Nostalgia~4ever
Banned
RE4 is the best paced game ever
:brofistNostalgia~4ever said:RE4 is the best paced game ever
Vasilisk said:I'll repeat myself from a few pages ago.. Move users, we're waiting your impressions!
Nah, it's just because I played too many of them this gen ;(patsu said:Just wait and see if you are unsure... -_-
You don't have to follow the crowd.
FPS have variations too. If you don't like old school shooters, then this one may not be for you though.
>jab meleespats said:Repeating myself from a few pages back:
I beat it on superhuman using a Move and Nav controller. It's a really good implementation, but I really missed the twist reloading from Killzone 3. And the jab melee seems to kinda work whenever it wants to.
Also the iron sight feels very weird with the Move. They've buffered the movement so that it's really, really slow. Ideal for sniping because making super small movements is easy but mid-range firing feels almost impossible. Better off firing from the hip in that case.
Few niggles aside, it's really well supported. Playing with it didn't feel like I had to make compromises. Aiming is quick and effortless, button layout works well and theFelt much better than a pad in many ways. I'd say if you liked the Move in Killzone 3, you'll like it here too.wand glows orange, I love orange!
Nostalgia~4ever said:RE4 is the best paced game ever
Shtof said:>jab melee
Not again, took them months to patch a button melee into Kz3. It's okay for SP, but in MP it's a serious disadvantage.
Meisadragon said:
I'm trying to start doing real write ups after I finish games so I'll be sure to comment on the pacing.jstevenson said:Yar. Definitely a shining example.
I will be interested in ya'll's thoughts on our pacing. It was a gigantic point of emphasis for us, we literally have the pacing charted out for the whole game from encounter to encounter, and we kept working on it over this past year to ensure it's the right blend.
Y2Kev said:Oh I forgot the stupidest part of The Gathering Storm:Hale shoots and kills the president
Nostalgia~4ever said:RE4 is the best paced game ever
becauseAshes1396 said:i don't mind book spoilers... but... why does that happen exactly??
Pandanaut said:Just finished the campaign myself. What a ride.
patsu said:Gah... The beta ends tonight; the real game comes out on Tuesday. Tomorrow will feel empty.
Well you will have the demo at least.Melchiah said:Really? The game's released on friday here. =(
Loudninja said:Well you will have the demo at least.
jstevenson said:Yar. Definitely a shining example.
I will be interested in ya'll's thoughts on our pacing. It was a gigantic point of emphasis for us, we literally have the pacing charted out for the whole game from encounter to encounter, and we kept working on it over this past year to ensure it's the right blend.
No this is a new one, not the boat demo, with 3D and Move support.Melchiah said:Downloaded it from the Singaporean PSN Store a while back.
Loudninja said:No this is a new one, not the boat demo, with 3D and Move support.
HYPEEEEE.la1n said:Pacing was very much a strong point. You had enough down time to prepare for the next big set piece but not so much that you grew tired of the game. I did not enjoy the move implementation but it doesn't matter, I'm used to using a controller with my FPS games anyway. Great story, great graphics, wonderful pacing and voice acting - you guys nailed it. Thanks for taking fan criticism to heart while also crafting something unique based on your own personal goals. Favorite game this gen so far in the FPS genre. Bravo Insomniac.
Yeah, that and God of War II and Uncharted 2 did a phenomenal job of pacing.Nostalgia~4ever said:RE4 is the best paced game ever
First few sections of Resistance 3 boast absolutely excellent encounter design
Cudder said:Don't know if it was posted, but since you guys are talking about pacing/encounters, here's a tweet from Garnett Lee:
How about twist to reload (which works brilliantly btw) and use the reload button for melee.jstevenson said:we tried to get it off of a gesture, but there are just not enough buttons for it, unfortunately.
It's Haven.Cudder said:Don't know if it was posted, but since you guys are talking about pacing/encounters, here's a tweet from Garnett Lee:
also, is the single player demo that's coming to the store the boat ride sequence that came with Battle LA?
.la1n said:Pacing was very much a strong point. You had enough down time to prepare for the next big set piece but not so much that you grew tired of the game. I did not enjoy the move implementation but it doesn't matter, I'm used to using a controller with my FPS games anyway. Great story, great graphics, wonderful pacing and voice acting - you guys nailed it. Thanks for taking fan criticism to heart while also crafting something unique based on your own personal goals. Favorite game this gen so far in the FPS genre. Bravo Insomniac.
Nostalgia~4ever said:RE4 is the best paced game ever
revolverjgw said:Is it even possible to make a game like that anymore? It would probably be prohibitively expensive. It took me like 20 hours and there wasn't a moment of downtime and you were doing or seeing something new every 2 minutes. I don't think we'll ever see another game like that.
