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Sega "intrigued" by Revolution backwards compatibility

Its expandable with SD mem cards and some cards are in the gig range, maybe more.

That would sorta kill the cheap and simple approach Nintendo's trying with this thing, wouldn't you think?
 
Yamaha98 said:
Really, with the falling prices of hard drives- I do not think it would have been an major impact on console price to include one as opposed to flash mem. Without a doubt, modders will trickle one in & sales will fly.
Fiability, fiability, fiability...

I'm concerned about it, and I'm sure Nintendo too. The failure rate of Hard disk after a few years is orders of magnitude greater with hdd... I vastly prefer a flash memory, I just hope that it's expandable.

There's also a size problem. Where could you fit a hard drive in the revolution ? Even a 2"5 one would be difficult, a 1"5 one, on the other hand, would be insanely expensive.

As for cost, a 512Mo flash memory probably cost less than 15$ (512Mo SD, with protections and such, are currently sold for less than 25$). I doubt you could find a hdd for such a price, especially a 2"5 one.
 
olubode said:
Pretty sure it will. It did fit rather easily on CD's for the pirates.

CDs are a bit more than 512 MB. Besides, even if you could fit a game on there, it would only be one game. Meaning if you wanted to play something else you'd have to overwrite the flash and then download the game again the next time you wanted to play it.
 
LegendofJoe said:
No one would buy them on XBLA, BC is going to be THE selling point of the Revolution-so there will be a market for Sega's titles. They would just be ignored on XBLA.

What, they can't put them on both?

And I doubt they would be ignored on XBLA (see Midway titles).
 
AniHawk said:
That would sorta kill the cheap and simple approach Nintendo's trying with this thing, wouldn't you think?
Largest SNES games are 6Mbytes. N64 ones are 16-32Mbytes at most.

512Mo will be sufficient for 95% of peoples. Moreover, if you can download again a previous donwloaded game, there's nearly no problem for anybody.

For hardcore gamers, the possibility of using a SD to expand the 512Mbytes would be interesting. But I doubt those particular gamers would be afraid by an extension.
 
Didn't they say this back in like May?


Also, I love how everyone acts like this is amazing news but ignores the same news for XBLA:

XBLA Developer List said:
Atari
Bizarre Creations
Capcom
Codemasters
CTXM
Digital Eclipse
Electronic Arts
Empire Interactive
Gaia Studios
GameHouse Studios
Garage Games
Gastronaut Studios
Hamster
Harmonix
HipSoft
Hudson Soft
iWin
Konami
Llamasoft
Load, Inc
Mad Doc Software
Majesco
Microsoft Game Studios
Midway Home Entertainment
Mumbo Jumbo (United Developers)
Naked Sky Entertainment
Namco
Oberon Media
Pick Up And Play
pixelStorm, Inc
PlayFirst
PomPom Games
Popcap Games
Q Entertainment
RealNetworks, Inc
Reflexive Entertainment
Secret Lair Studios
SEGA
Silver Creek Entertainment
SNK Playmore
Stainless Games
Streamline Studios
Tik Games
Ubisoft
uWink
Vivendi Universal Games
Wahoo Studios
Wanako Games
Wild Tangent
 
radcliff said:
The classic shell would almost have to have the diamond layout. Think about it, most SNES games used the Y and B buttons. Example, make Mario run with the Y button and jump/pick items up with the B button in Super Mario World. Now look at the GCN button layout and realize how much of a pain in the ass that would be on that controller.

Yeah, I think when it is said that the shell is similar to the Wavebird, it means shape(mold) and size. If it was a exact replica, they would have displayed already.

Also, I had been wondering how we were supposed to play SNES games on the Revolution controller. It only has two buttons accessible that mimics the NES controller.

I'm getting an image in my head of a controller with the diamond button layout, with four shoulder buttons(2 similar to the SNES shoulder buttons, 2 GC triggers.
 
Andy787 said:
Indeed. Nothing appeals to the real mainstream like Saturn, Neogeo, and PC Engine games.

What appeals to the real mainstream is cheap pricing, simple controls, short time gaming investments, genre diversity, etc. Gaming back then and today is still a niche cause of price and genre/portfolio diversity.
 
