Resistance 3 | Review Thread [Update 2: Reviews Coming In]

I played the MP beta. My thoughts (which I guess are valid because the final game is unlikely to play much differently):

- better than R2: not a fail, not a win.
- worse than R:Fom: fail
- bullseye doesn't sound like one: fail
- everyone starts with a carbine, including Chimera: fail
- on-screen graphic tells me when I'm crouched...I'm not retarded - I can see the diff!! fail
- the two maps I played were pretty cool: win
- 8 vs 8: fail
- aim assist, and I couldn't figure out how to turn it off: fail
- perks: fail
- graphics were pretty good: win
- shooting from the hip is possible, but the iron sight appears to be the best method for take downs: fail
- game plays slower than R:FoM: fail
- I actually didn't enter a state of rage while playing: win
- no Assault or Meltdown: humongous, massive fail
- no fall deaths: win
- Chimera can't rage like in R:FoM: fail
- no weapon spawns: fail

Overall, I could get used to R3's MP. I can't say I'd have a blast playing or that it will keep me up all night wanting more, but it's not bad. For me, it's just an average MP shooter. I'd end up forgetting about it as soon as U3 hits.

At least I wouldn't feel like snapping the disc in two and mailing the pieces back to IG.

I'm still not buying the game until it's in the bargain bin.
 
Vire said:
I'm talking about critics dumbass.
I understand that, but the issue is more that you yourself labeled R3 as a "B grade shooter" before even playing it. You were stating your opinion.

Wait until we play it before criticizing it.
 
Vire said:
Unsubstantiated? He listed his complaints in each category:

Graphics:
Bland environments that don’t capture the atmosphere of the first game or the scale of Resistance 2’s larger battles

Sound:
Guns don’t feel like they have much weight, and the soundtrack is forgettable

Playability:
Controlling Joe is never much of an issue, but getting enemy AI to acknowledge your existence can be troublesome

Wait till we play it before criticizing him.

It pisses me off that most publications still review games in these terms! Graphics? audio? WTF?
 
The_Darkest_Red said:
I understand that, but the issue is more that you yourself labeled R3 as a "B grade shooter" before even playing it. You were stating your opinion.

Wait until we play it before criticizing it.
That's not what I said at all. Critics have scored Resistance games in the B range. This not a personal opinion.
 
Vire said:
That's not what I said at all. Critics have scored Resistance games in the B range. This not a personal opinion.
Well, I guess you can't respond now but this is a direct quote from you:

Resistance is a B tier shooter and always will be one. 3 is no different.
No mention of critics in there.

I feel bad that I provoked him enough to get him banned, though. It wasn't intentional. :/
 
The_Darkest_Red said:
I feel bad that I provoked him enough to get him banned, though. It wasn't intentional. :/

If he wants to be extra salty for no fucking reason, he can go in his own little corner and cry about it.

At least he's not shitting up the thread now.
 
M3Freak said:
I played the MP beta. My thoughts (which I guess are valid because the final game is unlikely to play much differently):

- better than R2: not a fail, not a win.
- worse than R:Fom: fail
- bullseye doesn't sound like one: fail
- everyone starts with a carbine, including Chimera: fail
- on-screen graphic tells me when I'm crouched...I'm not retarded - I can see the diff!! fail
- the two maps I played were pretty cool: win
- 8 vs 8: fail
- aim assist, and I couldn't figure out how to turn it off: fail
- perks: fail
- graphics were pretty good: win
- shooting from the hip is possible, but the iron sight appears to be the best method for take downs: fail
- game plays slower than R:FoM: fail
- I actually didn't enter a state of rage while playing: win
- no Assault or Meltdown: humongous, massive fail
- no fall deaths: win

Overall, I could get used to R3's MP. I can't say I'd have a blast playing or that it will keep me up all night wanting more, but it's not bad. For me, it's just an average MP shooter. I'd end up forgetting about it as soon as U3 hits.

At least I wouldn't feel like snapping the disc in two and mailing the pieces back to IG.

I'm still not buying the game until it's in the bargain bin.

Are people seriously using "fail" and "win"? I'm actually embarrased by the above post.
 
SamuraiX- said:
If he wants to be extra salty for no fucking reason, he can go in his own little corner and cry about it.

At least he's not shitting up the thread now.

Agreed, he had it coming to be fair. The whole critising before you've played it thing is just silly. Dumbass tipped it over the edge I'd imagine.

