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Sega "intrigued" by Revolution backwards compatibility

YOu get Sega on XBLA plus online modes. I just want Konami to re-release TMNT Turtles in time with online play + 720p

Thats all i need for my retro gaming fix.

WWE No Mercy + online would be awesome too, make it happen THQ!
 
Prine said:
YOu get Sega on XBLA plus online modes. I just want Konami to re-release TMNT Turtles in time with online play + 720p

Thats all i need for my retro gaming fix.

WWE No Mercy + online would be awesome too, make it happen THQ!

I wouldn't mind like, Guantlet Dark Legacy too. And the Simpsons Aracde Game. Oh, and the X-Men one too.

however...

ZOMBIES ATE MY NEIGHBORS!!!

Online for the win of life.
 
Prine said:
I just want Konami to re-release TMNT Turtles in time with online play + 720p

I doubt that will ever happen. Konami didn't bother to secure all of the license for the arcade version of the game they included with the latest TMNT game and I doubt they'll do it for a virtual console or virtual arcade.
 
All I want to see when the Rev comes out is;

A) Downloadable NES and SNES games. A large selection. I am talking games like the original Dragon Warriors, Startropics, Star Fox...

B) The ability to save our progress in said games.

C) The ability to transfer at LEAST NES and SNES games to the Gameboy Advance (NES) or Nintendo DS (NES + SNES) for portable play with the ability to save our progress still and transfer the game(s) back to the Rev.

This would be a dream to me. All they need to do is release a GameBoy cartridge with memory in it to handle the transfer and saving as well as emulation. NES only on the GBA of course, but if I could use my GBmicro, it'd be heaven. That little baby's an amazing piece of electronics. I can only dream of being able to take Dragon Warrior I-IV and Startropics with me. Think about it, carrying a small NES library on a tiny little micro. I can think of a dozen NES games that would have a permanent residence on my GBm.

Transfer to portables would be for NES and SNES only for obvious reasons. N64 would be out of the question on the DS and GBA and SNES would be out of the question, or at least crippled on the GBA.
 
C) The ability to transfer at LEAST NES and SNES games to the Gameboy Advance (NES) or Nintendo DS (NES + SNES) for portable play with the ability to save our progress still and transfer the game(s) back to the Rev.

Darn you took my idea, LOL. Anyway, I thought of this a few weeks back when they announce that Nintendo had another secret, but I held it back until I could render some concept art of the device. I'll drop off the image in January.
 
I'd like to know how the whole profit model for this virtual console will work

Like what forms of payment will be used to download these games, and how will nintendo and third parties profit off each game downloaded.
 
Nintendo has a patent for an online content service that uses prepaid cards (assumingly perchased at gaming retailers and the like)

I'd expect them to go with that (maybe some other options thrown in there too)
 
Oblivion said:
What are those green squares next to our names?

Something to do with reputation points. Not sure. Maybe we're ranked by our behavior in a thread or something?

EDIT: I clicked the box in the public profile of 'someone' on a red level and it said 'this person should start looking for proxies' :lol

I'd imagine if you go into red, you're first in line for a ban.
 
Man, the lack of love on these boards for Zombies at my Neighbors is really dissapointing.

Who owns that game, Konami still? Lucas?
 
Why doesn't every publisher of old games get on this bandwagon? If they can charge microtransactions seems to me they might make some good money. Nintendo needs to put in a hd into this thing.
 
Rare just took back their own IPs (PD, Banjo, Conker) and even those i believe were bought back from Nintendo. Nintendo paid the money for the Bond license, not Rare. They were more or less just contracted to make the game. Hell, Eurocom made a Bond game for EA, does that mean they own the Bond license somehow? Or can block EA from re-releasing 007 Nightfire?

anyway, do you guys really think any of the downloadable old school games will be re-worked to take advantage of the Rev-mote? I was always under the impression that they would be straight emulated, though it could be cool for some games (Punchout!)
 
I just hope that Nintendo doesn't follow Apples' lead and charge pound for pound for the service. As in $30+ to download Super mario 3.
 
Calidor said:
am I the only one dissapointed for the wavebird-esque shell? i was hoping for a diamond configuration :(
I NEED to be able to play Street Fighter 4

I'd imagine we could see more than one "retro shell".

To be honest, I'm rather expecting a iQue-style configuration.
 
biggreenmachine said:
I just hope that Nintendo doesn't follow Apples' lead and charge pound for pound for the service. As in $30+ to download Super mario 3.

