Ok thanks, I hope it gets fix for everyone that are having issues.jstevenson said:there are a few bugs that are caused by various things we didn't see in testing here / live environment / more players etc.
Kerub said:Anyone want to play a little bit coop?
Waiting on a bro to get his copy but it might be until monday.
Good to know. Thx for the update.jstevenson said:We've found several more of the hitching issues, they'll be coming in another patch. We've got two more planned, 1.04 has the Move fix among some other things, a bunch more lag / frame / hitch fixes in 1.05 tho.
No damage while you are inside the bubble shield, people cannot shoot at you from inside as well.DigiMish said:So whats the deal with the shields (both the perk and the killstreak)? Does it completely negate damage, or a specific portion of it? Insomniac did a terrible job explaining this.
Loudninja said:Is is their any reason why the patch didn't work the same for everyone?
test_account said:Regarding the, out of curiousity, what did you feel was missing? Personally i felt that it was a good enough continuity there. FirstSatan fightyou get "shot down" by dropships, so you land in the outskirt of this random town. You walk towards this town. In this town there is a train, which you need to get further to New York, but the train doesnt work. The only guy who can fix the train is missing. The town's big problem is the creature called Satan. You go out trying to find the guy who can fix the train, then you go and fight Satan. After you beat him, you take the guy back ot the town, he fixes the train. So you saved (well, partly at least) the town, you brought this guy back to safety and your on your way towards New York again. I thought it was a good closure, especially when he asks the guy to do a prayer for them while the train starts to move (maybe a bit cliché, but it worked in my opinion).
Melchiah said:I strongly disagree. Combined with the sombre music, and theit felt truly epic and ominous for me.frozen and barren landscape
BTW, I wonder why no-one has spoken positively about the. I found it extremely entertaining, a LOT better than any of thefight with Satan.bossfights in R2
Thunderbear said:My biggest gripe with that section wasn't how it played out. The end of the level was a lot of fun to play. I completely understood what happened, but afterIt's a very minor gripe but I felt this happened a couple of times in the game.you killed Satan I expected there to be some conversation between the protagonist and the community of "people of God". Instead, we just end up at the train, boarding it and saying goodbye. There was no pause after you killed Satan, literally the second after you killed him you ended up at the train. I wanted a little segment, like the people saying "thank you for riding us of that horrible demon, God was right to send you to us and God will protect you in your journey to come" (I don't believe in God or anything, my point is that I felt it needed some closure like that, the jump to the train just felt too abrupt).
This is why I try not to get upset when games don't properly work right away. I have no idea if this is even English. Everything in game-making sounds so complex to a person like me who knows nothing about it.patsu said:*If* it's a threading bug, the problem will depend on the order and timing of events (e.g., speed of your network, order of overlapping activities)
Grinchy said:This is why I try not to get upset when games don't properly work right away. I have no idea if this is even English. Everything in game-making sounds so complex to a person like me who knows nothing about it.
Is there a timeline you can give us?jstevenson said:We've found several more of the hitching issues, they'll be coming in another patch. We've got two more planned, 1.04 has the Move fix among some other things, a bunch more lag / frame / hitch fixes in 1.05 tho.
I understand, fair enoughThunderbear said:My biggest gripe with that section wasn't how it played out. The end of the level was a lot of fun to play. I completely understood what happened, but afterIt's a very minor gripe but I felt this happened a couple of times in the game.you killed Satan I expected there to be some conversation between the protagonist and the community of "people of God". Instead, we just end up at the train, boarding it and saying goodbye. There was no pause after you killed Satan, literally the second after you killed him you ended up at the train. I wanted a little segment, like the people saying "thank you for riding us of that horrible demon, God was right to send you to us and God will protect you in your journey to come" (I don't believe in God or anything, my point is that I felt it needed some closure like that, the jump to the train just felt too abrupt).
kingschiebi said:In the IGN Spoilercast it was mentioned thatthey considered having all the people you've helped to show up and fight together at the tower (pretty much saying "hey, you helped us, now it's time for us to return the favor). Sadly, they weren't able to implement it in a satisfying way. I would have loved to see R3 end like that and it would also haven given a bit more closure to the events/people encountered on the way. On the other hand, I did like how it looks that yet another protagonist is going to die, but still manages to go back to his wife and kid
Melchiah said:I strongly disagree. Combined with the sombre music, and theit felt truly epic and ominous for me.frozen and barren landscape
BTW, I wonder why no-one has spoken positively about the. I found it extremely entertaining, a LOT better than any of thefight with Satan.bossfights in R2
Melchiah said:Is my memory just playing tricks on me, or was there added radio transmissions in the beginning of the boat level? I don't remember hearing them before, eventhough I've played the section through three times, if you include the demo as well. =)
Rated-Rsuperstar said:The transmissions have been there.
