Resistance 3 | Review Thread [Update 2: Reviews Coming In]

Loudninja said:
Not much just certain parts but mostly this:

We all know the problems with Sony’s multiplayer - its never the seamless experience you will find on the Xbox 360 and Resistance multiplayer specifically has had issues in the past. Unfortunately due to the time restraints of this review, I have not had the option to play online with the rest of the world because the review had to be done before the game was officially out. I have played with small parties of other journalists and have seen what the game could be if Insomniac’s tech and Sony’s infrastructure work as promised. If you are an online-only gamer you should wait to see how the tech fares before you plunk down your cash.

Not sure why this is in a review.

RFOM had the most complete online shooter experience at that time. It had dedicated server when most 360 shooters were p2p. It supports 40 players when most console MP at that time was 16-32. It had clan support, party system, integrated voice and text chat too.

R2 pushed it up to 60P, 8P co-op, again with seamless party and voice + text chat.

But R3 regresses in player count and clan support. The rest of the system seems intact.

Then again, if you are a hardcore multiplayer fan, are you really buying this game? Do you even have a PS3?

Eh... ha ha. No comment. I usually keep quiet when my wife is in this mood.
 
Just watched Gametrailers review. 8.8. Spoiler free, with random footage of the campaign.

The game looks really cool. Facial models surprised me. Didn't know they were this good.
 
Loudninja said:

The patch I had to download last night was half a gig. The motion blur during running has been toned down considerably and matchmacking was smooth, but of course, very few players online at the moment. There's still an annoying "stop" whenever you die, the game just freezes for a very short while, which is very annoying at least to me.
 
Our review goes out at 2pm BST going off the pending queue. If you're in two minds about the game, don't be, it's ace.
 
Reckoner said:
Just watched Gametrailers review. 8.8. Spoiler free, with random footage of the campaign.

The game looks really cool. Facial models surprised me. Didn't know they were this good.

"SP is best in the series so far."
 
RiotPelaaja said:
The patch I had to download last night was half a gig. The motion blur during running has been toned down considerably and matchmacking was smooth, but of course, very few players online at the moment. There's still an annoying "stop" whenever you die, the game just freezes for a very short while, which is very annoying at least to me.
That hitchy death Lag is stil there ? WTF !
 
Dead Man said:
Glad it's getting good reviews. Good to see a return to form.

Resistance 2 had even greater reviews, so I'm not sure if we can trusts these reviews too much. But still the reviews are very positives so far and that's a good sign !
 
jstevenson said:

I don't usually comment on other people's opinions about Move, but this one is pure misinformation. A collection of factual lies from one who clearly doesn't know how to play with the Move.

Want to become completely nauseous in 3 minutes or less? Just try to play Resistance 3 with Sony Move. Yup, it’s that bad. You use the move controller to look around, but you don’t really move the camera until your reticule gets to the edge of the screen, which creates a perceived delay between moving and looking - thus the immediate nausea. I stopped playing 15 minutes ago and I still have a headache. Good luck shooting anything by the way, it’s not happening with the move. When you are trying to aim you get the distinct impression that you are trying to get a shot off while riding a slow moving boat (whoopee more nausea!). The move is just not sensitive enough to offer a rewarding experience. And this leads me to my little tirade:

I don’t hate the Move. It is allowed to exist. Some people may like to play some games with it. I bet it’s a super fun way to play Fruit Ninja. Does that mean it needs to be crammed down the throat of every developer and every gamer? Can’t it just be good for some fun casual games? I will be happy to revisit the Move and other motion controllers when they make them sensitive enough to satisfy a core gamer, or design games specifically with the Move in mind. Until then, it’s a waste of everyone’s time.
 
RockmanWhore said:
Resistance 2 had even greater reviews, so I'm not sure if we can trusts these reviews too much. But still the reviews are very positives so far and that's a good sign !
Welll.... yes, there is that. I can't afford to buy it right away anyway, so I will wait for some GAF opinons, but I hope the reviews are accurate.
 
TTP said:
I don't usually comment on other people's opinions about Move, but this one is pure misinformation. A collection of factual lies from one who clearly doesn't know how to play with the Move.

Yep, anyone who has spend 5 minutes with Move will laugh at the part you quoted. KZ3 with Move is superb, and other games are really well controlled. As you say, it's not a matter of opinion, is simply pure bullshit.
 
Vasilisk said:
Yep, anyone who has spend 5 minutes with Move will laugh at the part you quoted. KZ3 with Move is superb, and other games are really well controlled. As you say, it's not a matter of opinion, is simply pure bullshit.

Yeah, what really annoys me tho is how he blames the Move tech, rather than the implementation, saying it's not sensitive enough.

I bet his opinion mostly originates from Resistance 3 ADS system (with fixed reticule), but instead of blaming Insomniac for that, he blames the Move.

That said, Resistance 3 is perfectly playable with the Move (despite the ill conceived ADS system) thanks to the camera assists in place.

On a side note, I don't understand why some reviewers expect to dominate with Move the second they pick it up for the first time. It's totally different control system and requires adjustment.
 
TTP said:
Yeah, what really annoys me tho is how he blames the Move tech, rather than the implementation, saying it's not sensitive enough.

I bet his opinion mostly originates from Resistance 3 ADS system (with fixed reticule), but instead of blaming Insomniac for that, he blames the Move.

