Hey guys, check out this interview we did. Went pretty well!
[Exclusive Interview] Scott Farrar (SFX Supervisor + 2nd Unit Director)
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A few days ago I was lucky enough to be able to do an on-phone interview with
Scott Farrar the special effects supervisor and second unit director on
Transformers: Revenge of The Fallen. You may not recognized Scott by name, but you have surely seen his work. Scott's masterful resumé includes
Star Wars VI- Return of The Jedi,
Star Trek: The Wrath of Khan,
Who Framed Roger Rabbit,
Jurassic Park,
Men in Black,
Artificial Intelligence: AI, and many other classic films. His work on both the
Transformer films are ground breaking achievements in special effects.
Hows it going Scott? Big fan by the way.
Scott Farrar: Very well, thank you.
Was it a challenge getting all the effects done in a two year span and how much time did you have to work on the first film?
Scott Farrar: Well on the first film, actually each film took about a year and a half. We start with the script and then we start breaking it down to figure out how many shots and how much work is going to be involved. So after reading the script we realize, "Oh my gosh there are forty to six new characters!", and they have major speaking roles and they have to act a lot better then they did in the first one. So right away you see some pretty daunting challenges.
So how do you make sure all the robots are different and unique in their own way? So when they are battling the audience can tell the difference between an autobot and a decepticon.
Scott Farrar: Well we know that in the first movie some of the characters were a little bit confusing because some of their colors looked similar. So that was a big note from fans and audiences. So we tried very hard to make sure we had colors and shapes that were a little easier to tell apart. So we try to make sure the fallen standout and hopefully the voice actors help the audience recognize some of the characters. Its pretty easy for us to keep track of the characters because each one has a name so right away we start calling them by their name when watching dailies. So we can recognize that buffoon Starscream kissing up to Megatron! (Laughs)
How long generally does it take to model each robot and which one took the most time?
Scott Farrar: Devastator without a doubt took the longest to model. He is goliath in proportion; he is one hundred and fifty feet tall compared to poor little Optimus who is only twenty five feet tall. Megatron is also around thirty-two feet. So he's composed of a thousand parts and he has like eight different gigantic road grating dirt movers, so he is huge and complex. For a simple model character it would take about twelve weeks to model. That means just making all the shapes and putting them together to spin around to look at it. He doesn't move yet at that point and he has some rough paint on him or he may just be plastic grey shapes. Then the rigor goes in for about fifteen weeks rigging all the pieces together showing it as a skeleton frame so it can move around on the computer without all the pieces falling off. Then your kind of ready for shop production. You start with the paint and textures then you assign materials. We have a whole materials list thats been developed using shades and software technology to assign each coding color or texture. Then your talking about twenty plus weeks until you can put a character into production and for Devastator we divided up in teams to build his various parts so then he could be combined together as one. Hes just painful from the stand point of rendering. It would take like forty five minutes just to load him up on a screen just to look at him for one snap shot frame. Then it took seventy-two hours to a render a frame with him. (Sigh) It was on a new level of difficulty. Another interesting thing is that we used twenty terabytes disc space for memory for the first film and here its one-hundred and forty terabytes
Now is that number the final composition?
Scott Farrar: Yeah that number is everything with all things considered.
Whats the big difference between rendering an IMAX shot?
Scott Farrar: Yes, probably the easiest way to describe it is to talk about an anamorphic film frame. While a film frame is just a thirty-five millimeter frame just like in a still camera, its the same size. An IMAX frame is on seventy-millimeter film so its eight times larger. So if you want to have same fine grain, which you do, you got to have eight times the information and space to render that shot. So that gives you an idea and then suddenly everything is at a much higher level to produce the IMAX sections of the film.
I dont know if this is true, but I heard that some effects were recycled from the first film into the end battle. Is that correct?
Scott Farrar: (pause) Um, you know I just saw it last night and I noticed a couple of shots Michael used for the first show. I dont really have a good answer for that, but I know I noticed a couple shots that were used that didnt need to be redone. It was something to do with military [scenes].
How long did it take to complete Devastator?
Scott Farrar: Oh gosh (laughs), Devastator was kind of in process for about eight months. It is not just that because its a complicated question. You know we build one of the dirt movers and then we work out what the transformation part might be and also how the pieces get plugged together. Then you find out something doesnt work so you have to go back and redo something. Then the camera changes and then you got to change the way the animation originally was.
Dont you ever miss model making and crafting miniatures?
Scott Farrar: Well we actually still do that quite often, we shot a number of miniatures for this film. When the aircraft carrier gets hit we shot a lot of first scale flame elements. Also when Wheel-Bot is crushing through the free way we built a miniature free way and broke that apart. The Egyptian pillars that were Karnacks temple we had to break apart so we also used miniatures there. Also for lots and lots of dirt hits for the forest fight. So we still do as much as we can, but were at a strange point in cinematic terms where the simulations are getting much better. When you go to a huge scale like the render of breaking the pyramid apart youve got to make a simulation of that, because there is no other way of doing it. You cant do that in miniatures so thats the cross over.
I always likedd how much practical effects Michael Bay tried to use in the first film like how he actually blew up a bus for the high way sequence.
