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Switch 2 Developer claims that "The hardware is very capable"

Davevil

Late October Surprise
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Panajev2001a

GAF's Pleasant Genius
Series S has 10-GB-GDDR6.
I would be interested to know what Nintendo and nVIDIA did if anything to lower the CPU overhead for fast I/O and to speed up decompression from the SSD (also if they will have carts for Switch 2 and if they will have dramatically different bandwidth between game cards and free SSD… the era of cheap SD cards for storage running games as well as internal storage is kind of over, maybe you can only install and run Switch 1 and BC games in SD cards).
If Switch 2 does not have any I/O acceleration HW unlike XSX|S and PS5 and especially if they allow game to run from game cards without an install step to the internal SSD we may have a developing limitation with I/O speeds holding games back.
 

Panajev2001a

GAF's Pleasant Genius
But 8GB at 224 GB/s, while the remaining 2GB at 56 GB/s is intended for the OS. While the switch has 12 GB and the poster I was replying to was speculating that 10 GB would be available for games.
At that main RAM pool sizes 2 GB make a lot of difference. Unless devs try to target 4K output with DLSS and eat a good chunk of the extra memory for 4K output…
 

Zathalus

Member
The gap between the Switch 2 and PS5 appears to be smaller than the gap between the Switch and PS4, so no reason why the device won’t handle a lot of games quite well. Especially considering the Series S and how long cross-gen has dragged on for.
 

Woopah

Member
Who wants to play multi platform games on switch anyway? Except for those who don’t have PC/PS/Xbox.
People who to take them on the go.
Lack of RAM will be the biggest headache devs will have getting the big games to run on it.

10GB is likely all they will have to play with.

Everything else can be worked around.
I don't think Switch would need more than 10GB if most games will run at 1080p.
It has more RAM than the Series S, so I think it will be other factors that limit its performance.
 
I'll be blunt in saying that nintendo will probably be charging 400 dollars for tech from the year 2016 and acting like it's advanced. I already looked up some of the leaks and apparently the switch 2 is going to have an LCD screen which is outdated compared to OLED and they're only doing that so they can sell people an OLED switch 2 later like they did with the original switch. Charging 400 dollars or even 500 'i don't think it'll hit 500 price wise' is a ripoff and it makes the ps5, series s, series x, and ps5 pro look like absolute bargains considering the tech in those machines will blow the switch 2 out of the water. Nintendo love to sell below par to garbage tech for premium prices because they know people will eat it up anyway. Most anti-consumer company in the industry by far when it comes to pricing, online services, game prices, and overall tech and features for their system.

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squidilix

Member
Why people are absolute sure the Switch 2 will be using DLSS?

We know nothing, and if it true we talking DLSS from base 480p or worse, 240p upscaled to 1080p or at best 1440p
 

Woopah

Member
Why people are absolute sure the Switch 2 will be using DLSS?

We know nothing, and if it true we talking DLSS from base 480p or worse, 240p upscaled to 1080p or at best 1440p
Details on the chip used in Switch 2 were found in the Nvidia hack two years ago. Plus we have shipping reports from Vietnam showing the parts being used for mass manufacturing.

We don't know the clock sleeds, but we know many aspects of the Switch 2 specs.
 

FireFly

Member
Why people are absolute sure the Switch 2 will be using DLSS?

We know nothing, and if it true we talking DLSS from base 480p or worse, 240p upscaled to 1080p or at best 1440p
DLSS was confirmed in the API leak. And even the most demanding Switch games stayed at around 360p or above. Upscaling from 540p to 1080p would seem more reasonable in handheld mode, since that is basically DLSS Performance, and probably will look fine on an 8 inch screen. That should be achievable at the start of the generation.
 

NeoIkaruGAF

Gold Member
The only way the system isn’t significantly compromised is if it comes as a substantially higher price than the OG Switch.
I mean, the Ayn Odin 2 can emulate some Switch games and it starts at $299 with 8GBs of RAM. There is no realistic scenario where Nintendo can launch Switch 2 any lower than $399 while offering a significant step up.