Won't ROMs cut into their sales? I mean, there's ROMs floating all over the internet. On top of that, there's even sites that sell ROMs. What if someone finds away to make those ROMs run on Revo?

edit: What's up with the greenbox next to names now? :)
 
I mean, will it provide more (non nintendo) games? Show better graphics? New controls through the revmote? Will it be less expensive? Do we know more at this stage?
 
NotMSRP said:
What appeals to the real mainstream is cheap pricing, simple controls, short time gaming investments, genre diversity, etc. Gaming back then and today is still a niche cause of price and genre/portfolio diversity.
Honestly, who are you kidding?

Gaming is a niche? Because of price and "genre/portfolio diversity"? I seriously think Nintendo has brainwashed some of you. :(
 
Vieo said:
Won't ROMs cut into their sales? I mean, there's ROMs floating all over the internet. On top of that, there's even sites that sell ROMs. What if someone finds away to make those ROMs run on Revo?

ROMs haven't cut into the sales of those Atari Flashback consoles or classic-game compilations, though. And you'd think they would. Besides, the average consumer does not know about ROMs, nor where to get them, nor how to modify their system to play them. The GameCube never really got "cracked" did it? So what makes you think the Revo would be?
 
SuperPac said:
ROMs haven't cut into the sales of those Atari Flashback consoles or classic-game compilations, though. And you'd think they would. Besides, the average consumer does not know about ROMs, nor where to get them, nor how to modify their system to play them. The GameCube never really got "cracked" did it? So what makes you think the Revo would be?
Cube has been cracked recently.
So yeah, it might take another 2/3 years to crack Revolution.
 
if this happens the 16-bit era alone will kill me financially.Prediction: Snes and Genesis downloads will be deemed illegal as crack in '07. And I will be sent to rehab =[
 
OG_Original Gamer said:
Yeah, I think when it is said that the shell is similar to the Wavebird, it means shape(mold) and size. If it was a exact replica, they would have displayed already.

Also, I had been wondering how we were supposed to play SNES games on the Revolution controller. It only has two buttons accessible that mimics the NES controller.

I'm getting an image in my head of a controller with the diamond button layout, with four shoulder buttons(2 similar to the SNES shoulder buttons, 2 GC triggers.

You're forgetting the N64. The shell would need 6 face buttons, unless they're planning on mapping the 4 camera buttons to the C-stick (I don't think that would work with a lot of games).

I realize that a lot of games may simply have control workarounds, but if they're going to make a shell they might as well make it compatible with all of the systems from the get go.
 
Xrenity said:
Cube has been cracked recently.
So yeah, it might take another 2/3 years to crack Revolution.

Yeah, but don't you need a copy of PSO, a mountain goat, a GCN BBA, a computer, and some disc images?

I mean seriously, most of that's probably reasonably easy to find, but where in the hell would any mortal get a GCN BBA?
 
xsarien said:
Yeah, but don't you need a copy of PSO, a mountain goat, a GCN BBA, a computer, and some disc images?

I mean seriously, most of that's probably reasonably easy to find, but where in the hell would any mortal get a GCN BBA?

There is a modchip available for GC now

no idea how well it works
 
"Who could possibly ask for a better launch line-up?"

:|

Is that the line now? Old games from previous systems do not a good launch make!

Anyway, this would be awesome. Ten years ago I would never have guessed there would be a time when I'd be playing some sort of weird Genesis-SNES combo system, SEGA and NINTENDO under the same roof. I'd buy quite a few Genesis game if that were true. Probably not dabble in Master System too much, though. And if they offer Dreamcast games? Awesome.
 
xsarien said:
Yeah, but don't you need a copy of PSO, a mountain goat, a GCN BBA, a computer, and some disc images?

I mean seriously, most of that's probably reasonably easy to find, but where in the hell would any mortal get a GCN BBA?

they're actually available again in stores around me at least. D.C. area.
 
LegendofJoe said:
Unfortunately, the Revolution will use expensive flash memory. With all the cost cutting Nintendo is doing with the Revolution in order to price it significantly lower than the competition I don't see why they can't throw in a HDD to store downloaded games. There's no telling how mucn money Nintendo is going to make on flash cards if the virtual console idea takes off.
Even if the average user were to buy 4 each of the largest N64, SNES, NES, and Genesis games, they'd have half their space left.
 
