AceBandage said:Because, as has been stated a thousand times, a 360+ will still likely be able to run everything the 720/PS4 could, just scaled down.
People seem to think consoles are like characters in Dragon Ball Z.
AceBandage said:Because, as has been stated a thousand times, a 360+ will still likely be able to run everything the 720/PS4 could, just scaled down.
Cosmonaut X said:Because I think enough of us have had experience with virtual controls on a touchpad to know how very limited they are, and how poor a tactile experience they are.
that's what speculation is. We take what we have. And it's not like it's a bunch of bullshit rumours we have, they all seem founded off of some truth considering how similar they all were when they came out. I think it's enough to speculate on.effzee said:As always I find it funny reading definite answers from posters who have nothing to go on right now. We don't have complete specs, any clue about the controller and how it works or what it introduces, and haven't seen a single game. Yet some posters have already written it off.
Not saying its not justified to be disappointed if the specs do turn out to be less than stellar and the controller is terrible. But we have nothing right now. How can anyone decided based on some leaked info?
AceBandage said:Because, as has been stated a thousand times, a 360+ will still likely be able to run everything the 720/PS4 could, just scaled down.
i just want them to make the entire game for wii HD.Chris1964 said:GC/Wii launch had some logic because of hardware similarities. What's the logic behind Wii/Wii 2 launch?
AceBandage said:Because, as has been stated a thousand times, a 360+ will still likely be able to run everything the 720/PS4 could, just scaled down.
Vamphuntr said:Well their current xbox+ with motion sensing sure isn't running scaled down version of 360/PS3 games.
if it's really that big, that woudl be my guess.JasonMCG said:A 6" screen on a controller would be huge...tablet big. Unless it's an almost completely touch screen controller where games use nothing but gestures, it seems totally unlikely, not to mention expensive. Then again, they''ll probably recoup to cost since they're using dated graphics architecture.
I don't think Nintendo's going abandoning friend codes. They're too worried about pedophiles.Alien Coded DNA said:They will most definitely have to go another route with the online system if they want to get a piece of the COD-like community. Friend codes are not going to cut it. The developer shouldn't have to make their own online friend system for their game to function for multiplayer.
I really hope they take online gaming seriously this time. It's a huge part of the "hardcore" these days. Like it or not.
AceBandage said:Because it uses a completely different architecture than even the Xbox did.
If it had OpenCL instead of TEV, you'd see more downports ala 3DS.
Vamphuntr said:Well their current xbox+ with motion sensing sure isn't running scaled down version of 360/PS3 games.
apana said:Are there really that many haptic screens out there that the majority of people have already tried it? I must be out of the loop.
What if Wii 2 renders Wii games at 720-1080p? Like N64 Virtual Console games on Wii render at 480p rather than their native res? Weren't people speculating this when they found higher quality assets than necessary in EAD's games like NSMBWii or Galaxy 2?Always-honest said:i just want them to make the entire game for wii HD.
There, i said it. Just stop with everything that has to do with the Wii.
If the Wii2 is BC (or even if it's not), they could easily make it the same game but in a higher res.
CE3 and IT5 are already running on PS3/360 so that's a no brainer. UE4 might not make it if it's only slightly more powerful than PS3/360.Naked Prime said:from these rumors its apparent no one has seen any games 1st hand, so the best thing is to wait and see. Gamecube & the original Xbox weren't evenly match spec wise . But for those that actully put forth effort got some pretty damn good results out of the Cube. But if it can run Unreal 4, Crytek 3, ID Tech 5 and the next generation of Capcom's MT Framework smoothly, I don't foresee any huge short comings
IAWTP. People need to look at 3DS to gauge where Nintendo is likely to go with the Wii2. Saying it's slightly more powerful than PS3/360 is probably a safe bet. I do want bleeding edge out of my next console but I don't see anyone doing it other than Sony. Here's what I think will happen.mrklaw said:the biggest problem IMO is that the 3DS ends up proscribing what it does. The tech is limited and the AR demos etc end up trying to define it.
Personally I don't think you can have a true vision of the future in all aspects - maybe you can place a few bets, but stuff emerges that you couldn't possibly have planned - these things need to last 5-7 years and still be relevant.
Thats partly the reason I want Sony/MS/Nintendo to cram them full of the most expensive tech they can, to cover themselves for the things they can't plan for.
I still can't wrap my head around that. I'm looking at the Kindle (which has a 6" screen), and the prospect of that being part (or the main part) of the controller honestly turns me off completely. The Wii 2 is sounding more and more like some kind of iPhone/console hybrid. *Ugh*Always-honest said:if it's really that big, that woudl be my guess.
Medalion said:Scaled down lol... Are u expecting these new consoles to run in resolutions higher than 1080p natively or even more than half the time?
lunchwithyuzo said:What if Wii 2 renders Wii games at 720-1080p? Like N64 Virtual Console games on Wii render at 480p rather than their native res? Weren't people speculating this when they found higher quality assets than necessary in EAD's games like NSMBWii or Galaxy 2?
