Retro Studios working on fucking Donkey Kong

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I love how people are justifying retro's and Nintendo's choice by shitting on the metroid prime franchise. Listen, Donkeny Kong Country returns was a and theres no doubt that the new Donkey Kong Country will do even better the problem is exactly what i said on page 22.

At the moment the majority of the major titles from launch til now is a platformer of some sort. Including all the previously released retail titles, the ones on e-shop and the coming out, honestly i wished this game were to come out next year and we got a title of a different genre to come out this year.

Haven't played my wii u too much these past couple of months and the only games i am actually excited for are wonderful 101 and pikmin 3. I haven't bought NSLU yet and the only reason i would get it is for club nintendo coins at this point.
 
To be fair Metroid isn't a very successful franchise. Also, Metroid Prime had weight on its shoulders. It had to be the game that defined the FPS genre on the Wii.

Platformer on a Nintendo console? Easy peasy.

Oh c'mon it is even less safe since you got more options. It's a sequel as MP 3 was for the Wii if DKCTF is safe so MP3 was.

To...sell it?

Well it may be shocking to you but, that is one of the reasons people make games.

As a said is a logical, objective point, it makes sense in a business perspective to follow with DKCTF, since the first one was a success.

It is better than me stating that the game should be made because, I like it. Altough it is true is a very subjective point.
 
At the moment the majority of the major titles from launch til now is a platformer of some sort. Including all the previously released retail titles, the ones on e-shop and the coming out, honestly i wished this game were to come out next year and we got a title of a different genre to come out this year.

Um, no.
 
So I'm going to throw this out there

Does it really matter if this game sells systems?

Is that a question we ask ourselves in every other thread?

And here's another point: before Nintendo needs to truly aim at broader audiences like Wii Fit moms and Dudebros, they still need to pull in traditional Nintendo fans, most of whom are waiting for more first-party franchises to arrive before buying a Wii U. (I really enjoyed NSMB U, but it's one of Nintendo's all-time weakest "system sellers.") So from that perspective, traditional franchises like DKC are exactly what Nintendo needs. Especially since the last installment was a critical darling that sold nearly 6 million copies on Wii. (Which, by the way, is just a tad more than all three Metroid Prime games combined.) That's six million votes for Tropical Freeze.
 
So I'm going to throw this out there

Does it really matter if this game sells systems?

Is that a question we ask ourselves in every other thread?

It doesn't need to sell systems, no. Personally, I've conceded that point. There's no need to ignore that Donkey Kong Country Returns was both commercially and critically successful, so it makes a lot of sense Retro would release a sequel.

Where I personally think the backlash comes from was simply the fact that they didn't reveal the title sooner -- that it was kept under wraps until the big E3 show when many were hoping that Nintendo would come out guns blazing to unleash their plan to salvage the system and dominate the holidays. I think many -- and you can argue that such hype was their own fault, and that's fair -- were hoping that Retro's untitled project was going to be something on an epic scale that could be a real gamechanger for the platform. Their history with the Metroid franchise gives them a reputation as being proficient at making games that aren't necessarily in Nintendo's wheelhouse.

And instead, they played it safe and went with Donkey Kong again. That's not to say that those expecting Metroid or StarTropics or a new IP or what have you have a particularly strong leg to stand on, but I do somewhat dislike the emerging sentiment that anyone who is disappointed that Retro's title is Donkey Kong is some fool that doesn't appreciate good gaming and/or doesn't understand the sales game.
 
I loooooooooved DK Returns and didn't like Metroid Prime 3 (but liked MP1). I don't see a problem here. Should've been new IP? Maybe... But DK Returns was sooooooooooo gooooooooooood.
 
DKCR had some of the best level design in a platformer ever, particularly from a speedrunning perspective. Only game that really beats it in that regard (for modern games) is Super Meat Boy. So if Retro can best that level design as well as up the challenge and all types of things to experiment with (touchscreen included) and further improve the speedrun aspect and bosses. I can't wait for Tropical Freeze, definitely now that David Wise is on board to compose the OST. I just hope they add leaderboards for this one, they were sorely missed last time.
 
Prime 3 was boring, I didn't even finish it. Whereas DKC3 immersed me with its creative gameplay and colorful environments. See how opinions work? You got 3 Metroid Prime games. Now let us get a couple of DKCR games in peace.

