Xdrive05
Member
I’m just really interested in seeing how Japanese devs (Nintendo specifically) embrace RTX hardware on a console. DLSS will be a given, and thank God for that (needed at these power constraints), but ray tracing will be in the cards this time around.
RTGI should be an easy lift for Zelda type games (the Switch Zelda games already use GI bounce lighting), and the T239 will be able to ramp that stuff way up with relatively little performance penalty. With Nintendo art and models, that could look amazing. I don’t see RT reflections being on their priority list, but lighting probably will get the love, as it should be.
Or Nintendo could go full Wind Waker again, but this time use RTX hardware to do something novel with cell shading or a similar style.
Or they just add DLSS to their existing engines and call it a day, going for a clean presentation on high resolution displays but otherwise staying conservative with the rest of the RTX set. That would be disappointing but understandable given Japanese dev culture.
RTGI should be an easy lift for Zelda type games (the Switch Zelda games already use GI bounce lighting), and the T239 will be able to ramp that stuff way up with relatively little performance penalty. With Nintendo art and models, that could look amazing. I don’t see RT reflections being on their priority list, but lighting probably will get the love, as it should be.
Or Nintendo could go full Wind Waker again, but this time use RTX hardware to do something novel with cell shading or a similar style.
Or they just add DLSS to their existing engines and call it a day, going for a clean presentation on high resolution displays but otherwise staying conservative with the rest of the RTX set. That would be disappointing but understandable given Japanese dev culture.