Does the silly currency/coin/Facebook thing make it harder to get all the achievements?
Not really but it makes it harder to have fun in this game
Does the silly currency/coin/Facebook thing make it harder to get all the achievements?
Guys, it's driving me nuts. What's that sound effect from when it shows your leaderboard thing in-game? It's in some other game.
Does the silly currency/coin/Facebook thing make it harder to get all the achievements?
Not really but it makes it harder to have fun in this game
Not really but it makes it harder to have fun in this game
The coins really become a non-issue IF you are completing the RBW goals from Facebook. I haven't dipped below 20,000 coins since Friday of last week.
If you aren't using RBW, you will have problems.
There's a button to start a Score War in the menu where you select the songs you want to play.Apologies if this has been answered but is there a way to initiate a Score War without Facebook or the "app?" I originally assumed it was something exclusive to the social network stuff but upon seeing that there was an achievement I figure there must be a way to get it in-game....right? I seem to gather from posts that challenging friends isn't possible(why?!) but strangers are fair game. Question is how?
I've been getting score war challenges from people who are not my FB friends though. And I think for that you don't need to have connected to FB. So you don't have to add anyone to FB for this game as far as I'm aware. You ARE able to select Goals from the FB app which will nab you coins from playing either RBB or RB3, which is pretty cool. But again, it doesn't ask you to add people for those.
Ouch :S I also had some problems with audio/video lag but it got better when I used the same as in RB3. But I still miss things I feel I shouldn't.It hasn't crashed for me, but I have had a problem where the game will freeze for 1-2 secs randomly throughout a song. Makes it unplayable whenever it happens. So far it has fixed itself by restarting the Xbox/game, and hopefully it won't get any worse than that.
There's a button to start a Score War in the menu where you select the songs you want to play.
The coins really become a non-issue IF you are completing the RBW goals from Facebook. I haven't dipped below 20,000 coins since Friday of last week.
If you aren't using RBW, you will have problems.
The coins really become a non-issue IF you are completing the RBW goals from Facebook. I haven't dipped below 20,000 coins since Friday of last week.
If you aren't using RBW, you will have problems.
I guess I'm the only one with a 'why bother' reaction to the idea of a RB game without instruments. Feels like an enormous step down. The instruments were pretty much the entire experience.
Hopefully Harmonix is seeing a pattern with the feedback. You made a game with no campaign. It's Pac Man. It's Asteroids. Start game, get high score. Rinse. Repeat. Why are you putting up roadblocks to us getting those high scores? The cynical side of me knows why - giving more rewards for playing new songs leads to more track sales. BOOOOOO. Don't make me hate you, Harmonix.
Some of us had our first music game experience with Frequency and Amplitude. Those games were great at the time, and still hold up.
So what control scheme are people recommending?
I've only played for a couple of hours last night, but I really find the default setup awkward.
Clacking sticks about is realy annoying and uncomfortable (and noisy!), and makes fast note changes really awkward.
I need to try some of the other setups.
I use freak controls with the bumpers on 360, with the tips of my index fingers on the edge of the bumpers.
Also, when you press both analog sticks in the same direction, you jump two instruments at once. This is very important for high level play. I've gold starred almost 80 songs on the first run with this technique (and right combination of power ups)
The whole implementation of this game is frustrating. I was jazzed for this game. I want to love it, but everything about the coin/challenge/power-up system they implemented is convoluted, frustrating, and not fun. There were only about 8 songs I would have bought, so it kinda ended up a wash. I guess I got my money's worth in terms of DLC, but thats about it. Really disappointing.
I use freak controls with the bumpers on 360, with the tips of my index fingers on the edge of the bumpers.
Also, when you press both analog sticks in the same direction, you jump two instruments at once. This is very important for high level play. I've gold starred almost 80 songs on the first run with this technique (and right combination of power ups)
So I bought this game the other day but don't really get the whole coin controversy as I haven't been able to play anything other than the demo. I don't have a FB account; does that somehow limit what I'm able to do in the game?
You guys do know that you can complete the goals in Rock Band 3 right? Right now I have 34K coins, so I'm not running out of coins any time soon. I guess collecting the coins can become tiresome when you try to do the goals in Blitz, but you really don't have to do that.
Not at all.So I bought this game the other day but don't really get the whole coin controversy as I haven't been able to play anything other than the demo. I don't have a FB account; does that somehow limit what I'm able to do in the game?
Yes, but is that really such a big deal for you guys? Just make a fake account you only use for Rock Band Blitz.Does it still involve linking to Facebook?
I don't get why some of you guys are talking like this game is, like, a loading-screen minigame in Rock Band 4 or whatever. It's a standalone game; the reasonable thing is to expect people to be able to complete and enjoy the game by itself, not needing to go on websites, play other games or buy more shit. That's the unreasonable way to play games! No one should have to own 20 previous games and peripherals, or hundreds of dollars of DLC, to be able to complete this game. That's nonsense and shitty, ripoff game design.You guys do know that you can complete the goals in Rock Band 3 right? Right now I have 34K coins, so I'm not running out of coins any time soon. I guess collecting the coins can become tiresome when you try to do the goals in Blitz, but you really don't have to do that.
I don't get why some of you guys are talking like this game is, like, a loading-screen minigame in Rock Band 4 or whatever. It's a standalone game; the reasonable thing is to expect people to be able to complete and enjoy the game by itself, not needing to go on websites, play other games or buy more shit. That's the unreasonable way to play games! No one should have to own 20 previous games and peripherals, or hundreds of dollars of DLC, to be able to complete this game. That's nonsense and shitty, ripoff game design.