Scott Farrar: He says that to me all the time, I want my background, do not cover it up with one of those robots (laughs). We can when we need to and I completely agree with him about when you can go real then why not? It looks better dont you think?
Yeah it totally does. It always bothers me seeing CGI being used for shots when it could have been done with practical effects. Plus bad CGI always takes me out of movies.
Scott Farrar: Yeah and I agree with that.
When you were working on
Return of The Jedi and
The Wrath of Khan did you ever imagine special effects coming this far?
Scott Farrar: Um, no (laughs). At the time you always would think what you were doing was so ingenious and inventive. Whats interesting is that Ive worked with people on this and I always say its like were students how were always pushing forward to try to make things look better. So its a collective thing that happens and sometimes you take big step forwards with ideas while other times its just little baby steps. Like
Deep Impact was one of the first really big water shows that was done before
The Perfect Storm and so forth. So it was like, Oh my gosh that was the hardest thing I have ever had to do in my life. We were trying all these things that were huge movie concepts that were so difficult. You know we made some end roads, but not as much as the next guy. It was as if we were pioneers then.
Was it weird when
Deep Impact was coming that
Armageddon was being released about the same time?
Scott Farrar: Well I of course didnt know Michael at the time and I thought, How crazy is it that these two movies are coming out in the same year?". So I saw his movie and I thought it was entertaining so I cant slight that one bit.
I thought the special features for the first
Transformers film were great and I was wondering if you did any interviews or features that deal with the special effects for the Blu-Ray?
Scott Farrar: Yeah I did quite a bit including many interviews on set. There were cases like when we were on set and nobody has any idea what is going on. Actually the documenter who was on set a lot was also named Jack and he would come over a lot and say, Ok Scott can you explain this?. So I would basically explain the shot and say here is what is going to happen, this why were staging it this way, this camera is here for whatever reason, and the characters are going to go from here to here to knock down that wall. So I would just give them a play-by-play (laughs).
So how are you going to top all this with the third film?
Scott Farrar: Oh you just wait!
Maybe do ninety-two robots next time.
Scott Farrar: (laughs) Yeah they are going to be on a football team next time! Uh, well its all in the end going to be script dependent just like every other film. The mythology of all these characters, the Transformers, the Autobots, and the Decepticons is very deep if you look at the original source material. Its just like Greek mythology with all these characters and this whole world. You could just go on and on with this so I think that its really up to the writers and what they want to do with these mythic ideas. It's really always about good versus evil. The characters in this movie have grown up a little bit, you know? Shia is growing up and he goes off to college where he is no longer just a boy with his robot car, its bigger then that. There are so many ways to go next time and there are a lot of great ideas that we havent touched yet.
Do you know what are you working on next?
Scott Farrar: Um, I dont know (laughs). Well if there is another
Transformers film then I would like to be apart of that. Then its sort of dependent upon how soon does that happen and since these movies take a long time then I cant really commit to another filmmaker that might take two years to do. There is always plenty to do at ILM.
Whenever you read the scripts for these films do you ever just think, How are we going to do this?
Scott Farrar: (laughs) Yeah! Many times, but then were all just little kids so we get over whelmed by the excitement of the idea and I think thats what keeps all of us going. So going into this one we were hoping it wouldnt be as tough as the first film, which wasnt the case (laughs).
Now CGI is obviously just a tool to tell the story, how do you make sure it doesnt brink the point of distraction where the film becomes style over substance?
Scott Farrar: Well the robots do play a pretty prominent part in this picture and rightly so, because they are apart of the story telling. The performances are more so important to me in the end. I dont really care for bombastic special effects pictures and I always hope that when were doing are work that it supports the plot, provides interesting characters, and it moves the story forward. I think thats what happens in this film even though these characters are larger then life. You know people say, Oh the actors are in support of the robots, and I dont really think thats true. Its the actors from Shia to Megan that sell the idea that the robots are there. You kind of have to see there performances without the effects in the back-round to see how good of actors they really are. I mean Shia, oh my gosh he has come a long way on this picture in terms of performance and what he did on the last picture.
Yeah Shia is the best part and he is the character that is easy to make the connection to, even when he went all Rambo and gung-ho at the end of the first film you still cared for his character.
Scott Farrar: Oh yeah I know, he is the human relationship that you have to the robots too. He kind of puts you into the movie since youll be able to relate in human terms to what is going on. I think that is an important concept.
If it was just all those robots and no human characters then you lose that connection.
Scott Farrar: I frankly think that it would be boring if it was just the robots.
Was it more important this time to give more detail to the robots facial expressions so you they could convey more emotions?
Scott Farrar: Yeah absolutely and when you see the film youll see better examples of this. There is a character named Jetfire who is a pivotal character in the movie who moves the story along and hes involved with the actors. So his facial performance and the emotions of his face needed to go up many notches of what he did with the first film. Thats true for several other characters including the ultimate bad guy who needs to look evil and menacing. Its like Shakespeare drama where you have real bad guys and you might be heading towards tragedy so you have to display emotion and anxiety. Its pretty interesting to have this opportunity to be able to create this stuff and its a lot of fun.