That said, Resistance 3 is perfectly playable with the Move (despite the ill conceived ADS system) thanks to the camera assists in place.
Its Morgan Webb btw ;)
 
patsu said:
RFOM had the most complete online shooter experience at that time. It had dedicated server when most 360 shooters were p2p. It supports 40 players when most console MP at that time was 16-32. It had clan support, party system, integrated voice and text chat too.
Not to mention, in-game XMB (at least friends list part), the best feature at that time :p
 
Yeah I really the think R2's reviews were way too high. The games sp to me was terrible really because of the AI. The coop MP was the best feature but the 9.5s and 10s was ridiculous in hindsight. Hopefully Resistance 3s "lower" reviews don't put people off
 
Gamefront review 93/100
Resistance 3 doesn’t change the world. It builds entirely off the previous entries in the series and as I said, it is a big pile of well cooked cliches. But it’s engaging, extremely fun and worth repeated play-throughs. It is gorgeous, and through deft application of genre staples it’s also almost touching. Most importantly, it’s a joy to play, challenging on higher difficulty, fun to veg out to on lower difficulty. It might not be a reason to buy a PlayStation 3, but it is absolutely a must for any gamer who already owns one.
http://www.gamefront.com/resistance-3-review/

Gamekult 7/10
http://www.gamekult.com/jeux/test-resistance-3-J000105507t.html
 
Decarb said:
Not to mention, in-game XMB (at least friends list part), the best feature at that time :p

RFOM was one of the most aswome shooters at the time. You have to remember also the time it came out there was nothing on console that could touch it imho.
 
Thrakier said:
It's really a bit weird considering that R1 and R2 were kinda smooth, with R1 being the better one performance wise.
R1 was one of the smoothest games around. And if that shit is not patched by now it probably never will be. I don't get it, I really dont
 
Loudninja said:
Are there any spoliers in the IGN video review?

Only a few. I was mostly bummed out that they showed some of the later environments and enemies you'll encounter there...but that's being a little too picky. Worst part of the review is hearing everyone say it doesn't look as impressive as Uncharted 2 or Killzone.
 
Just want to say thanks to Loudninja and others for posting scores and extracts from the reviews.

In work so can't visit most of the sites, but I keep GAF in a little window down the bottom.

Cheers guys!
 
Sephiroth503 said:
Just want to say thanks to Loudninja and others for posting scores and extracts from the reviews.

In work so can't visit most of the sites, but I keep GAF in a little window down the bottom.

Cheers guys!
You welcome dude! :)

PSNation.org review A
Conclusion:
If you couldn’t tell, I honestly love this game. I’m not sure if personally the multiplayer will be something that will hold me forever, but I do love what they’ve done this time around. The decision to limit matches to 16, and the return to form from the first game is a welcome format. It stands on its own and doesn’t beg for comparison, and yet it still pays respect to the fans of the series. Insomniac has obviously spent a lot of time and effort, sweat and tears to make this a fun and long-lasting game, while showing that you can set your own trends instead of trying to emulate someone else’s
http://www.psnation.org/2011/09/06/review-resistance-3-ps3/
spoiler pics are in the link btw.
 
TheSixthAxis review 8/10
Resistance 3 isn’t revolutionary, but it’s better than Resistance 2 and, even though it’s a much more singular, human tale, it feels enough like the first Resistance that hopefully fans that didn’t like the second outing will give Insomniac another chance. Capelli’s road trip hardly ever goes to plan, but invest in the character and his motives and you’ll find that every chance you get to pull the trigger on some Chimeran skulls you’ll be cracking a smile. Move, Sharpshooter and 3D support round off one of the most comprehensive packages since Killzone 3 – and we’ve no hesistation in saying that this is a safe buy for fans.
http://www.thesixthaxis.com/2011/09/06/review-resistance-3/
 
Loudninja said:
One thing that is annoying me is R3 is getting blasted for not been innovated enough.

Just woke up and catching up on some reviews and I agree with your sentiment entirely, especially in regards to Eurogamer's review, bloody annoying, I really don't feel any game should be penalised for not being innovative, I hate innovation just the sake of it, R2 stunk of that but then I guess the reviewers did lap that up.
 
nofi said:
We're working on that, sorry. It's all a bit of a mess just now.

It really is a mess.

Google searched (which works better than your site search) to find your Resistance 2 review and noticed all the pictures were broken. It looks like you use a picture for your review score, as well, so that was missing.

This is one thing I don't understand about websites, and blogs in particular: Why is it so difficult to create, and maintain, an index?
 
Shurs said:
It really is a mess.

Google searched (which works better than your site search) to find your Resistance 2 review and noticed all the pictures were broken. It looks like you use a picture for your review score, as well, so that was missing.

This is one thing I don't understand about websites, and blogs in particular: Why is it so difficult to create, and maintain, an index?

Migration from older platforms, designs and staff, basically. It's been nice and constant for nearly two years, but anything older is lost and broken.

But as I said, working on it.
 
i am surprised the game doesn't support campaign matchmaking. 3 years in the cooker and, in my opinion, the game is missing a lot of features that other shooters offer
 
Garnett tweeting that it was the best PS3 shooter. I find I go with him more often than not. (except with Catherine)
 
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