I don't think is wrong, he is talking about developers, and those developers don't want more work for consoles. I'm betting even if PSSR 2.0 is great, most games are going to be released with FSR3 or TSR because they already have that implementation from PS5 base. In PS6 sure they all will useI think MLID is wrong guessing on this. Given the mediocre upgrade that the PS6 is, they need something to make it more attractive. FG is it.
I do on MHWilds because its practically mandatory with my 4070 Super.Who actually uses frame gen?
I think you should direct that to Sony since this is what they've said, not me.Never change dude never change. I guess for you it's fundamental remind that Sony and Cerny are always the last in gaming tech because seems you never miss the chance to make similar subtle insinuating in whatever tech discussion they are involved somehow. Though, it's a rumour by an anonymous source who the hell know how much reliable is such comment but sure arrogant incompetent Sony as always.![]()
Lots of people. It's great with higher framerates. Say going from 90 to 120 or higherWho actually uses frame gen?
A custom AI model for frame gen surely will get more quality and be faster than current FSR frame gen.Technically doesn't need it, since PS5 supports FSR frame gen. Very few games use it though.
I have major doubts that developers hate it, considering some are using FSR2 to upscale from 720p to get a 60FPS mode. I'm sure a lot would be happy to just click on framegen and call it a day, lag be damned.I have 0 issues with frame gen if it's used at like 60 plus FPS to take it closer to 120.
Consoles are all about using tech that trickles down from pc to create a good end user experience. I don't get why it's not there for peeps who want it with games over 60 FPS. I'm sure it will get added.
Why do developers hate, hate, hate it?
Yes, but anyways,Isn't MLID about as reliable as your regular fatty poopoo Jezzy and speshal nick
I use DLSS FG in almost every game because it has no noticeable downsides, while it considerably improves my experience. I see a huge improvement in motion clarity, and the games feel smoother. DLSS FGx2 makes huge difference especially in very demanding UE5 games.Who actually uses frame gen?
Aren't these upscaling solutions mostly just tick off a checkbox? At least that's been the case for developers with DLSS.I don't think is wrong, he is talking about developers, and those developers don't want more work for consoles. I'm betting even if PSSR 2.0 is great, most games are going to be released with FSR3 or TSR because they already have that implementation from PS5 base. In PS6 sure they all will use
Pretty much. Once again, MLiD with ZERO sources. Just "trust me bro." That will change like the wind in another month, he's notorious for that.Aren't these upscaling solutions mostly just tick off a checkbox? At least that's been the case for developers with DLSS.
Pretty much. Once again, MLiD with ZERO sources. Just "trust me bro." That will change like the wind in another month, he's notorious for that.
When they're already doing it on the PC front and have been for years. Most competent .ini to GUI coders have the checkbox in the settings for the gamer as well."Developers hate this one checkbox.." would seem crazy lmao. Especially if the option is then passed on to players.
The problem is not the implementation. It's the support. If they implement Fake frames, and in some area is buggy, many artifacts, etc, they have to make time to fix. Also DLSS is not a checkbox, first require everything in your game have motion vectors, also can have artifacts, glitches and shimmering, so developer need tweaks how they render some things (that is the reason I don't believe PSSR 2 will fix everything if developers don't do those tweaks as they do for DLSS or FSR)Aren't these upscaling solutions mostly just tick off a checkbox? At least that's been the case for developers with DLSS.
The problem is not the implementation. It's the support. If they implement Fake frames, and in some area is buggy, many artifacts, etc, they have to make time to fix. Also DLSS is not a checkbox, first require everything in your game have motion vectors, also can have artifacts, glitches and shimmering, so developer need tweaks how they render some things (that is the reason I don't believe PSSR 2 will fix everything if developers don't do those tweaks as they do for DLSS or FSR)
Yeah I still find it very odd at the sheer amount of clowns pushing for it on the Steam Deck to the point of it feeling like propaganda for the dog shit idea of framegen.Yes, but if you see all the shit YT coverage this is shown as a miracle solution to sub-30FPS games on SteamDeck. "It doubles your frame rate"! The fact that you need a high base frame rate seems to be completely ignored by all the content muppets.
Yes.Am I tripping or Cerny mentioned frame generation in his last tech talk?
100 hours tweaking your render engine maybe is considerable for DLSS or FSR with million of players. But maybe is not for a product with 7-8 million?considerable amount of time fixing artifacts, glitches....
We've already seen cases of console games trying to use if for 30->60 fps, which sucks. It's a quality issue. The artifacts are more noticeable, and the extra lag issue is exasperated as the frame you loose is twice as long.
Who actually uses frame gen?
I think the hope is that they would be able to improve it enough to be passable on a console. Well, enough to satisfy the people with OLED TVs who complain about how 30 fps games look on it but wouldn't really notice the 30 fps response time.
30fps is too much low for Frame gen. Frame gen is for 60fps to 120fps or higherI think the hope is that they would be able to improve it enough to be passable on a console. Well, enough to satisfy the people with OLED TVs who complain about how 30 fps games look on it but wouldn't really notice the 30 fps response time.
If they could do that, then you don't need even render frames anymoreI heard there might be a way to do it without waiting for the whole next frame to finish. If it's possible at all, I'm sure someone will figure it out. Probably nvidia.
You know right sony it's a name company with many persons and not a single entity? Just sayin'. But you proved my point, thank you.I think you should direct that to Sony since this is what they've said, not me.
100 hours tweaking your render engine maybe is considerable for DLSS or FSR with million of players. But maybe is not for a product with 7-8 million?