good at fps you might want to consider playing the game on Hard difficulty. I am 4hrs 45mins into the game and at the end of Level 15 (out of 20).
Callibretto said:is there any linear fps that last for 20 hours? most 15-20 hours game I've played are games with rpg element, open world game, or slower paced games with stealth element.
bluedeviltron said:Is Resistance 2 really that bad? I've given it a couple of shots and got sidetracked/bored within an hour or two each, but I'm considering picking it up on the cheap today to hold me off.
Loudninja said:Last page ,a couple of people posted their times, but those 2 already said they play longer than 6 hours..
Y2Kev said:I felt like R2 was penalized for this even though it's in EVERY FPS game. Maybe not in like CoD since the weapons in that game are so interchangeable (excepting the "special teams" weapons, like snipers or Javelin launchers or something). I thought it was really unfair.
Yeah, I think people criticizing that particular move in the *absolute* sense are being pretty unfair. But, honestly, the loudest voices of criticism against R2 (google maps textures aside) were just about *always* from the R1 fans who loved that the first felt like a late-90s HL1-esque FPS and that R2 represented a total rejection of everything that they'd loved about the original. R3, on the other hand, is pretty obviously a HUGE mea culpa for R2, whether anyone from Insomniac will admit it or not; personally, I have no need for them to do so, because the game itself is enough.Y2Kev said:Sure. It was a definite downgrade, and it was a move clearly aimed at making the game more like CoD. I have no idea why it happened. But it was just always framed in this really questionable way (to me).
ShinUltramanJ said:*sigh* I was really pretty excited for Resistance 3, but with the deluge of big releases hitting, I've kinda lost interest.
Unless the reviews are really good, I'm going to hold off on this.
badcrumble said:Yeah, I think people criticizing that particular move in the *absolute* sense are being pretty unfair. But, honestly, the loudest voices of criticism against R2 (google maps textures aside) were just about *always* from the R1 fans who loved that the first felt like a late-90s HL1-esque FPS and that R2 represented a total rejection of everything that they'd loved about the original. R3, on the other hand, is pretty obviously a HUGE mea culpa for R2, whether anyone from Insomniac will admit it or not; personally, I have no need for them to do so, because the game itself is enough.
It's one of my favorite FPS on current gen consoles. I also loved the co-op MP, grinding in it was actually funbluedeviltron said:Is Resistance 2 really that bad? I've given it a couple of shots and got sidetracked/bored within an hour or two each, but I'm considering picking it up on the cheap today to hold me off.
Because the co-op in R2 was a really cool and unique addition, and because the campaign was easier and prettier and ditched the kinda-clunky vehicle segments from the first game, and because reviewers tend to rush through a game and rate it for its 'wow' moments and downrate it if they feel like they get stuck somewhere.Ashes1396 said:So why did it get a higher metacrtic rating?
Ashes1396 said:So why did it get a higher metacrtic rating?
bluedeviltron said:Is Resistance 2 really that bad? I've given it a couple of shots and got sidetracked/bored within an hour or two each, but I'm considering picking it up on the cheap today to hold me off.
jstevenson said:The Klimt said, the sub-7 hour thing is not something a first-time player will have happen. The game doesn't track deaths on completion time.
When we ran consumers who had never played before through on normal, it took similar times to R2, maybe a bit shorter on average. It's definitely got enough meat on its bones.
patsu said:Aye, just patch the game to also include death replays. The complains would become irrelevant. It's the same exact game and playthroughs but counted differently. ^_^