Loudninja said:Not much just certain parts but mostly this:
We all know the problems with Sonys multiplayer - its never the seamless experience you will find on the Xbox 360 and Resistance multiplayer specifically has had issues in the past. Unfortunately due to the time restraints of this review, I have not had the option to play online with the rest of the world because the review had to be done before the game was officially out. I have played with small parties of other journalists and have seen what the game could be if Insomniacs tech and Sonys infrastructure work as promised. If you are an online-only gamer you should wait to see how the tech fares before you plunk down your cash.
Not sure why this is in a review.
RFOM had the most complete online shooter experience at that time. It had dedicated server when most 360 shooters were p2p. It supports 40 players when most console MP at that time was 16-32. It had clan support, party system, integrated voice and text chat too.
R2 pushed it up to 60P, 8P co-op, again with seamless party and voice + text chat.
But R3 regresses in player count and clan support. The rest of the system seems intact.
Then again, if you are a hardcore multiplayer fan, are you really buying this game? Do you even have a PS3?
Eh... ha ha. No comment. I usually keep quiet when my wife is in this mood.