I don't think is wrong, he is talking about developers, and those developers don't want more work for consoles. I'm betting even if PSSR 2.0 is great, most games are going to be released with FSR3 or TSR because they already have that implementation from PS5 base. In PS6 sure they all will useI think MLID is wrong guessing on this. Given the mediocre upgrade that the PS6 is, they need something to make it more attractive. FG is it.
I do on MHWilds because its practically mandatory with my 4070 Super.Who actually uses frame gen?
I think you should direct that to Sony since this is what they've said, not me.Never change dude never change. I guess for you it's fundamental remind that Sony and Cerny are always the last in gaming tech because seems you never miss the chance to make similar subtle insinuating in whatever tech discussion they are involved somehow. Though, it's a rumour by an anonymous source who the hell know how much reliable is such comment but sure arrogant incompetent Sony as always.![]()
Lots of people. It's great with higher framerates. Say going from 90 to 120 or higherWho actually uses frame gen?
A custom AI model for frame gen surely will get more quality and be faster than current FSR frame gen.Technically doesn't need it, since PS5 supports FSR frame gen. Very few games use it though.
I have major doubts that developers hate it, considering some are using FSR2 to upscale from 720p to get a 60FPS mode. I'm sure a lot would be happy to just click on framegen and call it a day, lag be damned.I have 0 issues with frame gen if it's used at like 60 plus FPS to take it closer to 120.
Consoles are all about using tech that trickles down from pc to create a good end user experience. I don't get why it's not there for peeps who want it with games over 60 FPS. I'm sure it will get added.
Why do developers hate, hate, hate it?
Yes, but anyways,Isn't MLID about as reliable as your regular fatty poopoo Jezzy and speshal nick
I use DLSS FG in almost every game because it has no noticeable downsides, while it considerably improves my experience. I see a huge improvement in motion clarity, and the games feel smoother. DLSS FGx2 makes huge difference especially in very demanding UE5 games.Who actually uses frame gen?
Aren't these upscaling solutions mostly just tick off a checkbox? At least that's been the case for developers with DLSS.I don't think is wrong, he is talking about developers, and those developers don't want more work for consoles. I'm betting even if PSSR 2.0 is great, most games are going to be released with FSR3 or TSR because they already have that implementation from PS5 base. In PS6 sure they all will use
Pretty much. Once again, MLiD with ZERO sources. Just "trust me bro." That will change like the wind in another month, he's notorious for that.Aren't these upscaling solutions mostly just tick off a checkbox? At least that's been the case for developers with DLSS.
Pretty much. Once again, MLiD with ZERO sources. Just "trust me bro." That will change like the wind in another month, he's notorious for that.
When they're already doing it on the PC front and have been for years. Most competent .ini to GUI coders have the checkbox in the settings for the gamer as well."Developers hate this one checkbox.." would seem crazy lmao. Especially if the option is then passed on to players.
The problem is not the implementation. It's the support. If they implement Fake frames, and in some area is buggy, many artifacts, etc, they have to make time to fix. Also DLSS is not a checkbox, first require everything in your game have motion vectors, also can have artifacts, glitches and shimmering, so developer need tweaks how they render some things (that is the reason I don't believe PSSR 2 will fix everything if developers don't do those tweaks as they do for DLSS or FSR)Aren't these upscaling solutions mostly just tick off a checkbox? At least that's been the case for developers with DLSS.
The problem is not the implementation. It's the support. If they implement Fake frames, and in some area is buggy, many artifacts, etc, they have to make time to fix. Also DLSS is not a checkbox, first require everything in your game have motion vectors, also can have artifacts, glitches and shimmering, so developer need tweaks how they render some things (that is the reason I don't believe PSSR 2 will fix everything if developers don't do those tweaks as they do for DLSS or FSR)
Yeah I still find it very odd at the sheer amount of clowns pushing for it on the Steam Deck to the point of it feeling like propaganda for the dog shit idea of framegen.Yes, but if you see all the shit YT coverage this is shown as a miracle solution to sub-30FPS games on SteamDeck. "It doubles your frame rate"! The fact that you need a high base frame rate seems to be completely ignored by all the content muppets.