So it's different then? I really haven't been keeping up with R3 news at all, but seeing this thread and playing the beta got me a little hyped. Still, I'm about to spend so much money this quarter on games I'm forcing myself to withhold getting R3 for a while. Sorry jstevensonY2Kev said:It's Haven.
Also, if Garnett likes it after he hated R2, it is good news.
It's different.Cudder said:So it's different then? I really haven't been keeping up with R3 news at all, but seeing this thread and playing the beta got me a little hyped. Still, I'm about to spend so much money this quarter on games I'm forcing myself to withhold getting R3 for a while. Sorry jstevenson
Cudder said:So it's different then? I really haven't been keeping up with R3 news at all, but seeing this thread and playing the beta got me a little hyped. Still, I'm about to spend so much money this quarter on games I'm forcing myself to withhold getting R3 for a while. Sorry jstevenson
badcrumble said:Ah, heck, I was thinking of holding out for the first price drop, but screw it; just ordered this on Amazon. I love Insomniac too much, and this game looks like it's getting everything right.
spats said:Repeating myself from a few pages back:
I beat it on superhuman using a Move and Nav controller. It's a really good implementation, but I really missed the twist reloading from Killzone 3. And the jab melee seems to kinda work whenever it wants to.
Also the iron sight feels very weird with the Move. They've buffered the movement so that it's really, really slow. Ideal for sniping because making super small movements is easy but mid-range firing feels almost impossible. Better off firing from the hip in that case.
Few niggles aside, it's really well supported. Playing with it didn't feel like I had to make compromises. Aiming is quick and effortless, button layout works well and theFelt much better than a pad in many ways. I'd say if you liked the Move in Killzone 3, you'll like it here too.wand glows orange, I love orange!
Damn you for making the wait harder.la1n said:Pacing was very much a strong point. You had enough down time to prepare for the next big set piece but not so much that you grew tired of the game. I did not enjoy the move implementation but it doesn't matter, I'm used to using a controller with my FPS games anyway. Great story, great graphics, wonderful pacing and voice acting - you guys nailed it. Thanks for taking fan criticism to heart while also crafting something unique based on your own personal goals. Favorite game this gen so far in the FPS genre. Bravo Insomniac.
Thrakier said:So you weren't bothered by the perspective at all? It looks so stupid in those videos. :/
.la1n said:Pacing was very much a strong point. You had enough down time to prepare for the next big set piece but not so much that you grew tired of the game. I did not enjoy the move implementation but it doesn't matter, I'm used to using a controller with my FPS games anyway. Great story, great graphics, wonderful pacing and voice acting - you guys nailed it. Thanks for taking fan criticism to heart while also crafting something unique based on your own personal goals. Favorite game this gen so far in the FPS genre. Bravo Insomniac.
spats said:I can agree with that.
Cudder said:Don't know if it was posted, but since you guys are talking about pacing/encounters, here's a tweet from Garnett Lee:
Thrakier said:So you weren't bothered by the perspective at all? It looks so stupid in those videos. :/
spats said:Do you mean the field of view or the angle of the gun? Nothing really jumped out at me as looking wrong.
patsu said:Wow, hmph, looks like Sony will get Insomniac to consider Resistane 4 ? 8^P
Thrakier said:The angle of the gun. Half of the gun model is missing. They just pushed it to the edge but kept the original FOV. So that basically means...yeah, it makes no sense. In relation to capellis virtual physical body it makes no sense that he's holding the gun like that while his eyes are still in the middle. It really bothers me.
Raonak said:Dout it, usually once people go mulitplatform, they don't go back.
Thrakier said:The angle of the gun. Half of the gun model is missing. They just pushed it to the edge but kept the original FOV. So that basically means...yeah, it makes no sense. In relation to capellis virtual physical body it makes no sense that he's holding the gun like that while his eyes are still in the middle. It really bothers me.
Ashes1396 said:If my memory serves me right, they talk about it in the full moon podcast (or perhaps the commentary in the video playthrough they did?). J.S or somebody else can fill in the details, but they had a specific insomniac in charge, and he did the fov part from the ground up.
Experimented etc to get all of that perfect. I really like it in the demo. I honestly do.
But obviously, I haven't tested the move controls yet.
Good point. Melee as a gesture is the worst case. Melee should be on the move button.Bradach said:How about twist to reload (which works brilliantly btw) and use the reload button for melee.
Thats good so how you like, no story spoliers or anything like that please.Guys don't be afraid to post impressions just don't spoil anything or I will destroy youUNCyrus said:Finished the campaign. It's one of those games that right when you finish it, you want to start it all over again.