The Bankslammer
Member
Odd that they're going out of order with the theme releases, if I'm recalling correctly the first two released in Japan were the Mega Drive and Game Center ones. Hopefully other regions end up getting those as well.
NH: If we sell a crap ton of copies, then Ill go and make Power Drift by myself. (all laugh)
I just read this in the second part of the Thunder Blade interview and my heart stopped:
I know it was a joke, but it shows that Power Drift is something they've at least thought about. I need this on my 3DS.
Oh, so the one on Sonic's Ultimate Genesis Collection was Super Thunder Blade & nothing like the 3D Classic version released today? That's good to hear. STB was just "meh" to me.
Will I like Thunder Blade if I don't like Afterburner? I thought that game was way too difficult in a pretty uninteresting way; that is, I could never figure out why I was constantly dying.
I thought I wasn't gonna like Thunder Blade because I hated Super Thunder Blade as a kid.
I was wrong...
Arcade version is incredibly fun and the 3D effect in this port is staggeringly good as always.
Based M2.
YES. I'm a huge fan of the first Golden Axe. would love to play RoDA too.I did my part and picked up Thunderblade.
C'mon SEGA and M2!
The Revenge of DeathAdder too while you're at it.
Regarding Super Thunder Blade, it was a different game. and not a good one. Here is EGM's look at it along with their review from issue 5.
We love you M2!
i don't love thunder blade.
but i am really terrible at it.
Also, I'd switch to using the analog pad if the D-pad's hurting you. FZIIDX actually has analog movement, so you can use the pad knowing M2's balanced the game for that kind of play.Space Harrier looked too simplistic, and I'd heard After Burner was very difficult.
Simple, but not simplistic. ABII and Space Harrier are more focused on survival than speeding through; the former throws shit-tons of missiles at you to dodge (lest you get shot down immediately), while the latter's more about rhythm. GFII's a checkpoint rally rail-shooter, where the goal is to go as fast as possible while shooting down targets. It's a tough one to get into, but I'll recommend (assuming you're on arcade settings) playing and perfecting stages one at a time before integrating your knowledge into a full-game run. That approach is endorsed by M2 itself, given that you can see high scores for each stage in the select menu.
One thing that turned me off about the game is that buying a weapon feels like a waste. None of the ones I've tried last long enough to bother with, and I don't remember being in a situation where I'd want to buy a heavier gun and actually being able to do that.
Twin Shot doesn't seem worth it to me, but you'll find uses for other items/weapons in later stages. Heavy Twin Bombs, extra lives, and 7-Way Shot are nifty to use in the right circumstances.
Any news on when Wave 2 is getting released in Australia?
As for how it looks, SEGA arcade games varied widely in pixel art quality back then. You could go from something gorgeous like Fantasy Zone to an airbrushed, gaudy thing like Quartet or Action Fighter. Thunder Blade seems average enough.
I wish M2 would bring these to the WiiU - Thunderblade deserves a 60 inch plasma.
I personally love the 'rollercoaster' arcade games. Sure there's only a couple of hours of game there, but they're cheap and have never had ports this good before, and the awesome 3D makes them in some ways even better than $100,000 arcade cab versions.I think I'll pass on 3D Thunder Blade. Yes, 3D Galaxy Force II and 3D After Burner II are looking great in 3D, but the gameplay is just not very coherent and surprisingly shallow, the games obviously were to awe arcade players and little else. I ended up deleting both of them from my 3DS and felt somehow ripped off despite the quality of the port.
To me, the best of the series by far are 3D Space Harrier and 3D Super Hang-On (haven't tried Out Run yet). In any case, this isn't very flattering for SEGA, way too many games that don't really work as games.
I mean, I have a Famicom Memories theme on my US 3DS. If Nintendo can do it, Sega can do it.Sega responded to me about the 3DS themes involving the Sega hardware:
"the hardware themes are trickier due to the differences per territory, licensing, etc. Looking into them, but nothing confirmed."
I think I'll pass on 3D Thunder Blade. Yes, 3D Galaxy Force II and 3D After Burner II are looking great in 3D, but the gameplay is just not very coherent and surprisingly shallow, the games obviously were to awe arcade players and little else. I ended up deleting both of them from my 3DS and felt somehow ripped off despite the quality of the port.
To me, the best of the series by far are 3D Space Harrier and 3D Super Hang-On (haven't tried Out Run yet). In any case, this isn't very flattering for SEGA, way too many games that don't really work as games.
Should I just buy Space Harrier instead of Thunder Blade if I'm hankering for another 3D Classic? I've barely played the former outside of Shenmue, but I remember it being a little shallow.
I wish M2 would bring these to the WiiU - Thunderblade deserves a 60 inch plasma.
I've been trying to get into Thunder Blade on and off since I bought it. I'm... not really feeling it. The controls are pretty bad, the game designs feels kinda... unfun (?)... and while the technical aspects of the 3D conversion are really solid (great credits too!)... I'm really just.... thinking this might be a real dud. Maybe there's a reason why Sega wasn't all that keen on M2 working on this from the start! >_<
Thunder Blade's Special Mode is so much better than the standard game it's ridiculous.
It's just a lot more frantic and shmup feeling (to me at least), the rockets also seem far more useful than the standard ones
Anyone not feeling TB, I strongly recommend brute forcing through levels to unlock it
In the original game I was struggling to even clear the first level without dying a few times, never making it past level 2 (without just selecting level 2 from the get go)Interesting; I'll keep that in mind!