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They should go down the XBLA route and get even more publishers to commit games for backwards compatability/emulation whatever. Good news though.
 
1) Why should Nintendo just release a Wavebird like controller for their BC games? I'd rather them release NES, SNES, and N64 controllers that are of course wireless and multicolored. They would sell faster than hotcakes.

2) That would be awesome if Sega released a bunch of games but I don't want it to stop with Genesis. Going by game sizes on emulators, Sega could probably distribute games that went up Model 2 or Titan ST-V in size. A lot of those games are in the 10-30 MB range, about the size of many N64 carts.

3) The SD approach is simple. Most consumers will never go past the 512 MB point. They'll just download some of the most popular games and probably not even use half of the flash space. Nintendo has been making SD an expandable standard since Game Cube.

4) Revolution will be cracked easier than GC. It uses a DVD-ROM drive. I imagine they are using DVD-9s but if they are using some 10-12 GB format like whats rumored, its the same situation with the Dreamcast. All a pirate needs are two DVD-9s and you're set.
 
JoshuaJSlone said:
Even if the average user were to buy 4 each of the largest N64, SNES, NES, and Genesis games, they'd have half their space left.

Can't you tranfers the ROM onto your computer Harddrive and free up space that way. Just have a PC flash card reader. 1 gig SD cards are going for $50 now, it will probably be around $30 when Revolution launches, with 2Gig cards at $50.
 
Hey... I would love to get a chance to play my old saturn favorites again. Im still not too crazy about the controller shell though. Using the gamecube button layout isnt the greatest idea for BC amongst all titles especially from other companies like sega and hopefully SNK.
 
While I'm very glad to see a hint in the direction of playing Sega games on the Rev's download service, the one announcement that I've been waiting for Nintendo to make for the service still hasn't arrived; that they plan to release USB versions of their NES/SNES/N64 controllers for use with the service. It's the only reasonable way to accomodate all the games as they were meant to be played and, much more importantly, it means I'll be able to play Goldeneye again with a brand new analog stick!
 
Why do you guys believe the Revolution could play Saturn games? That seems rather impossible to emulate such a complex machine.
 
I doubt the shell will have the exact GC controller layout since you can use GC controllers on the system. It'd be redundant. They'd be better suited using a design more suited for SNES and N64 games.
 
That would be nice, but I dont' think it would happen. Then again it would increase their accesories income... They'll probably shy away from it ultimately because it'll confuse the non-gamer crowd.
 
Downloadable games = License to print money in all seriousness if they have workable soft emulators for all the sega consoles, why wouldn't they put as many first party titles as possible on there. The only overhead is server space money, and initial developement costs.
 
Sega, get this stuff out for XBL now! I'm getting a Rev but this stuff should be on as many platforms as possible (and with achievements, online play, etc.).

As far as Saturn/Dreamcast go, some games could fit in a reasonable sized download but most would just be too damned big.
 
LegendofJoe said:
No one would buy them on XBLA, BC is going to be THE selling point of the Revolution-so there will be a market for Sega's titles. They would just be ignored on XBLA.

Wow you have no idea what you're talking about. XBLA is already very popular and it already has support from Sega and the other big companies. Keep thinking that though if makes you sleep better. XBLA will get Sega titles, and people will buy them.
 
OG_Original Gamer said:
It doesn't have any Nintendo games from 15 years ago.


yeah...having a back catalogue of sega and nintendo games would really seal the deal for me.




marc^o^ said:
What differentiates Rev arcade emulation from XBLA? (Apart from Nintendo games of course :D )



well, devs dont have to do much work on rev arcade. if they have the roms, it will work since the console are actually emulated.. (they do have the option to recode things if they want).. on xbox arcade they need to recode everything. so im guessing you might end up seeing more games on rev arcade since it would be so easy for a company to throw shit on there.
 
Foil said:
Wow you have no idea what you're talking about. XBLA is already very popular and it already has support from Sega and the other big companies. Keep thinking that though if makes you sleep better. XBLA will get Sega titles, and people will buy them.

don't sega games generally sell better on nintendo consoles than on Xbox?