Huh? Not that I use iTunes much, but I thought one of the better aspects of it was that _any_ song was just $0.99. A lot of record labels complained that their songs just _had_ to be $1.29 or $1.49 at least, but I don't think they even won that argument.

I really don't want to see just general NES or SNES games pro-rated based on assumed quality, I figure if they want to charge more for an SMB game, it should be a premium pack of sorts, downloading art or pictures or a trivia package, and with some games like Zelda, overlay maps and quick tip guides that function directly in the emu as optional overlays. (Only if you pay for them, though. Equivalent to paying for a guide, anyway.) Otherwise, NES games as iTunes candy would be wonderful. You flip through the catalog, you see a weird obscure game that interests you, so you give it a shot. It's a buck, it's yours to mess with. You hate it, you don't really care all that much. The server had to push a couple hundred kilobytes at worst, so that shouldn't be a cost issue, and lots of little purchases are more likely to add up for the back catalog than saying, "Well, this game is SPECIAL, so it's six times as much!" Because then every nostalgic treat and third party will be "special."

SNES games maybe $1.99, N64 $4.99, and a general determination for other consoles based on bandwidth tradeoff if they're there. We're not talking redevelopment, most of it will be testing a ROM file to ensure compatibility with the emulator, arranging the rights and any necessary division of profits, and plunking it into the interface.

But yeah, I know, not going to happen. One of the N-Reps (Merrick?) already said something about "paying a few bucks" for SMB or something, I believe. (Didn't he make remarks about Chrono Trigger and Goldeneye in the very same statement?)

But high score tables? Those would require very specific emulator trainers. Online play? Well, people have said that emus have pulled it off, but I really have my doubts it'd work with most games, due to desyncing issues. Redoing the graphics for a different resolution/palette depth? Unless you're talking a video filter like Super Eagle or something along those lines, that's redevelopment, and not cost effective for this. Plus everyone would complain that they did it wrong, anyway. :P
 
Sega is intrigued about Nintendo's virtual console. Sega is commited to supplying games to Xbox Live Arcade.

If I were Sega, I would put the entire SMS, Genesis and Saturn library on both, if possible, as much as possible. The more people that have access to their games, the more free money they will make.

Um, where did this arguement about VC vs. XBLA start? Why would Sega, or any other developer or publisher, be stupid enough not to support both?
 
WindyMan said:
Um, where did this arguement about VC vs. XBLA start? Why would Sega, or any other developer or publisher, be stupid enough not to support both?
They won't. SEGA already supports Gametap and they'll likely also be pushing their wares on each of these platforms too. I expect the same for Capcom, Midway, Konami, SNK and most other publishers.
 
Nintendo seem to be doing so much right at the moment. They have made a new innovative controller but at the same time are still including a standard controller. they have made rev backwards compatible and not just for GC games, but for all the Nintendo games from the past and now it looks like thety have grabbed the attention of Sega to do the same thing with their games. This is great! Hopefully more companies will do the same. I guess my one complain about rev at the moment is that its not going to be as powerful as the other two, but I shouldnt say anymore until I see how the games look running on rev.
 
Kulock said:
Huh? Not that I use iTunes much, but I thought one of the better aspects of it was that _any_ song was just $0.99. A lot of record labels complained that their songs just _had_ to be $1.29 or $1.49 at least, but I don't think they even won that argument.

I really don't want to see just general NES or SNES games pro-rated based on assumed quality, I figure if they want to charge more for an SMB game, it should be a premium pack of sorts, downloading art or pictures or a trivia package, and with some games like Zelda, overlay maps and quick tip guides that function directly in the emu as optional overlays. (Only if you pay for them, though. Equivalent to paying for a guide, anyway.) Otherwise, NES games as iTunes candy would be wonderful. You flip through the catalog, you see a weird obscure game that interests you, so you give it a shot. It's a buck, it's yours to mess with. You hate it, you don't really care all that much. The server had to push a couple hundred kilobytes at worst, so that shouldn't be a cost issue, and lots of little purchases are more likely to add up for the back catalog than saying, "Well, this game is SPECIAL, so it's six times as much!" Because then every nostalgic treat and third party will be "special."

SNES games maybe $1.99, N64 $4.99, and a general determination for other consoles based on bandwidth tradeoff if they're there. We're not talking redevelopment, most of it will be testing a ROM file to ensure compatibility with the emulator, arranging the rights and any necessary division of profits, and plunking it into the interface.

