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Resistance 3 |OT| You ARE the Resistance

dralla

Member
BeeDog said:
Don't think so, it's the area where you
first traverse a structure similar to the R1 buildings, then drop outside and see destroyed tanks and VTOL's lying about, and the Stalker being up on a cliff a bit further down with its shield up.
the mutator will make that part real easy. use auger shields to move up into range, plague cloud the group of chimera
 

Gustav

Banned
Just played through it. Was pleasantly surprised. By quite a margin the best campaign Insomniac has ever done and so far the best PS3 exclusive shooter! Kudos to Insomniac!
 

Carbonox

Member
Seriously, WTF at the
Deus Ex Machina
. Resistance 2's ending
had me expecting some massive turn for the worst in terms of the Chimera's goal, not to mention the whole galactic thing with the planets alluding to something bigger
and Insomniac pulls that lazy shit? Weak. Daedalus also implied that
the pure Chimera could make a return to replace humans and Chimera, which would have been a brilliant plot point in the future
. Fuck all there either.

Much of the story progression makes sense coming off of Resistance 2's events but that part and the ending are a massive let-down for me. What could anyone possibly achieve with Resistance 4 without
retreading anything that's been done already?

I dunno about anyone else but I did expect more.
 

Man

Member
revolverjgw said:
There are many.
]The night scene in the woods was great. Especially one neat moment where I was hiding from snipers in a cabin, when suddenly the interior was flooded with bright light like I was about to be beamed up. It looked awesome and it spooked me. I hauled ass out of there

That looked absolutely crazy.
Standing outside and seeing every damn tree casting dynamic shadows... I have seen my fair share of lighting and shadowing these last ten years but that was pretty sick.
 

theBishop

Banned
Man said:
That looked absolutely crazy.
Standing outside and seeing every damn tree casting dynamic shadows... I have seen my fair share of lighting and shadowing these last ten years but that was pretty sick.

The atmosphere was awesome in that section, but the action was a little too scripted for my taste. Generally speaking, the firefights in R3 seem less dynamic than R1 or R2. For all the narrative flubs, and stupid gotcha moments in R2, it did have some tense firefights.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Arrrrghh! I beat it and really loved the campaign. A tight campaign with great scripting and encounter design, great level design, fantastic atmosphere, art, and music, and a great variety of weapons.

But goddamnit they
didn't answer any of the questions I had from R2.

The story itself could be improved with some better transition. I could think of better ways that wouldn't really take more time or exposition to have Capelli
decide to go to New York in the first place. That felt a little rushed to me...he was just like BOOM gotta go, dont miss me too much.

But the actual moment to moment gameplay was extremely satisfying.


theBishop said:
The atmosphere was awesome in that section, but the action was a little too scripted for my taste. Generally speaking, the firefights in R3 seem less dynamic than R1 or R2. For all the narrative flubs, and stupid gotcha moments in R2, it did have some tense firefights.

I don't know how anyone could say that about R2. Everything in R2 is overly manufactured...from the smallest encounter to the big setpieces in Chicago. Everything always happens the same way. There's nothing at all with the ability to switch up a battle like the Longlegs and the brawler...him smashing through the walls in
St. Louis
was a real surprise.

Then add in the two weapon limit in R2...ugh.
 

LifEndz

Member
Just beat it. Ending was really
anticlimatic imo. I really hope this isn't the last Resistance game by Insomniac because I wanted some closure dammit! I was hoping for a good 10 to 20 minute ending showing humans retaking the planet. The abrupt ending trend of this gen has got to end!

The AI was pretty effing bad. I played through on hard difficulty and, aside from the chaotic battles in
NY
, I hardly died. Maybe I'm mistaken, but I beat R2 about 4x and I don't remember the AI in that game being nearly as bad. I was literally laughing out loud towards the end of the game when
the guy that was accompanying me through the terra former would actually stand still and stare at me while chimera are shooting us. Was very funny to fall to my death while he simply stared at my body with those dead eyes
. And did anyone else get stuck in levels a lot towards the end just because you didn't know where u were suppose to go or that you needed to kill every Chimera before the AI would do something?

Despite the subpar AI, the single player is the game's strong point as the multiplayer is currently a mess. Like someone else said, the multiplayer in R1 was virtually lag free. What happened? I played about four matches after downloading the latest patch and the lag was just as persistent as it was before.