I want to let readers know just how incredible your work has been, so could you list a few of the films that you have worked on and objects that you have created.
Scott Farrar: Um, well I was very honored early on in my career to receive an Oscar for
Cocoon. That was great working with
Ron Howard on a really warm hearted film and its still a touching story to this day. Then with
The Back to The Future films I feel like we provided great stories that you never get tired of and those stories were just fun thinking about jumping forward and back in time. Another hallmark idea was
Who Framed Roger Rabbit with the whole concept of cartoons living in our world, it was one of those ideas that you hear and you just know that this is going to be a great film to make. A few years later with
Minority Report, I thought that was a really fun detective style film that we tried to make as realistic as possible. Each and every film youre trying something new so thats what is ironic about never being able to do the same thing again.
Having worked with
Zemeckis a few times would you ever want to work with him again?
Scott Farrar: Well Bob is an innovator and as a director he is pretty amazing. We used to find that he can take any idea that we had and he would make it three times more complicated, and he would figure it out. He is a very smart guy so I would definitely want to work with him again.
What are your thoughts on his use of motion capture?
Scott Farrar: Well we actually use that on
Transformers, not on the level that he uses it, but we use it for quick little performances. The oddest thing about trying to produce animation is how difficult it is to do the big moves with the fights and so forth. All the animators will go out and video themselves in a big padded room where they can jump around, run, and bash so they can video tape that to use it for reference. So its not really motion capture, but they use it for guidance. The hardest things are standing and shuffling the feet. Scott, who is the head of the animation crew, would take a few guys and dress them up in some mo-cap suits to do these little moves. Thats the hardest stuff. There is this cool factor that we always try to put on a shot which is always what
Michael Bay insists on. We love doing that and its hard to do mo-cap for that stuff. We did testing for that on the first film and it failed. We would look at it and say, "it looks to realistic and not mythic". You do things like shifting in slow motion and speed changes to make things look cooler. So things that we do for these films dont really relate to that stuff. We even tried having guys walking under water to see in terms of movement and weight whether it could work, and even that didnt look right. So you kind of have to make things up that look cool to the eye.
Was there any sequence you worked that you can remember that didnt make it into the final cut?
Scott Farrar: Not really, only random shots here and there. Michael is really good about turning over just the shots that he thinks will be in the movie. There isnt too much waste involved when youre working with Michael which is really cool.
I think whether you like Michael Bays films or not, he seems to be a competent director that always knows what he wants.
Scott Farrar: The thing I like about working with Michael is that he is a brilliant cameraman. He is also keen on design and art, because his whole back-round comes from art. He is a good decision maker that knows right away what he wants and he also always points out what isnt working for him. In my business that is the greatest thing you can have, because you do not want to work with someone that has a hard time making decisions. We all really enjoy working with him.
Since you also work on second unit are you ever yelling on set, We cant do this and this wont work?
Scott Farrar: (laughs) Not too much! A lot of times I will just mull over an idea and not just reject it right away. The only ideas we reject are bad ideas not just because something is technically undoable. The main thing these days is whether or not its a good idea. Everything goes back to art work and the concept primarily.
How involved are you when it comes to concept art?
Scott Farrar: A lot of the original art comes from the production department in LA that gets up and running early on. We know all those people and we all work hand in hand. So were heavily involved in that stuff. They do 2D art with the front views and the side views of a robot, then we turn it into a three dimensional shape. Most of the time, changes have to be made since the artist cannot possibly draw or paint in 3D. So once it goes to 3D a lot of changes occur and then Ill have to run that stuff by Michael. So then I tell Michael that we may have to change this or that since the robot will look ugly in front of a wide angle lens. So then well just thin the robots face, its a lot of back forth when it comes to this stuff. Thats what makes this collaboration fun.
What was it like shooting up by the Pyramids?
Scott Farrar: It was pretty spectacular and we got to do a lot there. We were roaming around the pyramid for about three or four days with our own little crew. We took these vehicles to go a couple a miles away from the pyramids to get these big distant views that we would use for our digital map painting later on. An awful lot of the back rounds that you see in the movie are augmented or fragmented. Well put extra villages in the back-round or other pyramids. We shot a part of that sequence in New Mexico, Egypt, and even in Jordan. Its crazy, we take the good pieces and put them all together in the same shot. So it was a wonderful opportunity to shoot at the pyramids.
With the two hundred million dollar budget, how much of that goes towards creating all these effects?
Scott Farrar: A lot more money then the last picture (laughs). I cant really say a number, but we had a much bigger budget then last time. You can get up to easily a millions dollars a week when it comes to shooting live action though due to all the labor. Sometimes its like two-hundred thousand dollars spent on one set piece. At the highpoint of my production I have three-hundred and fifty people working on the film during the last couple of months on the movie. Its not quite the same cost, but in terms of labor thats how many hands you need to make sure the film positively gets done in time for the theaters. So its all precise and delicate labor that carries on for over a year. We try to do all that we can to bring the cost down, but you want the best quality at the same time.
Transformers: Revenge of the Fallen hits theaters tonight (
June 23rd) at midnight.