Anyway, are there any direct captures from the SP yet?
 
oops, thought this was the OT

edit: M3 you haven't even played it and have barely seen it (if at all), please stop being a dick.
 
nofi said:
If it is, it'll be lost on most. I'd much rather have the smooth framerate, the lighting and amazing particle effects (some of the explosions are staggering) than a few horizontal lines.
Although its not that few...
 
Neocrisis review 8.5/10
Long story short, Resistance 3 is a really well polished game, and will be a fine addition to anyone's PS3 library. It's impressive to find nowadays such a thrilling FPS, taking in fact Insomniac took the game and made it a more personal experience. It never fails to expose you to a tense and dark enviroment, and it will engage you with epic battles and emotional cut-scenes.
http://www.neocrisis.com/video-games/98-games-r/8376-resistance-3
 
I think the campaign looks pretty fun, so it is a definite rent. I could not stand the second one, so any improvement on that will be a plus for me. I am keeping an open mind, in hopes that I might enjoy it like I did Fall of Man.
 
Surprised the game is scoring so high, figured 8/10 would be the highest score. But I'm damn glad now that the SP seems to have turned out better than anticipated, so can't wait for my copy (which should have arrived today, damnit!).
 
BobTheFork said:
oops, thought this was the OT

edit: M3 you haven't even played it and have barely seen it (if at all), please stop being a dick.

Ummm, I played the MP beta buddy. Did you read my post?

Just because my opinion of it doesn't match yours doesn't make mine any less valid or accurate. You should stop being the dick.

BTW, if you haven't noticed, I actually didn't say the game is turd or sucks monkey nuts or that IG are asshats (that one got me banned last time!). All I said was the game still isn't what made me fall in love with the FPS genre and playing online, but at least now I could play it without entering a rage and instead actually enjoy it (a bit).

Here, maybe this is easier for you to understand:

R:FoM: 9.5/10
R2: 1/10
R3 (MP beta only): 6/10

Finally, I WILL be buying this game. But, a 10 HR campaign coupled with a so-so MP is not worthy of a full price purchase. My hard earned dollars will be spent on R3 when the game enters the sub $30 range.
 
MikeE21286 said:
12 hour SP!?

That's pretty awesome. Can't remember the last time there was a shooter with that long of a campaign

edit: whoa it's sure getting chippy in this thread
Its not going to be that long for everyone, i seen 6, 7, 8 ,9 10 hours so far lol.
 
I am chomping at the bit for this game. Just a few more hours to go, and then I get to test this bad boy out on my 3D set.

*salutes Insomniac*
 
Loudninja said:
Its not going to be that long for everyone, i seen 6, 7, 8 ,9 10 hours so far lol.

8-12 hours depending on player. A really fast/good FPS player on normal might get through a touch faster.

If you play tons of shooters, play on Hard. Much more rewarding and forces you to tactically use weapons, cover, health, etc.
 
Radec said:
Eurogamer:
80

Past:
Resistance: Fall of Man: 60
Resistance 2: 90

o.O
Just update the topic :P

jstevenson said:
8-12 hours depending on player. A really fast/good FPS player on normal might get through a touch faster.

If you play tons of shooters, play on Hard. Much more rewarding and forces you to tactically use weapons, cover, health, etc.
I play lots of shooters an I will still play on normal, because I like getting the feel for a game before I go in hard ;)
 
I am buying the game. Pretty much for SP. So I am very happy with the initial impression. I have stop buying games day 1. But I will to support.
 
jstevenson said:
8-12 hours depending on player. A really fast/good FPS player on normal might get through a touch faster.

If you play tons of shooters, play on Hard. Much more rewarding and forces you to tactically use weapons, cover, health, etc.

Will do. And I'll measure a real life time. I'm slow compared to gaf though.
 
Gameinformer: 7.0

I don't care about the score, but Dan points out many of the same problems I had with the grame in my playthrough as well. Especially about Joe, the environments, and the scripting.
 
jstevenson said:
8-12 hours depending on player. A really fast/good FPS player on normal might get through a touch faster.

If you play tons of shooters, play on Hard. Much more rewarding and forces you to tactically use weapons, cover, health, etc.

How does Hard compare to that difficulty in Fall of Man? Because Hard mode in that one was a dirty, wallhacking bitch. AI wasn't smarter, they just always knew exactly where I was and popping my head out of cover to gain my bearings for 1 second resulted in losing half of my health to go along with 3 or 4 grenades on either side of me. Frustrating as fuck.
 
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