Yes.Am I tripping or Cerny mentioned frame generation in his last tech talk?
100 hours tweaking your render engine maybe is considerable for DLSS or FSR with million of players. But maybe is not for a product with 7-8 million?considerable amount of time fixing artifacts, glitches....
We've already seen cases of console games trying to use if for 30->60 fps, which sucks. It's a quality issue. The artifacts are more noticeable, and the extra lag issue is exasperated as the frame you loose is twice as long.
Who actually uses frame gen?
I think the hope is that they would be able to improve it enough to be passable on a console. Well, enough to satisfy the people with OLED TVs who complain about how 30 fps games look on it but wouldn't really notice the 30 fps response time.
30fps is too much low for Frame gen. Frame gen is for 60fps to 120fps or higherI think the hope is that they would be able to improve it enough to be passable on a console. Well, enough to satisfy the people with OLED TVs who complain about how 30 fps games look on it but wouldn't really notice the 30 fps response time.
If they could do that, then you don't need even render frames anymoreI heard there might be a way to do it without waiting for the whole next frame to finish. If it's possible at all, I'm sure someone will figure it out. Probably nvidia.
Sony again? Anonymous source is sony now? You know right sony it's a name company with many persons and not a single entity? Just sayin'. But you proved my point again about to be full of preconceptions when sony is named somehow, so thank you.I think you should direct that to Sony since this is what they've said, not me.
100 hours tweaking your render engine maybe is considerable for DLSS or FSR with million of players. But maybe is not for a product with 7-8 million?
I thought it was obvious, but I'm talking about Reflex 2.Reflex doesn't introduce artifacts at all, wtf are you talking about
Who actually uses frame gen?
do the developers know what adds input like as if they do then they don't give a shitFramegen adds input lag. On PC the best usecase it to boost an already great framerate (60 to 120). For consoles it doesn't make sense enough.
I thought it was obvious, but I'm talking about Reflex 2.
Dude the whole 50 series pitch was about multi-frame gen and Reflex 2. It's not my fault that Reflex 2 hasn't been implemented into any game yet. I'm going off of nVidia's presentation to sell 50 series cards. It billed itself as a mainstream feature.Wha the hell? Naw I don't believe you, that's your cope out attempt
There's barely any games supporting reflex 2 and it's purely esport ~0 latency
I see Valorant and The Finals officially supported, that's it
Valorant doesn't support FG and the finals does but again, why would you enable reflex 2 for near 0 latency and then enable FG in an esport? I can't even find someone trying it out, is it even possible?
In the end your example can potentially fit 1 single game, one.
When peoples mention reflex, it's expected they talk about the reflex tech that's been implemented in hundreds of games, it's the only reflex that would be enabled with frame gen for non esport games to begin with. So no, I really doubt you posted originally for 1 game case, and otherwise no it's not obvious for anyone when you mention reflex + frame gen that you talked about such a niche example with reflex 2![]()
ETA Prime has been one of the worst when it comes to suggesting frame gen being enabled. I love the guy, but he is very much overrelies on it.Yes, but if you see all the shit YT coverage this is shown as a miracle solution to sub-30FPS games on SteamDeck. "It doubles your frame rate"! The fact that you need a high base frame rate seems to be completely ignored by all the content muppets.
Dude the whole 50 series pitch was about multi-frame gen and Reflex 2. It's not my fault that Reflex 2 hasn't been implemented into any game yet. I'm going off of nVidia's presentation to sell 50 series cards. It billed itself as a mainstream feature.
Reflex 1 doesn't even work using AI, so why would I say it creates artifacts? AI is what generates artifacts. I don't understand how anybody can interpret my statement the way you have.
For me the use case is switching on path tracing.Framegen adds input lag. On PC the best usecase it to boost an already great framerate (60 to 120). For consoles it doesn't make sense enough.
I hoped the leaked FSR4 on all AMD gpus pushed sony to anticipate their roadmap for PSSR 2 on ps5 pro but 2025 seems extremely unlikely when 2026 is almost already here."All I want for xmas is a PSSR2"
leave frame gen out for now, get the basics done right first, please