If they haven’t cheaped out on the tech, they definitely plan on keeping the OG Switch on the market in some form a while longer. Meanwhile the Switch 2 will have to deliver some very convincing games to take off. They need premium stuff, because the admission price to play their games will not be cheapo anymore.

The age of cheap hardware is over, even for Nintendo. Yes, of course Switch 2 will not be on par with current gen home consoles, but their “withered tech at low price” philosophy cannot hold water any longer. Nintendo is going to break that $400 entry barrier sooner rather than later, and that’s pretty much inevitable when a console just launched at $700.

OR… Nintendo are going for their usual shenanigans to not sell hardware at a loss / not compete in the same price bracket as discless PS5, and if they do, good luck to them. Whatever happens. the reveal and the speculation will make for interesting times.
 

DenchDeckard

Moderated wildly
My only sadge thing about switch 2 is that there probs wont be an OLED version at launch. Its gonna suck going back from my OLED to a standard LCD. I just hope its a good IPS screen but it will probably suck.
 

Raphael

Member
LOL mistype, I meant base PS4.



The Z1 Extreme is nearing 9 dual mode teraflops (which is ~4.3 TF's by the single mode metric PS4/Xbone/PS5/Series use). The most pie in the sky hopium for Switch 2 places it around 4.5 dual mode teraflops (~2.2TF by the single mode metric of PS4/Xbone/PS5/Series). And those pie in the sky figures require a 5nm or smaller node clocked to nearly 1.5Ghz. The more likely 8nm @ ~800Ghz figure would produce around 2.5 dual mode teraflops (or 1.25 single mode teraflops). Though supporting dual mode would bump the real world raster performance to somewhere around 1.6TF's, hence why I say somewhere between base Xbox Ones and base PS4.
Base PS4 ran Ragnarok, uncharted 4 and similar great graphics games. If i can get such image on a handheld then i might actually buy my first Nintendo console.
 

N1tr0sOx1d3

Given another chance
UE5 will bring performance crashing back down. Nintendo will, as they always do, optimise and I get the best out of the hardware.
 
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killatopak

Member
Base PS4 ran Ragnarok, uncharted 4 and similar great graphics games. If i can get such image on a handheld then i might actually buy my first Nintendo console.
It absolutely will. At least first party wise.

Third party will suck though. I mean look at third party games from PS5/XBX. You have games using resolutions lower than even PS4 and XBO.

I don’t know what happened to developers these days.
 

PeteBull

Member
Compared to what, Switch? That's not reassuring at all. Let's see if it can be more capable than a Series S.
From the leaks we got, it should be roughly as powerful as base ps4 in handheld mode, and ps4pr0 in docked mode(so slighly below series s) +ofc new features that come with current gen cpu/gpu.
The only and deciding factor of switch2 being relatively weak-ish is its powerdraw, its hardware has to be made with very low handheld alike powerdraw and form factor in mind, and ofc docked it will be upped, substantially yet even 2x higher powerdraw at that tiny handheld console formfactor cant move mountains unfortunately...
 

jm89

Member
It'll probably be fine the first few years with ports, latter half of it's life I can see third party support dwindling.

The next gen of consoles will be around 3 years out after switch 2 with much more powerful handhelds on the horizon. Switch 2 wil lag behind quite a bit in power.
 
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squidilix

Member
DLSS was confirmed in the API leak. And even the most demanding Switch games stayed at around 360p or above. Upscaling from 540p to 1080p would seem more reasonable in handheld mode, since that is basically DLSS Performance, and probably will look fine on an 8 inch screen. That should be achievable at the start of the generation.

We don't know the screen size of the Switch 2 and I very doubt it was 1080p (even the SteamDeck ins't on 1080p) Maybe 900p at least.
1080p for performance and ultra performance was 540p and 360p. But for 900p screen size, the target resolution gonna be lower.

And people thinking is DLSS 3.5 (with FG) gonna be on the Switch are fool, this is only for RTX 4xxx card. Also, not all games on Switch 2 not gonna support the DLSS. (Japaneese dev with older engine).
DLSS needed more VRAM for reconstruction too and more bandwitch if you want upscaled to 4K (so people thinking Switch 2 gonne upscale DLSS to 540p or 720p to 2160p are completly dreamer, taht's gonna be 1440p max).