I'll probably keep it for awhile just to see if they can fix the MP. If money weren't tight I'd keep it just for the single player, but with Rage and BF3 on the horizon I might have to resell while the value is high. If anyone wants to get a game going then feel free to add me (PSN: Lifendz)

Oh yeah, what did us trophy whores do to piss Insomniac off?
 

dalin80

Banned
Just finished my first playthrough and enjoyed it, took about 7-8 hours on normal with probably about 6 deaths. Much much better then R2 and had some of the feeling from RFoM back.

Nice to hear that
Cartwright and the British resistance are still in the fight
but would have liked a bit more coverage of the back story and events after the ending, the game itself was nicely fleshed out with details but then state of the world afterwards should have been much more prominent at the end.

There were quite a lot of little things I enjoyed that I wont go into yet as I dont want a spoiler mine field post and a few things that didnt work.

Very annoying to keep being pestered by a 'update to 1.02' message even when signed out, if the patch wouldn't have taken 12 hours to download I would have downloaded it. piss off and stop interrupting my gameplay.
 

the_id

Member
In New York now. Had to put the controller down a few times. Not because of frustration, more because I needed to take a breath.

I am loving the campaign and it brings back the nostalgia of the last game.
 

theBishop

Banned
Y2Kev said:
I don't know how anyone could say that about R2. Everything in R2 is overly manufactured...from the smallest encounter to the big setpieces in Chicago. Everything always happens the same way. There's nothing at all with the ability to switch up a battle like the Longlegs and the brawler...him smashing through the walls in
St. Louis
was a real surprise.

I don't have raw numbers or anything, but my impression is that there's fewer large, open shootouts. Especially ones where the whole cavalry shows up. I'm pretty far in the game, and there weren't many encounters with steelheads. Each chapter seems really tightly designed around the story, which is a smart move, but it limits the variety of enemies.

In both R1 and R2 there are many times where you're hunkered down with a large number of npcs helping you against a hail of Chimeran bullets. There aren't many moments like that in R3.
 

sflufan

Banned
I'm about halfway through the single-player campaign and am enjoying it quite a bit.

Just like I enjoyed it back in 2004 when I played it and it was called Half-Life 2. I'm being dead serious -- entire sequences of this game have been directly lifted from HL2!
 

LifEndz

Member
Effect said:
Will we be able to log into the MyResistance.net site without having to use facebook?

I tried to do this earlier and it seems like you have to have a facebook account for that. Sux for those of us that refuse to sign up for FB. :(
 

Y2Kev

TLG Fan Caretaker Est. 2009
theBishop said:
I don't have raw numbers or anything, but my impression is that there's fewer large, open shootouts. Especially ones where the whole cavalry shows up. I'm pretty far in the game, and there weren't many encounters with steelheads. Each chapter seems really tightly designed around the story, which is a smart move, but it limits the variety of enemies.

In both R1 and R2 there are many times where you're hunkered down with a large number of npcs helping you against a hail of Chimeran bullets. There aren't many moments like that in R3.
But the levels themselves in R2 are so much more linear. If you map out the encounters in R2, you just don't have a lot of options. You don't get to pick how you will approach the encounter...which is something I like about this game.

The AI never actually helps in R2 though and the enemies only target you, so I thought that just made it feel very artificial.
 

BeeDog

Member
sflufan said:
I'm about halfway through the single-player campaign and am enjoying it quite a bit.

Just like I enjoyed it back in 2004 when I played it and it was called Half-Life 2. I'm being dead serious -- entire sequences of this game have been directly lifted from HL2!

Name these "entire sequences" please.
 

sflufan

Banned
BeeDog said:
Name these "entire sequences" please.

Grim-infested village in PA = Ravenholm, Prison = Nova Prospekt

Those are the only ones that I've encountered so far. They're not identical, but they're far too close to be a coincidence. I know that Ted Price said that he absolutely loves Half-Life 2 so it could be a homage, but still...
 

BeeDog

Member
sflufan said:
Grim-infested village in PA = Ravenholm, Prison = Nova Prospekt

Those are the only ones that I've encountered so far. They're not identical, but they're far too close to be a coincidence. I know that Ted Price said that he absolutely loves Half-Life 2 so it could be a homage, but still...

