Oh Are there any rules for this sort of thing available to the public somewhere?There are no DLC trophies since PSN limits the trophies for downloadable titles more than XBLA does.
Oh Are there any rules for this sort of thing available to the public somewhere?There are no DLC trophies since PSN limits the trophies for downloadable titles more than XBLA does.
I guess I'm the only one with a 'why bother' reaction to the idea of a RB game without instruments. Feels like an enormous step down. The instruments were pretty much the entire experience.
Thank you! Now if only my Internet would come back online so I could actually download the unlock key (13 days of outages in the last 3 weeks, gotta love TWC!).According to the app, yes, but I haven't done it myself.
Yes. Everything is available out of the box.
I wouldn't even say it's in a barebone sense. If you just want to play a rhythm based game, it's all there. You won't be competitive in the high score without grinding for coins, but you can also think of it as practice runs.
I'm playing all my songs first without any power up (just to see how each leaderboard is, and how I should play each songs), which also lets me save up coins. Then I'll attack each leaderboard if I really want to try.
If your internet is behaving like that, you probably shouldn't get it right now. Every time your connection drops, you'll have to stop playing the game if you care about earning coins and "cred" (XP). This is an online-only game.Thank you! Now if only my Internet would come back online so I could actually download the unlock key (13 days of outages in the last 3 weeks, gotta love TWC!).
If your internet is behaving like that, you probably shouldn't get it right now. Every time your connection drops, you'll have to stop playing the game if you care about earning coins and "cred" (XP). This is an online-only game.
Yeah, the goals in the Facebook app will specify whether you have to play songs in Blitz or in Blitz or Rock Band 3. If the latter is the case, you can play the songs required for the goal (for instance, one grunge song) in Rock Band 3 and you'll get the reward (400 coins) in Blitz. I think it's quite genius how they intertwined the two games.I can complete things in Rock Band 3 to earn coins in Blitz?
If your internet is behaving like that, you probably shouldn't get it right now. Every time your connection drops, you'll have to stop playing the game if you care about earning coins and "cred" (XP). This is an online-only game.
Good to know, thanks guys. My connection is straight-up dead (48 hours now, but it's better than the 8 consecutive days two weeks ago!) so I won't even attempt to boot the game tonight. If anyone from TWC is reading this, you work for the most incompetent company on planet earth.Scores won't be saved either, and you can't use powerups while offline. Basically, it's a worthless game if you aren't online.
But FB only, so a no-go for me. Appreciate the info!Yeah, the goals in the Facebook app will specify whether you have to play songs in Blitz or in Blitz or Rock Band 3. If the latter is the case, you can play the songs required for the goal (for instance, one grunge song) in Rock Band 3 and you'll get the reward (400 coins) in Blitz. I think it's quite genius how they intertwined the two games.
I don't understand the fascination with Facebook. At all. As an option it would be fine, possibly even good. As the main way to do challenges? Baffling.
Plus the stupid site doesn't work on my iPad so I can't even use that while I'm playing.
If you use it through Facebook in safari it does.
Gold Starred my 110th song last night, now I'm working on my last achievement in the game (gold star every song that came with blitz)
I'm done with this game. It costs me 800-900 coins to play a song. I 5 star that song and get rewarded with a whopping 350-400 coins. So if I want to continue on to get the achievement for 5-starring all included songs I now have to go play a bunch of songs with no chance of 5 starring them. In what world is that good game design? This game is stupid.
I'm done with this game. It costs me 800-900 coins to play a song. I 5 star that song and get rewarded with a whopping 350-400 coins. So if I want to continue on to get the achievement for 5-starring all included songs I now have to go play a bunch of songs with no chance of 5 starring them. In what world is that good game design? This game is stupid.
I'm done with this game. It costs me 800-900 coins to play a song. I 5 star that song and get rewarded with a whopping 350-400 coins. So if I want to continue on to get the achievement for 5-starring all included songs I now have to go play a bunch of songs with no chance of 5 starring them. In what world is that good game design? This game is stupid.
I played a song and messed up the start a couple of times, and so restarting meant it actually cost me 2,250 coins to play one song.
As soon as the stock of coins I've got runs out, I doubt I'll ever play this again.
Yeah, this game gets boring real fast when you play songs without powerups. I'm going to get a few more achievements, and use up the coins I have; after that I'm done.
It's not good design. It reeks of free-to-play bullshit from ME3 or most iphone games. Fuck Harmonix for implementing any sort of grind system for in-game currency.
Does anyone want to help me out with the Facebook challenges?
And how do I tackle Facebook challenges in groups? Does the person have to be on my XBL friends list AND my Facebook friends list? Or just my Facebook friends list?
Ugh the Facebook app is annoying.
You don't need to have friends on Rock Band World to complete group goals.