XBLA might be popular, but is sega popular on xbla?
 
marc^o^ said:
Why do you guys believe the Revolution could play Saturn games? That seems rather impossible to emulate such a complex machine.

Emulation is EASY if you know the hardware.
Obviously, if Sega was onboard, then Nintendo would know the hardware.

I am certain revilution will have the power to emulate the Saturn.
(Whether or not it actually happens is another issue)

The DC, however, is probably out of the question - DC games are too large, and the hardware probably can't be done in Revmulation.

Just because the warez/romz/emulation scene can't do it, that doesn't mean it can't be done.
The people trying to write the emulators don't know SHIT about the hardware compared to the people who actually designed and built the damned thing.
Once your CPU can't handle the emulation,y ou have to turn to the GPU. THIS is a mighty fine task, since CPU instructions are all pretty much the same, and what you don't have you can get by mixing other instructions, and you've got the extra clocks to compensate for that. GPUs, however, are radically different from eachother. You have to make more adjustments to get the same result, and you have to have the CPU help coordinate shit.

Anyway, the DC is probably not doable powerwise AND because of the GD-ROM issue.
Now, if Sega wanted to release a few hit titles as Revgames, they could re-code them for the Rev API (which is almost exactly the same as the GC API) and slap them on a DVD. They could sell that crap like Capcom did for Resident Evil 2, 3, and Code Veronica on GC, and have disappointing sales. OR, they could do full remakes of hit titles and kick ass like Capcom did with REmake (but still have low sales :( Fuckers.)

But the Saturn is totally doable.

Plus - didn't I make a topic about this (Sega Rev Download) last week?
 
Jacobi said:
Won't fit on 512 MB

I thought that the 512 meg of Flash memory was going to be for internal stuff (emulators, system patches, and all that), while the game downloads would generally be stored on the SD-Cards.

I'd love it if Sega would bring their back catalog to the Rev, but if the rumors about the strength of the console were true, could it really pull off Saturn emulation (let alone Dreamcast, not to mention the Microsoft involvement with some of the games, and I believe the console's OS, Dragon), or would 32X be the top limit?

If Saturn was available, imagine the WEALTH of classics that companies could farm out for cheap translations and sell to a new market. There were a ton of Saturn games that never made it to US shores that would be excellent to finally get a crack at. As it is, all those nearly arcade-perfect Capcom fighters... yum.

Fantasy-land PC-Engine inclusion would be wonderful, too, since lately I've become somewhat interested in that console. I really can't see that happening, but it would be great.


I questioned this before, though, how will Nintendo handle the games with no physical rating, versus the general ESRB-expected ratings now? Will they censor any of the games even further? (Very likely, considering what they did to Ocarina of Time on the GC "Collector's Edition" disc.) Back to fantasy land, some of the PC-Engine stuff (especially when I'm saying PC-Engine, not TG-16) could get pretty racy (or at least fanservice-y) for a console game.
 
Kulock said:
(Very likely, considering what they did to Ocarina of Time on the GC "Collector's Edition" disc.)

???

What did they do???
I never heard of this!


And emulators can be written later
 
This is all the virtual console really needs: Sega + Nintendo (Capcom would be really, really nice as well). Other third-parties' games are just a bonus to me.

And this may be hard for some of the 360 gamers on here to accept, but XBLA can NEVER match the virtual console simply because of Nintendo's first-party offerings. As a whole, looking at games development since its inception, I think it's pretty safe to say that Nintendo has been the very best.
 
conker said:
What did they do???
I never heard of this!


Don't remember the details, but they changed a shield's design because it looked too similar to something else. There were also little changes throughout the two GCN releases of OoT, but the shield is the most significant one that I can recall.
 
ghostlyjoe said:
And this may be hard for some of the 360 gamers on here to accept, but XBLA can NEVER match the virtual console simply because of Nintendo's first-party offerings.

I'm a purely objective gamer (I buy and support every platform), and I think that the new games are the best part of XBLA. Will I be able to play Geometry Wars and Outpost Kaloki on the virtual console?
 
If Saturn was compatibel, I think, a Saturn classic series would be one way to go. So Sega could rerelease some of their best games and sell them to Revolution users
 
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