LectureMaster
Or is it just one of Adam's balls in my throat?
Time stamped :
thegamepost.com
When the discussion turned to frame generation for the next version of PSSR, he shared a message he says came from a source familiar with Sony's tooling. Here's what he said: "A source I was talking about this [PSSR 2], then I just asked, 'is there any reference to frame gen?'"
Apparently, the source replied, "not a single one in the next PSSR. I haven't heard a single developer ask Sony to add Frame Gen to PSSR." He then follows with:""not only is Sony not working on it, but they know that developers hate it, hate it, hate it."
The claim is not that frame generation is impossible on PlayStation, but that Sony's next PSSR 2 upgrade is being treated as an upscaling and image-quality project, not a frame-gen initiative. One possible reason is that frame generation can come with tradeoffs like artifacts and inconsistent motion.
PlayStation 5 Pro PSSR 2 Reportedly Doesn’t Have Frame Generation in the Plans
A new rumor about PS5 Pro’s PSSR 2 says Sony isn’t planning frame generation.
PS5 Pro PSSR 2 rumor says no frame gen
The new comments come from hardware leaker and insider, Moore's Law Is Dead in a new Broken Silicon episode, where he says he's relaying what he's hearing from developer sources and backend documentation.When the discussion turned to frame generation for the next version of PSSR, he shared a message he says came from a source familiar with Sony's tooling. Here's what he said: "A source I was talking about this [PSSR 2], then I just asked, 'is there any reference to frame gen?'"
Apparently, the source replied, "not a single one in the next PSSR. I haven't heard a single developer ask Sony to add Frame Gen to PSSR." He then follows with:""not only is Sony not working on it, but they know that developers hate it, hate it, hate it."
The claim is not that frame generation is impossible on PlayStation, but that Sony's next PSSR 2 upgrade is being treated as an upscaling and image-quality project, not a frame-gen initiative. One possible reason is that frame generation can come with tradeoffs like artifacts and inconsistent motion.