Granted, your first example does have similarities (though I don't agree that they are similar gameplay-wise), I definitely don't agree with your second example at all. Just because both games share a
prison
setting does not mean R3 lifted an "entire sequence" from HL2. They differ completely.
 
The fact that you encounter a shotgun-toting priest is an obvious homage, and there's some similarity in atmosphere, but the actual scenarios and gameplay are quite different. I never felt like I was replaying a HL2 chapter.
 

Ashes

Banned
sflufan said:
Grim-infested village in PA = Ravenholm, Prison = Nova Prospekt

Those are the only ones that I've encountered so far. They're not identical, but they're far too close to be a coincidence. I know that Ted Price said that he absolutely loves Half-Life 2 so it could be a homage, but still...


I thought the first example reminded me of Resident Evil 4.
no idea why...
 
I too felt like much of the game post
St. Louis
was very reminiscent of Half-Life 2. Most notably:
The mining town was very similar to Ravenholm, even moving from building to building and climbing on the roofs felt very similar. Parts of the Satan boss fight segment felt very similar to the Queen Antlion sequence in HL2: Episode 2. And the push in New York towards the tower and the tower itself felt pretty similar to the end of Half-Life 2, especially the Tower/Citadel.

Half-Life 2 is one of my favorite games, so I still very much enjoyed Resistance 3, but I definitely do feel like the first half of the game was the most enjoyable with the quality dropping off towards the end a little bit.

I also felt like there wasn't as much enemy diversity in R3 in comparison to the past games. Most of the game you spend fighting either Hybrids or Grims, with the occasional Ravager/Steelhead, Longlegs sprinkled in. I can't complain though, cause the enemy diversity was still pretty good. I just wished for a touch more variation among the foot troops.
 

Dibbz

Member
Just finished it. What a game. Best Resistance by far and possibly on of the best single player campaigns this year. Had no idea Insomniac had it in them to produce a Resistance of this quality.
 

Y2Kev

TLG Fan Caretaker Est. 2009
theAntagonist said:
Half-Life 2 is one of my favorite games, so I still very much enjoyed Resistance 3, but I definitely do feel like the first half of the game was the most enjoyable with the quality dropping off towards the end a little bit.

Completely disagree.
New York
has the strongest encounter design.
 

dalin80

Banned
BeeDog said:
Granted, your first example does have similarities (though I don't agree that they are similar gameplay-wise), I definitely don't agree with your second example at all. Just because both games share a
prison
setting does not mean R3 lifted an "entire sequence" from HL2. They differ completely.


RFoM felt like it had some of HL1's atmosphere and gunplay but aside from that I didnt notice anything that felt close to directly copied, bare in mind that HL2 was released 7 years ago and is pretty old hat now.
 

zlatko

Banned
Escort missions...really Insomniac? Really?

Also, had the most 1998 way of getting a game over ever in this game where I fell through the floor of the game level and fell into nothingness.

:/
 

patsu

Member
Pikma said:
Is it me or leapers are a lot less deathly now? I haven't got killed by them a single time yet.

Yap ! They can't seem to break into my shield now... which is great I guess. ^_^
 

Oppo

Member
I agree that the encounters are better-designed in R3. To theBishop's point, I think that the particulars of the enemy setups have much to do with the nature of the narrative, I.e. Capellini is alone much of the time, and there really is no organized military resistance to help you out now, ergo no supporting fire situations. And yes as Y2Kev mentioned, the transparency of the friendly NPCs ineffectiveness in R2 was off-putting. I appreciate greatly the fact that in certain situations in R3, I just ran for my life, no minimap, really trying to take in everything while in half a panic over direction, but somehow seeing my way through... it's just really apparent, the extra time they spent on this. Not perfect, but it gets the game part right, and that's the core.
 

chubigans

y'all should be ashamed
zlatko said:
Also, had the most 1998 way of getting a game over ever in this game where I fell through the floor of the game level and fell into nothingness.

:/
I can think of five major games that that's happened to me this year alone, the most recent being Dead Island. Guess you haven't been gaming since 1998. :p
 

dalin80

Banned
zlatko said:
Escort missions...really Insomniac? Really?