No shit it's an opinion. How is it not? Does that take away from where I stand? You didn't address the controls, how the HD visuals just don't seem to add anything to a new DKCR and there is this pink elephant nobody has really addressed yet- had Nintendo showed off a new Retro IP or Metroid, I don't think anyone would be bitching about the fact that we DIDN'T get a new DKCR. I honestly feel like the reactions in this thread are less from sincere satisfaction that they're getting a new DKCR game, and more just trying to defend Nintendo's stubbornness as a company. Also, no person has really brought up the issue that if the game doesn't really sell well, would this have been a good decision. This is a discussion forum for the industry, not for any one company. I think there is value in looking at all angles.
 
And instead, they played it safe and went with Donkey Kong again. That's not to say that those expecting Metroid or StarTropics or a new IP or what have you have a particularly strong leg to stand on, but I do somewhat dislike the emerging sentiment that anyone who is disappointed that Retro's title is Donkey Kong is some fool that doesn't appreciate good gaming and/or doesn't understand the sales game.

.
 
I hate to be a negative nancy but nowadays I feel like a great 2D platformer is fucking cake for any half decent team to create. Donkey Kong IMO is a waste of talent. Get a B team on it and it'll turn out just fine.

Oh well. Nintendo has no interest in catering to an older market. Godspeed Nintendo.
 
It's only a logical point to justify why they made this game.

But in all honesty I would take DKCTF over MP 4 any day of the week.

To sell consoles? I don't think it's the kind of game to do that to be perfectly honest. DKCR did well with a rather large install base already.
 
I hate to be a negative nancy but nowadays I feel like a great 2D platformer is fucking cake for any half decent team to create. Donkey Kong IMO is a waste of talent. Get a B team on it and it'll turn out just fine.

I strongly disagree with that.
 
I hate to be a negative nancy but nowadays I feel like a great 2D platformer is fucking cake for any half decent team to create. Donkey Kong IMO is a waste of talent. Get a B team on it and it'll turn out just fine.

Oh well. Nintendo has no interest in catering to an older market. Godspeed Nintendo.

Anyone can make a mediocre platformer, a great platformer requires a lot of attention.

I don't want a "fine" plaftormer, I want something that'll make me go "WOW" when I play it, "fucking hell this is hard! I love it", make me feel badass when I pass a hard level, an awesome game with great artstyle, ambiance and music (David Wise!), with tons of secrets hard to find that favor replayability . This is what separates the wheat from the chaff.

"Older Market" is such a dumb term, I'm sure plenty of "old" gamers will have a loads of fun with this game, and I'm sure a lot of twenty somethings would have fun with it too if they tried it for a while and ignore the supposedly "kiddy" looks.
 
I strongly disagree with that.

Yeah, me too, aside from Meat Boy and Rayman, what other games can compete with DKCR. Particularly in level design, ost and controls.

But let's be clear there are many different types of "platformers", DKCR, SMB and Rayman all fall under the collect things and get the fastest time and beat worlds category. Championed and to some degree abandoned by Mario himself. And not a lot of dev's can pull out a masterpiece on those terms, I'd say very few.
 
I hate to be a negative nancy but nowadays I feel like a great 2D platformer is fucking cake for any half decent team to create. Donkey Kong IMO is a waste of talent. Get a B team on it and it'll turn out just fine.

Oh well. Nintendo has no interest in catering to an older market. Godspeed Nintendo.

I agree. With Nintendo's supervision, I think anyone could have been capable of producing it. Could have given it to Monster or an internal EAD team. That being said, they went with Retro because they made the Wii game. I would have rather had them work on something different and then DKCR2 for a later time. As much as I love platformers, I don't want platformers to be the only thing I play on the console.
 
I hate to be a negative nancy but nowadays I feel like a great 2D platformer is fucking cake for any half decent team to create. Donkey Kong IMO is a waste of talent. Get a B team on it and it'll turn out just fine.

Oh well. Nintendo has no interest in catering to an older market. Godspeed Nintendo.

I don't feel quite THAT strongly but I would rather see Retro have some more creative freedom, make a much needed new core IP. Typically great devs like Retro create their own IPs and make their names on that, so I want to see what they can come up with.

But on the other hand DKCR is like the best 2D platformer ever and maybe this is what they want to do anyway. So I can't complain that much.
 
It doesn't need to sell systems, no. Personally, I've conceded that point. There's no need to ignore that Donkey Kong Country Returns was both commercially and critically successful, so it makes a lot of sense Retro would release a sequel.