NBtoaster said:[ending spoil]That fight was great, makes it weirder how there was nothing like that at the end of the game. I know it was a throwback to Resistace 1's ending fight, but it just felt easy and didn't really feel too different to the last Brawler battle. Would have loved a proper ending boss.
IG said a fix is coming for that.dogmanstaruk said:A frustrating afternoon of playing on line.
The people using Move are annoying. I am wondering if auto aim is on using that control method. Too often the player with the move icon mowed down the opposite team. Perhaps I have just been unlucky today, but from today's impression it isn't particularly helping balance the game.
Matchmaking seems a bit broken. As a level 14 why do I end up in games populated with players at level 50? It can't be due to the on line population being that small can it?
Thats probably why some people get lag one day and none the next.patsu said:*If* it's a threading bug, the problem will depend on the order and timing of events (e.g., speed of your network, order of overlapping activities)
Does any games (or at least FPS games) have matchmaking like this? I dont think that i've ever seen it.dogmanstaruk said:Matchmaking seems a bit broken. As a level 14 why do I end up in games populated with players at level 50? It can't be due to the on line population being that small can it?
I guess the move icon next to their name.patsu said:How do you tell if someone's using Move ?
patsu said:How do you tell if someone's using Move ?
Loudninja said:Thats probably why some people get lag one day and none the next.
It does not have a name.Radec said:I'm sorry but what's the 9th Killstreak weapon ? I got it on 2 rounds and it is so good and imba.
Radec said:I'm sorry but what's the 9th Killstreak weapon ? I got it on 2 rounds and it is so good and imba.
I haven't bought the game yet, but KZ3 is kinda like this too. There are times when my K/D is 4.0 and I never give a shit about K/D. Move is just better for shooters than a regular controller. Simple as that.dogmanstaruk said:The people using Move are annoying. I am wondering if auto aim is on using that control method. Too often the player with the move icon mowed down the opposite team. Perhaps I have just been unlucky today, but from today's impression it isn't particularly helping balance the game.
dogmanstaruk said:A frustrating afternoon of playing on line.
The people using Move are annoying. I am wondering if auto aim is on using that control method. Too often the player with the move icon mowed down the opposite team. Perhaps I have just been unlucky today, but from today's impression it isn't particularly helping balance the game.
Matchmaking seems a bit broken. As a level 14 why do I end up in games populated with players at level 50? It can't be due to the on line population being that small can it?
Grinchy said:If I am using my sharpshooter (that's a big if) then I use gesture. It is like using a bayonet, which feels right and doesn't screw up my aim.
When I use Move+Nav I'm totally a circle presser. I cannot stand the gesture melee. It was really bad in MAG, better in KZ3, but I still much prefer a button. I don't know what it is about the calibration, but it seems like it never "sticks." Even when it works for a while, I can't go more than like 3 or 4 rounds before fighting the cursor as it drifts off to the right. And that's with the magnet on or off.
Probably next week according to the twitter.TTP said:Ok, next time that happens, try doing a few gesture melees in succession and see if that fixes it without resorting to calibration.
Any news about 1.04?
So you just got the game ?Rolf NB said:Oh bloody hell, a 676MB patch! I've already waited so long! I just want to play. Counsel me GAF. Soothe my nerves.
Yes! Ordered on launch day from zavvi. In the mailbox today. Go figure!Loudninja said:So you just got the game ?
Ah, damn thats terrible lol.Rolf NB said:Yes! Ordered on launch day from zavvi. In the mailbox today. Go figure!
Rolf NB said:Oh bloody hell, a 676MB patch! I've already waited so long! I just want to play. Counsel me GAF. Soothe my nerves.