I think it's just the Facebook list. I haven't been able to do any group challenges, though, since I don't have anyone on my Facebook list with this game and my Facebook list is too exclusive to add people just for gaming.
Fixed, only because Rock Band Network is a specific other thing.and I'm a pedantic asshole
Also, the actual coin distribution system was (likely) figured out:
Band Tiers 0-1 have a base amount of 50 coins.
Band Tiers 2-4 have a base amount of 75 coins.
Band Tiers 5-6 have a base amount of 100 coins.
That times the number of stars you get (gold = 6) is how many coins you get for a run. Which results in this payout chart (not counting first-play doubling bonus):
4-star: 200/300/400
5-star: 250/375/500
6-star: 300/450/600
Has anyone from Harmonix explained the thinking behind coins yet? I'm sure there's some reason they chose to implement them and weight them so against the player like this, but I can't see a single advantage to the end user so I'm interested to hear what the reason was.
Has anyone from Harmonix explained the thinking behind coins yet? I'm sure there's some reason they chose to implement them and weight them so against the player like this, but I can't see a single advantage to the end user so I'm interested to hear what the reason was.
Coins (as with most any in game economies) are used to power unlocks or upgrades. You don't start Zelda with a full load out of weapons and when you run out of arrows you may need to buy more. In Blitz, coins will help fuel your power ups and the more coins you have the better your power up load out. If you do well, you should be able to recoup most of those coins, prevented you from having to "camp" or grind songs.
Additionally, rewarding extra coins for playing new songs actively discourages grinding, as you'll get more coins for playing new songs than you will for replaying the same songs over and over again. On top of that, it encourages users to try Score Wars and RB World Goals, where you should have no shortage of coins to fuel your power ups.
The joy of being able to buy new music tracks to increase the odds of getting higher scores on tracks you already own.
Coins (as with most any in game economies) are used to power unlocks or upgrades. You don't start Zelda with a full load out of weapons and when you run out of arrows you may need to buy more. In Blitz, coins will help fuel your power ups and the more coins you have the better your power up load out. If you do well, you should be able to recoup most of those coins, prevented you from having to "camp" or grind songs.
Additionally, rewarding extra coins for playing new songs actively discourages grinding, as you'll get more coins for playing new songs than you will for replaying the same songs over and over again. On top of that, it encourages users to try Score Wars and RB World Goals, where you should have no shortage of coins to fuel your power ups.
Umm, Zelda isn't a high-score centric game. Stupid analogy. I love(d) Harmonix, but that statement is a load of bullshit. The only way you're not forced to grind songs is by paying Harmonix for new music to earn double the coins. Getting 5 stars on a song doesnt come close to recouping the number of coins you spent just to play it. And if you want to encourage me to use World Goals, include them in the ****ing game. Don't make me log into a computer. Just dumb.
Umm, Zelda isn't a high-score centric game. Stupid analogy. I love(d) Harmonix, but that statement is a load of bullshit. The only way you're not forced to grind songs is by paying Harmonix for new music to earn double the coins. Getting 5 stars on a song doesnt come close to recouping the number of coins you spent just to play it. And if you want to encourage me to use World Goals, include them in the ****ing game. Don't make me log into a computer. Just dumb.
I don't necessarily like the consumable powerups route that they went with in this game, but it's not the fucking armageddon that some of you are making it out to be.
I guess some of you have never played Bejeweled Blitz or the many high-score-centric social/mobile games that use a similar type of system? What Blitz might've benefitted from is a daily-spin type mechanic or bonus for coming back on-console.
I played the same song about 8 times last night with 3 powerups each time, and maybe was down a few hundred coins.
I don't necessarily like the consumable powerups route that they went with in this game, but it's not the fucking armageddon that some of you are making it out to be.
3 powerups cost 800. I 5 star a song and I get 400 coins for doing so. I've just lost half of what I spent. That's a good thing?
I'm actively participating in all FB goals I can muster too, so I've got a stockpile of 30K plus coins.Let us know what you think when you've run out of coins.
Sometimes I wonder if I'm missing something. Assuming you don't use the FB app since we're told is completely optional, mathematically you will run out of coins no matter how well you play. That doesn't sound fine to me
Find someone who has those songs to join your goal. I can't help you, because I've already finished it.I've got roughly 29,000 coins in the bank! Working on 3 challenges at the moment. I'd have to buy Motorhead and Weezer DLC to finish one of them (which I probably won't do).
So I've been playing it the past couple of days. Love the gameplay. It's definitely not as good as Rock Band Unplugged, but it's good. For some reason, though, I cannot seem to get five stars. I feel like I'm doing really well on songs, but I can never get past four stars. Anybody know how to remedy this? Am I just not hitting the notes enough or switching tracks enough or something?
Are you using powerups?