Gonna thinking the console only cost 400$? Gosh it's gonna be more, we talking Nintendo and especially Nvidia Tech. If the console really cost less than 400$ then prepared to be very disapointed in power design.
 
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FireFly

Member
We don't know the screen size of the Switch 2 and I very doubt it was 1080p (even the SteamDeck ins't on 1080p) Maybe 900p at least.
1080p for performance and ultra performance was 540p and 360p. But for 900p screen size, the target resolution gonna be lower.

And people thinking is DLSS 3.5 (with FG) gonna be on the Switch are fool, this is only for RTX 4xxx card. Also, not all games on Switch 2 not gonna support the DLSS. (Japaneese dev with older engine).
DLSS needed more VRAM for reconstruction too and more bandwitch if you want upscaled to 4K (so people thinking Switch 2 gonne upscale DLSS to 540p or 720p to 2160p are completly dreamer, taht's gonna be 1440p max).

Gonna thinking the console only cost 400$? Gosh it's gonna be more, we talking Nintendo and especially Nvidia Tech. If the console really cost less than 400$ then prepared to be very disapointed in power design.
The information in the leaked CAD files, which has been verified by multiple sources, indicates an 8 inch screen. The resolution isn't known but even an internal rendering resolution of 480p for a 720p screen (DLSS Quality) should look fine and be achievable with moderately powerful hardware.
 
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I find the lack of the handheld/docked distinction in this thread interesting... There could be easily 2x more performance in one mode over the another, just like with the original model. Handheld has no way to push over 2 TFLOPS without failing below 3 hours battery (on 4N yes) which means it is a souped up PS4, but docked is another story.
 
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CS Lurker

Member
It's gonna be between 1.6-2TF handheld and 3.4-4.2TF docked. With dlss being miles better than ps4 pro's checkerboard solution, yeah, Switch 2 is like a ps4 pro but with Ampere architecture (which is basically Lovelace without the frame gen), much better cpu performance, a lot faster I/O, and double the RAM. Not bad at all for a handheld. Edit: there's also dedicated hardware for RT, but I want to see what devs will be able to get from it.

I would be interested to know what Nintendo and nVIDIA did if anything to lower the CPU overhead for fast I/O and to speed up decompression from the SSD

It has been known for almost 2 years, I believe, that the T239 has a File Decompression Engine (FDE).

We also know it will use cartridges, and the expansion option is probably microSD Express 7.1, which gives base read speeds of 800MB/s (sequential, of course).
 
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Panajev2001a

GAF's Pleasant Genius
It has been known for almost 2 years, I believe, that the T239 has a File Decompression Engine (FDE).
Again, could mean a lot could mean little. We still know pretty much nothing about it.

We also know it will use cartridges, and the expansion option is probably microSD Express 7.1, which gives base read speeds of 800MB/s (sequential, of course).
Without an install option this means that most games will be restricted to the cartridges max speed which sucks a bit and may actually hamper third party ports later on in life more than people expect. Maybe they have uber fast cartridges though…
 

CS Lurker

Member
Again, could mean a lot could mean little. We still know pretty much nothing about it.

I mean, you asked if Nvidia and Nintendo did something to help with I/O, lowering CPU overhead, and the FDE is exactly for that. What ratio it's going to have we can't know for sure. Personally, considering how Nintendo is always committed in terms of compression for their games, and considering how important it's when using cartridges, I would say I don't expect anything less than a 2:1 ratio. And it's Nvidia doing it, so yeah, I know they can pull this off in a power-constrained hardware (and it's not their first decompression engine either)

Without an install option this means that most games will be restricted to the cartridges max speed which sucks a bit and may actually hamper third party ports later on in life more than people expect. Maybe they have uber fast cartridges though…

Considering the new technology that Nintendo's partner company will use for the cartridges, 300MB/s for read speeds are not out of the realm of possibility. Even then, I'm expecting developers to be able to require installs if needed. Otherwise, Nintendo would have no reason to go with an expandable storage that has a base read speed of 800MB/s. There are cheaper/slower options.
 
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