Where I personally think the backlash comes from was simply the fact that they didn't reveal the title sooner -- that it was kept under wraps until the big E3 show when many were hoping that Nintendo would come out guns blazing to unleash their plan to salvage the system and dominate the holidays. I think many -- and you can argue that such hype was their own fault, and that's fair -- were hoping that Retro's untitled project was going to be something on an epic scale that could be a real gamechanger for the platform. Their history with the Metroid franchise gives them a reputation as being proficient at making games that aren't necessarily in Nintendo's wheelhouse.

And instead, they played it safe and went with Donkey Kong again. That's not to say that those expecting Metroid or StarTropics or a new IP or what have you have a particularly strong leg to stand on, but I do somewhat dislike the emerging sentiment that anyone who is disappointed that Retro's title is Donkey Kong is some fool that doesn't appreciate good gaming and/or doesn't understand the sales game.

I strongly dislike the evident growth of genre bias against platformers as if they were lesser games that are a waste of talent for any semi decent studio.
 
Let's also not forget that 90% of the upper talent responsible for the Prime series are gone from Retro now. The Retro we have today isn't the Prime team, and I have serious doubts they could pull off a similar masterpiece as Prime 1 with their current team and what they're used to working on nowadays.

Tropical Freeze is the safer AND more profitable bet.

I strongly dislike the evident growth of genre bias against platformers as if they were lesser games that are a waste of talent for any semi decent studio.

Couldn't agree more.
 
And instead, they played it safe and went with Donkey Kong again. That's not to say that those expecting Metroid or StarTropics or a new IP or what have you have a particularly strong leg to stand on, but I do somewhat dislike the emerging sentiment that anyone who is disappointed that Retro's title is Donkey Kong is some fool that doesn't appreciate good gaming and/or doesn't understand the sales game.

This sentiment might not have emerged if we didn't have people treating anything less than Metroid Prime 4 or a hardcore new Western IP as "beneath" Retro's talents as though we didn't have this discussion 3 years ago with DKCR, claiming that DKCTF is a quickly rushed out sequel despite there being more time between it and DCKR than MP1 and MP2, that Retro has been "demoted to Monster Games status" because they're working on a sequel to one of their most successful titles, threads about "working on fucking Donkey Kong," and people seriously arguing that 2D platformers like DKCR are easy to make and anybody could make it, just press some buttons and development happens, yo!

I can totally understand the disappointment, but a shit ton of people then (less so now) were and are acting like this game was a personal insult to them.
 
I strongly dislike the evident growth of genre bias against platformers as if they were lesser games that are a waste of talent for any semi decent studio.

I tried to take a nuanced stance, there. None of my posts were in any way meant to infer that 2D platformers are lame and that Donkey Kong is an atrocious choice in terms of what Retro should be working on.
 
I strongly dislike the evident growth of genre bias against platformers as if they were lesser games that are a waste of talent for any semi decent studio.

I hate reading shit like DKCTF is just beneath the almighty power and talent of the mighty Retro Studios. Like anybody could just shit out one of the best 2d platformers in 15 years.
 
Let's also not forget that 90% of the upper talent responsible for the Prime series are gone from Retro now. The Retro we have today isn't the Prime team, and I have serious doubts they could pull off a similar masterpiece as Prime 1 with their current team and what they're used to working on nowadays.
Eh. I think they're a talented bunch and are capable of creating anything nearly as good as Prime 1, especially under Nintendo's guidance. The original talent is gone (not all of them), but it's probably for the best.
 
I take the view that releasing a DKCR sequel right now is possibly redundant given Wii U has a great 2D Mario game, Rayman Legends is coming out, and 3D World is out at christmas. In terms of the library diversity the system needs at this critical time, another type of game was probably wiser - but that doesn't necessarily mean yet another Metroid Prime sequel either.

However, that is a separate issue from this notion that making platformers is LOL CHEAPS and can be done by trained monkeys. No game design is simple and easy to make into something great.

I do think Retro continues to be overvalued by fans as a super ultra godtier studio just because everyone lost their shit at Metroid Prime. There seems to be this idea that Retro = anything good from Nintendo that Nintendo could never do by themselves because they're old and sad. Even the Prime trilogy turned out the way it did because of careful oversight and quality control from Nintendo.
 
This sentiment might not have emerged if we didn't have people treating anything less than Metroid Prime 4 or a hardcore new Western IP as "beneath" Retro's talents as though we didn't have this discussion 3 years ago with DKCR, claiming that DKCTF is a quickly rushed out sequel despite there being more time between it and DCKR than MP1 and MP2, that Retro has been "demoted to Monster Games status" because they're working on a sequel to one of their most successful titles, threads about "working on fucking Donkey Kong," and people seriously arguing that 2D platformers like DKCR are easy to make and anybody could make it, just press some buttons and development happens, yo!