But yeah, I know, not going to happen. One of the N-Reps (Merrick?) already said something about "paying a few bucks" for SMB or something, I believe. (Didn't he make remarks about Chrono Trigger and Goldeneye in the very same statement?)

But high score tables? Those would require very specific emulator trainers. Online play? Well, people have said that emus have pulled it off, but I really have my doubts it'd work with most games, due to desyncing issues. Redoing the graphics for a different resolution/palette depth? Unless you're talking a video filter like Super Eagle or something along those lines, that's redevelopment, and not cost effective for this. Plus everyone would complain that they did it wrong, anyway. :P


Itunes charges typically $10+ USD for a cd download which were I come from (west coast of Canada), is not much cheaper than I can buy a hardcopy for at the store(hwich can be resold) So as far as I am concerned they are charging the same price for a product that is inferieor investment wise for the consumer.

I would love, just as everyone else, to see 1.99 SNES games but considering they are netting $30+ for simple ports of SNES games on the GBA i think it will be unlikely.
Don't let me down Nintendo!
 
I get your point, but the GBA market is on the decline (even with FFV and VI in the works, they'll still arrive far before the Rev does, most likely), and those titles have unique special features (as meager as some of them may be) that would not be reproduced when downloading the NES or SNES original.

And you said pound for pound... $10 for a CD of ten songs still works out to $0.99 per song, so $30 for the NES original (or even the SNES Allstars release) would be silly. The GBA purchase can still exist because it's on a self-contained cart with additional battery backup features for replays and e-Reader unlockable levels and features. (That Nintendo pathetically supported before discontinuing.)
 
Kulock said:
I get your point, but the GBA market is on the decline (even with FFV and VI in the works, they'll still arrive far before the Rev does, most likely), and those titles have unique special features (as meager as some of them may be) that would not be reproduced when downloading the NES or SNES original.

And you said pound for pound... $10 for a CD of ten songs still works out to $0.99 per song, so $30 for the NES original (or even the SNES Allstars release) would be silly. The GBA purchase can still exist because it's on a self-contained cart with additional battery backup features for replays and e-Reader unlockable levels and features. (That Nintendo pathetically supported before discontinuing.)


I'm not sure your readin me right here or not....

All I'm saying is that when Nintendo has the ability to releas a game like anything form SM64 tp Metroid 1 and make anywhere from a 20-40 dollar profit means they may be unise to whore their whares online for mere dollars. That ,would be silly...
 
WindyMan said:
Um, where did this arguement about VC vs. XBLA start? Why would Sega, or any other developer or publisher, be stupid enough not to support both?
It's not exactly unknown for Microsoft to buy exclusives. If I were them I'd totally be interested in not only making Nintendo's service less attractive by not having Sega's Genesis games available, but in fact using it as competition.
 
beermonkey@tehbias said:
(In refrence to GoldenEye)
Yes, because all of mainstream gaming, not just a small lunatic fringe, are interested in playing old 320x240 FPS games with muddy textures. Hey, it was a great game for its time, and I can understand hardcore players wanting to have it available, but you are overestimating the demand for this title.
I can't believe someone hasn't jumped on you for this quote already. "Small lunatice fringe"? You're talking about GoldenEye. The game EVERYONE has played. One of THE best selling FPSes ever. The one that's STILL selling. The one that has spawned articles and articles about "What makes GoldenEye so popular?" This isn't some little niche game, it's fucking GoldenEye, the most played, best known, often copied but never duplicated, possibly best selling FPS know to gaming. Not just a fringe. Not just the hardcore. EVERYONE knows about GoldenEye. And whatever system has it, wins. Especially if that system has a controller that's better suited for shooters than a mouse.

Maybe you were thinking of its not-as-world-renowned sister, Perfect Dark?
 
Jasoco said:
All I want to see when the Rev comes out is;


C) The ability to transfer at LEAST NES and SNES games to the Gameboy Advance (NES) or Nintendo DS (NES + SNES) for portable play with the ability to save our progress still and transfer the game(s) back to the Rev.

NES maybe but no way in hell would they allow SNES transfers (not for a few more years anyway), it would seriously impact on new software sales for the DS IMO.
 
Sega has some games on Gametap too, right? So that means that MS couldn't have bribed them for exclusitivity.

The only thing I'm wondering now, is that from what I keep hearing from people, emulation is a tricky business. So Nintendo could have enough difficulty making sure their NES, SNES and GC games work on the Rev hardware. So wouldn't that mean it would also be quite difficult for emulation on Sega hardware which should be quite different?