Also, had the most 1998 way of getting a game over ever in this game where I fell through the floor of the game level and fell into nothingness.

:/


If memory serves there are only two fairly short escort missions and one is almost impossible to fail and the other is pretty easy as well.

Guess you havent been gaming in a while if its your first through the floor bug since 98, had it last week in ME2.
 

gibration

Member
This mp is purely based on 0% skill and 100% luck. I'd like to say I am a skilled player but seeing as how I can't steady my crosshairs on my opponent for more than 1 fucking second without being interrupted by some stupid lag spike, I can't. Hurry the fuck up and fix this shit Insomniac!
 

Y2Kev

TLG Fan Caretaker Est. 2009
What are the two? I can think of
one on the mines with Father Jonathan where you literally cannot fail unless you don't have fingers, and the second is with Charlie where he STOPS AND WAITS until the coast is clear to move forward.
 
I never died once on my normal play through but I thought the game was challenging at times. I can count several moments where I was a second away from death only to be saved by a random auger shield or health pack. That extra year really allowed Insomniac to have a nice steady balance throughout the game. Something which certainly couldn't be said about R2's ridiculous difficulty spikes.
 

darkwing

Member
I like it when I was running away for my life instead of duking it out, this is really a scifi_horror game, no mini map add to the horror especially in that chapter
 

Raonak

Banned
Damn ending. Dissapointing AGAIN! Nothing explained. nothing really done, big woop, you destroied another chimerian tower. A fucking intergallatic portal had been opened for 4 years. What did it do!?

IG really don't care about the overarching storyline at all.
The angel thing was meant to be how they would win the war, it was how all the chimera in britian died. but that was completely dropped in R2. and the importance of the wormhole was dropped in R3. And now the chimerian virus is like a zombie virus, you start turning after getting a bite; no coma or conversion process needed. It's like every resistance game has it's own set of rules.

So much potential. but so greatly wasted. It's the same problem with killzone. The universe has a great backstory. but the games have bad storylines.


Hopefully we'll see a game set in between R2 and R3 explaining the wormhole and hopefully we'll have some pure chimera.

great game nonetheless. but as someone who values

I think R3 was a make or break game for the franchise. In the gamecom thread, you would see a lot of posts like "Oh, great more resistance, a franchise no-one cares about." and multiple suggestions to kill the franchise.

I think R3 proved it's a franchise worth having. Im now officially excited for burning skies
fire axe == sledgehammer !?
 

CozMick

Banned
Resistance 3 is a phenomenal game but whoever @ Insomniac Games decided to make players spend shit tons of hours playing a damn flash game to unlock multiplayer skins needs to be strung up by his 2 veg.

Horrible idea :\
 

darkwing

Member
CozMick said:
Resistance 3 is a phenomenal game but whoever @ Insomniac Games decided to make players spend shit tons of hours playing a damn flash game to unlock multiplayer skins needs to be strung up by his 2 veg.

Horrible idea :\
I'm even trying to run it in my phone lol
 

KingK

Member
I'm on chapter 18 (pretty sure I'm almost done with the game). SO many awesome moments in this game.
The Widowmaker stampede, followed by Malikov actually getting killed was amazing. I did not see Malikov dying at all. That really shocked me. Also, the whole Pennsylvania level where you're being hunted through the forest/tunnels at night was one of my favorite FPS levels ever. So good.
 

zlatko

Banned
dalin80 said:
If memory serves there are only two fairly short escort missions and one is almost impossible to fail and the other is pretty easy as well.

Guess you havent been gaming in a while if its your first through the floor bug since 98, had it last week in ME2.

Herpa derpa said derka to lerka.

It's my first one since well shit I can't remember the last time I fell through the floor in a game. Didn't happen to me in ME2, and above you someone mentions Dead Island which I haven't gotten enough time with yet on PC, so we'll see.

And yeah I got the escort mission before the widowmaker done on my 2nd try, but I thought developers would have gotten the hint by now that escort missions are ass. :/
 

Gustav

Banned
theBishop said:
If "shooter" is limited to first person, doesn't that just mean it's better than Haze, Killzone 2/3, and Resistance 1/2?

And it's the best of the bunch. And I think Killzone 2 set the bar pretty high. Not Halo high, but pretty high nonetheless.
 
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