I can totally understand the disappointment, but a shit ton of people then (less so now) were and are acting like this game was a personal insult to them.

For what it's worth, I do agree that the people that think this is some kind of bad joke are obviously misguided to an extent. Obviously, there's a case to be made for Donkey Kong being a prudent choice. And I agree that it's silly to think any development team can produce a competent 2D platformer. However, I also think that there's a reasonable argument to be made that perhaps they could have utilized Retro differently at this point in the Wii U's lifecycle, particularly given that the platform isn't really in need of platformers at this junction.
 
My problem with this game is that I feel this is not the game the Wii U needs now.
I feel there is a huge difference between a BEST seller (Like DKCR on Wii) and a SYSTEM seller.

DKCR came at a time Wii had a huge installed base. Now Wii U is trying to build an installed based and, as far as I could see, NSMBU wasn't a great system seller. How is a new 2D Donkey Kong going to to any better?

I feel that 2D games are fine when the console already has an established installed base. Not saying that retro should have done a new Metroid, but an actual 3D Donkey Kong would grab more attention and more of a System Seller than a 2D Donkey Kong.
 
I tried to take a nuanced stance, there. None of my posts were in any way meant to infer that 2D platformers are lame and that Donkey Kong is an atrocious choice in terms of what Retro should be working on.

I was talking about certain posters in general and not your posts in particular at all. I quite liked your post actually.
 
I'm not playing videogames anymore since 3 years now and I was not planning to buy a Wii U anytime soon. However a new Donkey Kong Country with fucking Dave Wise's musics in it is tempting me a lot.......

Geez - 28 years old and still some remaining part of me want to play games. WTF at me and my nostalgia.
 
I take the view that releasing a DKCR sequel right now is possibly redundant given Wii U has a great 2D Mario game, Rayman Legends is coming out, and 3D World is out at christmas.

I'm wondering if part of it is a concerted effort to make people associate Wii U with being the place for platform games. It's a genre that's historically been rather poorly-treated by the other systems, and so I'm thinking they might think it worth there while to go all-in on that audience - who they *can* cultivate adequately - in the short term while having longer-term plans brewing to extend beyond that.
 
Every time I see the title of this thread, I burst into giggles.

It must be a very difficult job learning how to fuck Donkey Kong.
 
I certainly wouldn't have minded another DK, if it was at least a 3D platformer. On one hand, we have lots of high quality 2D platformers coming out already, but the real problem with this game (and 3D Land, for that matter) is that it looks almost identical to the previous game, which isn't even that old.
Sure, DK sold more than a Prime, or more than a new character would. But that point of view is too superficial. The launch also looked good on paper, because you had previous big sellers like New Super Mario Bros. and Assassines Creed coming, but these become superfluous once people see that they are just the same old shit, that is also available in similar form on much cheaper hardware (I've played DKReturns through WiiU BC and then saw the DKFreeze trailer on eshop, they look pretty much the same).
Sure, it's obvious to have several safe bets, but the WiiU right now is nothing but a rehash machine. It completely lacks an own identity, because they just blatantly copy random games that worked recently, without any kind of vision, just desperately hoping that at least something works again.
Not only did the initial lineup of the Wii feel fresher, more varied and ambitious, but it also had a clear vision and something like Prime 3 gained obvious enhancements through the Wiimote. The WiiU games not only look the same, they also don't give you any reason to be excited for the redundant gamepad. None of these games, including DK, give anyone outside of hardcore Nintendo fans any reason to spend 350$. Just because DKReturns was a big hit on the Wii, doesn't mean a straight copy is gonna get them anywhere on the WiiU - something else had a better chance of finally giving this console something reminiscent of an identity and hence more attention among gamers outside of NeoGaf and Nintendo fan boards.
 
My problem with this game is that I feel this is not the game the Wii U needs now.
I feel there is a huge difference between a BEST seller (Like DKCR on Wii) and a SYSTEM seller.

DKCR came at a time Wii had a huge installed base. Now Wii U is trying to build an installed based and, as far as I could see, NSMBU wasn't a great system seller. How is a new 2D Donkey Kong going to to any better?

I feel that 2D games are fine when the console already has an established installed base. Not saying that retro should have done a new Metroid, but an actual 3D Donkey Kong would grab more attention and more of a System Seller than a 2D Donkey Kong.