(Nothing against you personally, CloudWolf, but there's way too many people in this thread going like "300 songs? So what, I have 8000 DLC songs for my 24 different versions of Rock Band, I'm set LOL!" like that somehow changes the bullshit factor of it all.)
Not at all.
What? I think I get to decide if I care about getting all achievements or not, it's not some objective truth.It's not really a game you can complete though. Not being able to get all achievements won't affect you at all, and besides, a lot games have DLC only achievements.
Was just about to ask what control people are using, and whether I'm missing out on some sort of fast lane switching mechanic with the Freakish control (the 360 bumper buttons are getting a workout here) ... That explains quite a bit on why I can't get over the lanes fast enough...I use freak controls with the bumpers on 360, with the tips of my index fingers on the edge of the bumpers.
Also, when you press both analog sticks in the same direction, you jump two instruments at once. This is very important for high level play. I've gold starred almost 80 songs on the first run with this technique (and right combination of power ups)
I can totally still challenge my 360 friends on the leader board even if they didn't hook it up to Facebook. The only thing I see that I'd be missing out without facebook is the extra coins...It stops you from having any kind of multiplayer with your friends, for starters.
It also removes any kind of objective based gameplay.
What? I think I get to decide if I care about getting all achievements or not, it's not some objective truth.
The important difference between some random game having a map pack is that the map pack is $15 (or even as low as $3 on XBLA), and that's all you need to pick up. This game could cost up to $300 to complete. Fuck that.
I can complete things in Rock Band 3 to earn coins in Blitz?You guys do know that you can complete the goals in Rock Band 3 right? Right now I have 34K coins, so I'm not running out of coins any time soon. I guess collecting the coins can become tiresome when you try to do the goals in Blitz, but you really don't have to do that.
So the coins are used to unlock powerups, and one needs powerups to gain high scores? Is there a point to getting high scores other than that's really all there is to the game? Like, I don't need certain scores to unlock songs / progress or anything like that, right? All my DLC works out of the box? There's no real "campaign" to even speak of, right?Not really. If you play well enough and play enough different songs, you can continue to profit soundly from run to run and build up coin reserves. And even then, you can always do practice runs without power-ups to maximize profit and get a better feel for the song (so when you do go for the high score, you know what you're doing). Having the FB link-up just lets you be more judicious with your power-up usage because you get more coins faster.
Thanks!Not at all.
Kind of, yeah.Yes, but is that really such a big deal for you guys? Just make a fake account you only use for Rock Band Blitz.
So without the FB app I can just play the game to enjoy a little controller-based rhythm gaming but in a completely barebones sense? I don't care about a campaign or high score chasing, so I guess the coin dealy is a non-issue for me provided I'm understanding it correctly.It stops you from having any kind of multiplayer with your friends, for starters.
It also removes any kind of objective based gameplay.
According to the app, yes, but I haven't done it myself.I can complete things in Rock Band 3 to earn coins in Blitz?
Yes. Everything is available out of the box.So the coins are used to unlock powerups, and one needs powerups to gain high scores? Is there a point to getting high scores other than that's really all there is to the game? Like, I don't need certain scores to unlock songs / progress or anything like that, right? All my DLC works out of the box? There's no real "campaign" to even speak of, right?
I wouldn't even say it's in a barebone sense. If you just want to play a rhythm based game, it's all there. You won't be competitive in the high score without grinding for coins, but you can also think of it as practice runs.ISo without the FB app I can just play the game to enjoy a little controller-based rhythm gaming but in a completely barebones sense? I don't care about a campaign or high score chasing, so I guess the coin dealy is a non-issue for me provided I'm understanding it correctly.
25 songs for that price is pretty great no matter how you slice it. And you get an alright game with it! Not being able to 5* (usually) or get to gold without power-ups is a bit annoying though. And I can't seem to find the dlc trophies?love harmonix, love rock band, love freq/amp, but this is.. eh. I'm not really getting into it. It's very well made but I just dont find the two button mechanic fun. Will still pick it up as the track pack though, those sneaky bastards.
Which your argument is completely bullshit as well, There's nothing wrong with them having an achievement like this one with the 300 songs, I may not have 300 songs and probably will never have, It really shouldnt' affect your enjoyment of the game especially if you've tried it and like the songs they currently have plus it gives you a way to add to the game if you so choose.(Nothing against you personally, CloudWolf, but there's way too many people in this thread going like "300 songs? So what, I have 8000 DLC songs for my 24 different versions of Rock Band, I'm set LOL!" like that somehow changes the bullshit factor of it all.)
There are no DLC trophies since PSN limits the trophies for downloadable titles more than XBLA does.25 songs for that price is pretty great no matter how you slice it. And you get an alright game with it! Not being able to 5* (usually) or get to gold without power-ups is a bit annoying though. And I can't seem to find the dlc trophies?
Sure, but the same logic goes for achievements... They're just high scores with slightly different logic. So I'd say that this game has blockades for enjoyment both of high scores and achievements. That's pretty unfortunate for everyone.I meant that it won't affect how you have to play the game. You're not forced to get the achievements, but you're forced to get coins to be able to get decent scores. The whole game revolves around the coins and powerups.
EDIT: When I say "you", I mean anyone who plays the game, not you specifically.
My argument is bullshit because you, Lothars, have decided that no person on earth is allowed to enjoy or like achievements? Sorry, sire, I missed your lordly decree on that.Lothars said:Which your argument is completely bullshit as well, There's nothing wrong with them having an achievement like this one with the 300 songs, I may not have 300 songs and probably will never have, It really shouldnt' affect your enjoyment of the game especially if you've tried it and like the songs they currently have plus it gives you a way to add to the game if you so choose.