Anything feel different about this game compared to its predecessors? I know it's still early, but I'm really wanting to hear more from this little thread.
There's two things that really stand out for me.
First is that the games in this one just don't feel as unique and/or creative as the previous two Rhythm Heavens did. I feel like there's a LOT of "I'm in a line with four people/things doing something" in this one. And, just, in other stuff as well... I don't know. Rhythm games are a
really finicky genre, where some games will click with you and then other games from the exact same franchise might not.
The other thing is that while I absolutely love the graphical style for the game, everything now feels... well, the same. Everything has the exact same visual style. One of my favorite parts of the original Rhythm Tengoku was that it almost felt like a lot of different little bits pieced together into one whole game. Rhythm Heaven DS brought in a more consistent style, but you still had there more "primitive" pixel-y graphics that had some variation between the different games. Here,
everything just looks exactly the same. Again, beautiful, but the same.
And then you can get into smaller personal preference, like I far, far prefer the DS "tap or slide" to "A or A+B". Control was still very, very simple, yet that difference between tap and slide felt huge. (But thank god there was no motion control BS added to the game.)
For me, it's like, Rhythm Heaven is one of my favorite Nintendo games (but, er... one of the only Nintendo games I like), and I think the series is very, very good. So even a bad Rhythm Heaven game is better than a lot of other games. This Wii version certainly isn't bad, but it's easily my least favorite in the series at this point. It's almost as if, the more bigger and better-produced the game has gotten, the more it has lost some of that original charm that made it so special.