I don't care what the system needs. I care what I as a gamer need - and that's DKC:Tropical Freeze RIGHT NOW!

Have fun playing your imaginary console wars league, instead.
 
I tried to take a nuanced stance, there. None of my posts were in any way meant to infer that 2D platformers are lame and that Donkey Kong is an atrocious choice in terms of what Retro should be working on.

Simply it's the cheapest choice. All Nintendo's choices recently have been awfully profits oriented and against any major risk - even more than before. They entered in "survive at all costs" mode.

A solid artistic base and a graphical engine already existed with the previous DKCR on Wii. And a 2D HD platform game requires a smaller budget than a 3D HD game like a Metroid sequel.

Simply fucking Nintendo you know. Getting the most from the minimum.
 
Not saying that retro should have done a new Metroid, but an actual 3D Donkey Kong would grab more attention and more of a System Seller than a 2D Donkey Kong.

With the more 3D level design in DKCTF, I kind of wonder if that's what they're working toward.
 
Simply it's the cheapest choice. All Nintendo's choices recently have been awfully profits oriented and against any major risk - even more than before. They entered in "survive at all costs" mode.

A solid artistic base and a graphical engine already existed with the previous DKCR on Wii. And a 2D HD platform game requires a smaller budget than a 3D HD game like a Metroid sequel.

Simply fucking Nintendo you know. Getting the most from the minimum.

I'm not actually reading any of that as a bad thing, though.

With the more 3D level design in DKCTF, I kind of wonder if that's what they're working toward.

I'm not sure that what they're picking up from developing this would really lend themselves to full 3D platformer design; aren't the more dynamic 3D sequences (at least, those we've seen thus far) all in the form of barrel minigames to get from A to B?
 
I don't care what the system needs. I care what I as a gamer need - and that's DKC:Tropical Freeze RIGHT NOW!

Have fun playing your imaginary console wars league, instead.

There's room for both in this discussion. There's certainly nothing wrong with prioritizing having fun playing games in terms of one's interest in this hobby over the taking an interest in the business side of things. However, there's also nothing wrong with taking an interest in the strategic decision-making of this industry. Again, I'm glad that fans out there are getting a sequel to a game they enjoyed. But as for your last sentence, I would argue that this condescension is unnecessary.
 
For what it's worth, I do agree that the people that think this is some kind of bad joke are obviously misguided to an extent. Obviously, there's a case to be made for Donkey Kong being a prudent choice. And I agree that it's silly to think any development team can produce a competent 2D platformer. However, I also think that there's a reasonable argument to be made that perhaps they could have utilized Retro differently at this point in the Wii U's lifecycle, particularly given that the platform isn't really in need of platformers at this junction.

Yup. Honestly, I would not have cared if this game came out sometime down the line and done by Retro. I just don't feel the need for a platformer at this point in time. I'm glad we're getting W101, but other than that everything else coming out this holiday doesn't speak to me. It's not as diverse as I would have hoped for it to be.
 
I can totally understand the disappointment, but a shit ton of people then (less so now) were and are acting like this game was a personal insult to them.

But now the pendulum has swung back into hyperbole primarily emananting from the other side, in some defensive attempt to shut down discussion and discredit everyone who'd be disappointed with it.

I have no doubt this will be a fun, competent game. That's what DKCR was (I didn't love it or think it was the best platforming ever, though). But at this time I personally know that this isn't the game I wanted right now. Especially on a system already devoting a decent percentage of its small lineup to platformers (NSMB, Rayman, Yoshi), in an era of platformer revival that I appreciate but am growing slightly tired of on the Nintendo front.

And, even on a business level, I question whether this is the game the Wii U needs right now either. It feels like Iwata is copying the Wii/DS play-book (and 3DS to a lesser extent) and copy-pasting previously wildly succesful singular games (NSMB, DKCRR, 3DLand) to the Wii U in some attempt to turn them into franchises without really understanding how the market has changed or why those games were even successful in the first place.

Beyond just their quality, I imagine that part of the reason why those titles did well is because the idea of revivals and "going back to the roots" was new and exciting, or in 3DLand's case, because it was a well-designed platformer suited to its handheld. Those advantages seem to be diminshed in their Wii U outings.
 
Yup. Honestly, I would not have cared if this game came out sometime down the line and done by Retro. I just don't feel the need for a platformer at this point in time. I'm glad we're getting W101, but other than that everything else coming out this holiday doesn't speak to me. It's not as diverse as I would have hoped for it to be.