Skyward Sword's just too far along now to switch. It'd be like if Majora's Mask had gone to GC instead of N64. Nintendo might pull that with their outsourced games, but the internal stuff tends not to jump over.
DECK'ARD said:It's possible, but unlikely given Nintendo's track-record. For BC they shut-down the rest of the system for 100% compatibility, the Wii literally becomes a GC and the 3DS becomes a DS.
I wouldn't expect anything more than an upscaled video-signal.
It actually is just you repeating the same phrase over and over againAceBandage said:Because, as has been stated a thousand times, a 360+ will still likely be able to run everything the 720/PS4 could, just scaled down.
wrowa said:It actually is just you repeating the same phrase over and over again
Honestly we dont even have any specs. The French site speculates what they think it might have and US sites run with it as fact.effzee said:As always I find it funny reading definite answers from posters who have nothing to go on right now. We don't have complete specs, any clue about the controller and how it works or what it introduces, and haven't seen a single game. Yet some posters have already written it off.
Not saying its not justified to be disappointed if the specs do turn out to be less than stellar and the controller is terrible. But we have nothing right now. How can anyone decided based on some leaked info?
Could also be a case by case thing. Maybe select Wii games get unrendered via software, as in titles that Nintendo planned for initially? I just think it's odd some 1st party Wii games have higher than 480p assets if there's no need, especially when it comes to ever frugal Nintendo.DECK'ARD said:It's possible, but unlikely given Nintendo's track-record. For BC they shut-down the rest of the system for 100% compatibility, the Wii literally becomes a GC and the 3DS becomes a DS.
I wouldn't expect anything more than an upscaled video-signal.
ShockingAlberto said:I am 100% sure that the fundamentals of the online system will be the same as the 3DS's: a single friend code instead of a gamer tag.
They will probably launch with game invites and messaging, though.
Cosmonaut X said:Uh, does the 3DS become a DS? To be honest, I haven't had chance to try it with mine yet but I thought you could suspend DS games and jump in to the 3DS menu, which would indicate it's not working in quite the same way as the Wii.
DECK'ARD said:Home button in DS mode just beings up a quit message.
And everything else like StreetPass doesn't work when in DS mode.
Same way as CoD:BO for Wii I hope.artwalknoon said:IF the game invites and messaging are there at launch I will be happy. Nintendo's approach to online gaming, while slow has saved them from years of complaints/maybe lawsuits from uneducated parents about racists/sexists/abusive rants from online gamers. So I wonder how voice chat will be present if at all?
Medalion said:Nintendo must either be laughing their asses off at our speculation or trembling we are overshooting and expectations will crush them at this years E3
Medalion said:Nintendo must either be laughing their asses off at our speculation or trembling we are overshooting and expectations will crush them at this years E3
lunchwithyuzo said:Could also be a case by case thing. Maybe select Wii games get unrendered via software, as in titles that Nintendo planned for initially? I just think it's odd some 1st party Wii games have higher than 480p assets if there's no need, especially when it comes to ever frugal Nintendo.
And has it been confirmed this is exactly how DS to 3DS backwards compatibility works? I mean, if so how are they allowing OS interrupt, different screen display outputs, improved WiFi security and use of the circle pad? Wouldn't that have to be software driven? It's not like DS allowed GBA games to use 4 face buttons, or the Wii let you play GC games with a classic controller and save to the internal flash?
Medalion said:Scaled down lol... Are u expecting these new consoles to run in resolutions higher than 1080p natively or even more than half the time?
Sadist said:I'd love a E3 2010 style of presentation dor the reveal of Wii 2.
One software title from Nintendo to make us all giddy and a partial list of third party titles which will appear on the thing.
But we won't I guess
AceBandage said:Nintendo? Tremble?
Ha.
User33 said:This thread turned into the "People criticize Nintendo's new console and Ace Bandage tries to defend it" topic.
Right now I just want more info.
AceBandage said:It's possible.
Supposedly, third parties have had dev kits for a while.
Fair enough, but remapping controls is something they didn't do for DS/Wii backwards compatibility either. Hell, on Wii they didn't even allow GC games to save to internal flash or SD card, and I can't imagine that would've been too complicated?DECK'ARD said:The improved WiFi security was in the DSi I believe.
Different screen display outputs is easy as it doesn't affect compatibility, its just a bit bolted on the end. With Wii 2 that would be the equivalent of upscaling the video signal to 720/1080p.
Mapping circle pad to d-pad again has no effect on compatibility. These little things can be added with no knock-on effect.
Re-rendering everything is a whole different kettle of fish, especially for anything that exploits tricks in the system. Not to say its impossible, but given Nintendo's track-record I don't think it's something they would do. They prefer full-proof 100% compatibility. Although I agree higher-res assets in Wii games are a bit odd.
I'd love it to be in there, but not expecting it.
I don't have that on the wii does it feature online voice chat thru a 3rd party headset?MatthewB92 said:Same way as CoD:BO for Wii I hope.
Knee jerk reactions, from both sides, need to be seriously dialed down.User33 said:This thread turned into the "People criticize Nintendo's new console and Ace Bandage tries to defend it" topic.
Right now I just want more info.