Note: I have no knowledge of emulation and whatnot, just going by what I've heard. Feel free to correct me anytime. :)
 
Oblivion said:
The only thing I'm wondering now, is that from what I keep hearing from people, emulation is a tricky business. So Nintendo could have enough difficulty making sure their NES, SNES and GC games work on the Rev hardware. So wouldn't that mean it would also be quite difficult for emulation on Sega hardware which should be quite different?
Well, it's not something you whip up in a day, sure. But if you're the multi-billion dollar corporation who has access to all information about the past hardware, have many programmers working for you, and years to accomplish it... it's certainly doable. Also consider that Revolution sounds like essentially a GCN upgrade, and that there are already many emulators in use on GameCube games (NES in Animal Crossing and Genesis in Sonic Mega Collection, for instance).
 
I think for it to work, it is all going to come down to price. Otherwise, I don't see much reason for anyone to fork out a good sum of money for something they can get for free on the PC. Some of the hardcore will be compelled to try and collect them all, but if prices are not right, it won't work. Those hardcores probably have them all on emulators for the PC anyway.
 
It all depends on how the controller feels.

If they can market a Megadrive controller case to snap onto the Rev. controller, that would be great.

Part of the reason I still have a huge collection of Megadrive games is because I still love playing the games with *that* controller.

Yeah, it's possible to rewire one so it works on a PC or an Xbox, but I don't have an Xbox, I'd rather play it on a TV set, and I'm no good with a soldering iron.
 
We know nothing about the business model or the limitations and ambitions of their service. However if straight ports is their game then XBLA all the way. I don't want to play the games I already own, I want to play the games I already own online with achievements and leader boards and voicechat maybe with new content even. I mean Nintendo has said all sorts of stuff like certain retro games will be availible for free for a limited time around a new release, that it's possible to do old games with new graphics, and then there was the SMB3 GBA e-cards, etc. So who knows what's they'll do or how they'll charge, or if it's per download, per game title with unlimited downloads, subscription based? Still a lot of unknowns and will be until E3 probably.
 
According to the patent for the virtual console, the emulator for the system will be bundled with the game, so I don't think Saturn would be an option (big game + (presumably) big emulator). Genesis, Mega Drive, + handhelds would be an option, though.

On a side note, I expect the GBEvolution to play GBC/GB games through emulation in this same method, which means it would probably have flash memory, too.
 
TheJesusFactor said:
I think for it to work, it is all going to come down to price. Otherwise, I don't see much reason for anyone to fork out a good sum of money for something they can get for free on the PC. Some of the hardcore will be compelled to try and collect them all, but if prices are not right, it won't work. Those hardcores probably have them all on emulators for the PC anyway.

I just don't see them coming cheaply. Think about it, Next month Capcom will be releasing the MegaMan X collection. It will contain 6? SNES Mega Man Games and will cost $50, now picture Nintendo asking Capcom if they want to take those same 6 SNES games and sell them for 1.99 apeice like someone suggested in another post. $50 versus $12, their not gonna have to think about this too hard. Rereleases have been going on since as far back as the PS1 and Final Fantasy Anthology and Street fight collections and continue with even Segas' recent Sonic collection. I think you will see SNES and N64 far above the $2-$5 mark most people are expecting.

As far as running the emulators on the Rev it will be a peice of cake. I think the X-box had ports of all of those old emulators for it inside of weeks of its release and that was done by people NOT getting paid to do it. As far as GCN, I'm pretty certain they won't be emulating for it but instead will have the specific hardware in the rev needed to play them.
 
WordAssassin said:
I can't believe someone hasn't jumped on you for this quote already.

Maybe most agree with me.

"Small lunatice fringe"? You're talking about GoldenEye. The game EVERYONE has played. One of THE best selling FPSes ever. The one that's STILL selling. The one that has spawned articles and articles about "What makes GoldenEye so popular?" This isn't some little niche game, it's fucking GoldenEye, the most played, best known, often copied but never duplicated, possibly best selling FPS know to gaming. Not just a fringe. Not just the hardcore. EVERYONE knows about GoldenEye. And whatever system has it, wins.

So now it's a system seller? A download of N64 Goldeneye, emulated, is the system seller for the next generation?
 
beermonkey@tehbias said:
Maybe most agree with me.



So now it's a system seller? A download of N64 Goldeneye, emulated, is the system seller for the next generation?


Well i bet that if Nintendo and EA make a deal it will probably sell better than EA efforts in the xbox360....judging by their reaction to the sales..... :lol
 
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