Should have been Retro's second game on the WiiU. Right now, it's redundant. Lots of high quality platformers to choose from already available/coming soon. Meanwhile, the WiiU still lacks a console defining experience that is now apparently still not coming within the next 12 months.
 
I'm not sure that what they're picking up from developing this would really lend themselves to full 3D platformer design; aren't the more dynamic 3D sequences (at least, those we've seen thus far) all in the form of barrel minigames to get from A to B?

I think so, but the interview linked recently seemed to indicate that they're developing the levels in 3D and just showing them from a 2D perspective with the rotating camera segments. Contrary to DKCR, which just had one or two layers distinct layers.
 
Simply it's the cheapest choice. All Nintendo's choices recently have been awfully profits oriented and against any major risk - even more than before. They entered in "survive at all costs" mode.

A solid artistic base and a graphical engine already existed with the previous DKCR on Wii. And a 2D HD platform game requires a smaller budget than a 3D HD game like a Metroid sequel.

Simply fucking Nintendo you know. Getting the most from the minimum.

This has really been Nintendo's motif since Iwata took over and climbs steadly upward every year. Go with the cheapest, least risk option (Prime 4 would require not only new hires but a DRASTICALLY larger budget). To Iwata's credit he's kept the Nintendo tradition of innovating alive, but since the Wii it's died off. They've started to instead of create trends, but jump onto trends. This started with 3DS when "3D movies" were at their apex, and the Wii U Gamepad when smart phones and tablets began to become hard to ignore, as well as iOS. And the latest el cheapo move by Nintendo was instead of renting out the Nokia Theater for E3, did a Nintendo Direct instead.

I don't expect any truly high budget development to happen until the Wii U gains a solid footing. If that ever happens at all. Worst case scenario they'll throw 300-600 mil at their best dev team and say "go crazy" as a last ditch effort.
 

Not even adding the virtual games. Theres toki tori, Switch Mighty Force, trine, NSLU. Thats just off the top of my head im pretty sure there is more. Like i said i like platformers and i think dkcr is fantastic save for the rolling control but it wasn't what i was expecting for it to be one of the major titles for this year on the wii u.

Anyways im not going to argue anymore this is not really a huge issue. The frustration i am having with the wii u is that i basically haven't played it from the month of super metroid (May?) to probably when pikmin 3 releases (august?). My activity log went from 200+ hours in January to probably about 5 hours in june but that for another thread.
 
To sell consoles? I don't think it's the kind of game to do that to be perfectly honest. DKCR did well with a rather large install base already.

We will see, can't say both ways. But considering what would be most probable a system seller between DK and Metroid, I think we know the answer. =)

I think it is fine to people be dissapointed with it, what I don't agree is with many of the reasons behind it, people downplaying the game to such an extent that is absurd.
 
There's room for both in this discussion. There's certainly nothing wrong with prioritizing having fun playing games in terms of one's interest in this hobby over the taking an interest in the business side of things. However, there's also nothing wrong with taking an interest in the strategic decision-making of this industry. Again, I'm glad that fans out there are getting a sequel to a game they enjoyed. But as for your last sentence, I would argue that this condescension is unnecessary.

Maybe we should have two threads so that each discussion can happen without interfering with the other since only one the business/ disinterest side is getting any discussion done. and the fans of the sequel are getting none .
 
Simply it's the cheapest choice. All Nintendo's choices recently have been awfully profits oriented and against any major risk - even more than before. They entered in "survive at all costs" mode.

A solid artistic base and a graphical engine already existed with the previous DKCR on Wii. And a 2D HD platform game requires a smaller budget than a 3D HD game like a Metroid sequel.

Simply fucking Nintendo you know. Getting the most from the minimum.


They are funding games like Bayonetta and the Wonderful 101.

They are not being cheap, they are optimizing, if Retro is good at making DKC games, then put them into DKC games, that is if we don't believe Retro's own words that they wanted to make DK in the first place.
 
We will see, can't say both ways. But considering what would be most probable a system seller between DK and Metroid, I think we know the answer. =)

I think it is fine to people be dissapointed with it, what I don't agree is with many of the reasons behind it, people downplaying the game to such an extent that is absurd.

I don't care about what the more probable system seller would be. That wasn't the point I was trying to make :p

Mario's already coming out this holiday to push console sales along with other software . I want a non-platforming experience aside from W101. I'm not disappointed in DKCR2 at all. Don't get me wrong. I wouldn't have minded as much if it were their secondary Wii U title. I just want more non-platforming titles for the Wii U and I believe Retro could have brought something to the table other than DKCR2.
 
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