Error2k4 said:if Sega joins Nintendo for the Backwards compability oh shit, I hope Konami and Capcom do the same.
beermonkey@tehbias said:I'm a purely objective gamer (I buy and support every platform), and I think that the new games are the best part of XBLA. Will I be able to play Geometry Wars and Outpost Kaloki on the virtual console?
ghostlyjoe said:Don't be so defensive.
without Nintendo on board, you can't put XBLA Arcade in the same category as this virtual console.
LegendofJoe said:I could care less about the Revolution emulating the Master System, Genesis, or 32X. If it emulates the Saturn then I would get really excited. The reason being I never owned the Saturn-I would love to play some of the classics on that system that never made it over to the states.
beermonkey@tehbias said:Comparing vaporware to realware is never a good idea to begin with. Yes, I imagine the idealized virtual console that many of us want to imagine is vastly superior to everything known to man. Let's see what really happens. I'm eager to find out what content they really deliver (both titles, and also cool features like online multiplayer and achievements), what third parties really come through, and what it all costs.
SuperPac said:If Nintendo's virtual console system has national/worldwide scoreboards for the old games, then I'm very interested. While XBLA games are great, what's really keeping me playing are the achievements and scoreboards, especially friends-list scoreboards. Here's hoping Nintendo comes up with something similar.
ghostlyjoe said:You're still being defenseive, and you're reading too far into what I'm saying. We don't know things like pricing and the actual, game-for-game content. But don't pretend like "anything is possible." We know enough to make a pretty good guesstimate on those things. Calling it "vaporware" is just ridiculous.
I'm just gonna go out on a limb here and say that the Revolution WILL come out, and it WILL have first- and third-party games available for download.
And I'm not saying that the virtual console will be "vastly superior to everything," and maybe XBLA is the second coming, which you seem to think. But, as far as I'm concerned, retro gaming without Nintendo is like Thanksgiving dinner without the turkey.
beermonkey@tehbias said:I'm a purely objective gamer (I buy and support every platform), and I think that the new games are the best part of XBLA. Will I be able to play Geometry Wars and Outpost Kaloki on the virtual console?
ghostlyjoe said:This is all the virtual console really needs: Sega + Nintendo (Capcom would be really, really nice as well). Other third-parties' games are just a bonus to me.
And this may be hard for some of the 360 gamers on here to accept, but XBLA can NEVER match the virtual console simply because of Nintendo's first-party offerings. As a whole, looking at games development since its inception, I think it's pretty safe to say that Nintendo has been the very best.
Atari
Capcom
Codemasters
CTXM
Digital Eclipse
Electronic Arts
Empire Interactive
Gaia Studios
GameHouse Studios
Garage Games
Gastronaut Studios
Hamster
Harmonix
HipSoft
Hudson Soft
iWin
Konami
Llamasoft
Load, Inc
Mad Doc Software
Majesco
Microsoft Game Studios
Midway Home Entertainment
Mumbo Jumbo (United Developers)
Naked Sky Entertainment
Namco
Oberon Media
Pick Up And Play
pixelStorm, Inc
PlayFirst
PomPom Games
Popcap Games
Q Entertainment
RealNetworks, Inc
Reflexive Entertainment
Secret Lair Studios
SEGA
Silver Creek Entertainment
SNK Playmore
Stainless Games
Streamline Studios
Tik Games
Ubisoft
uWink
Vivendi Universal Games
Wahoo Studios
Wanako Games
Wild Tangent
The Experiment said:1) Why should Nintendo just release a Wavebird like controller for their BC games? I'd rather them release NES, SNES, and N64 controllers that are of course wireless and multicolored. They would sell faster than hotcakes.
PhoenixDark said:GoldenEye 64, SFII, FF1-5, Chrono Trigger and many other classics will be available on day one.
I understand you don't like Nintendo, but don't deny reality like this. Try again.
PhoenixDark said:The Revolution will have handsdown the greatest backlog library of games; nothing compares, period. And if you think it's all about Mario, you're lost. GoldenEye 64, SFII, FF1-5, Chrono Trigger and many other classics will be available on day one.
sangreal said:GoldenEye64 - Not sure who owns the rights
Merlin said:NiGHTS with Rev controller compatibility FTW.
Can you provide a confirmation that Goldeneye, probably the single trickiest game to get onto the virtual console due to the many, MANY fingers in the Bond Rights pie, will in fact be available on Day 1? No, a quote from Reggie stating how cool it would be to play GE or whatever doesn't count.PhoenixDark said:I can't believe people here are trying to freaking compare Revolution's Virtual Console to that of Gametap and Xbox Live Arcade. I'm sorry, but that's fanboyism to the nth degree. The Revolution will have handsdown the greatest backlog library of games; nothing compares, period. And if you think it's all about Mario, you're lost. GoldenEye 64, SFII, FF1-5, Chrono Trigger and many other classics will be available on day one.
I understand you don't like Nintendo, but don't deny reality like this. Try again.
And MS owns Rare, who made the game. Rare took a lot of Rare-made IP with them to MS, so it's possible that MS/Rare could successfully block GE on Rev. Or at least make the legal fees worth more than releasing the game.Nintendo owns the game, EA owns the license. The game's basically in limbo unless a deal is worked out.
No6 said:And MS owns Rare, who made the game. Rare took a lot of Rare-made IP with them to MS, so it's possible that MS/Rare could successfully block GE on Rev. Or at least make the legal fees worth more than releasing the game.
We can only hope, but quite frankly I think that's highly unlikely. Microsoft has set the bar extremely high with the design of Xbox Live, it will be very hard for either Nintendo or Sony to come up with a superior service. Look no further than Nintendo's WiFi Connection service: despite coming second, it's still nothing but a shadow of Xbox Live.SuperPac said:If Nintendo's virtual console system has national/worldwide scoreboards for the old games, then I'm very interested. While XBLA games are great, what's really keeping me playing are the achievements and scoreboards, especially friends-list scoreboards. Here's hoping Nintendo comes up with something similar.
beermonkey@tehbias said:Goldeneye is probably the least likely N64 game to show up on Virtual Console any time soon.
Regarding all third-party games that were on a Nintendo platform: these can easily be ported to XBLA. NES stuff can be emulated, and SNES and N64 games can be rewritten. Given the power of the system and today's development environments, it's going to be a piece of cake, especially if you have annotated source code. All the assets are available, only the game engine code needs to be redone, and it shouldn't be much work in most cases. Sure, it'd be easier to do it on Virtual Console with an emulator, but we're still talking about a fraction of the amount of work to create a new game from scratch. If the demand is there, everything from Tecmo Bowl to Blast Corps could run on 360. Frankly, if I were a third party with a popular game, I'd probably want it out there on VC and XBLA and Gametap, unless somebody threw me a moneyhat...
Ristamar said:I can't say for sure, but back around the "Rare Bought By MS" event, their was a lot of discussion about who owned what. I think it was determined that Goldeneye could be re-released by Nintendo, given EA's assistance/permission with the license. Nintendo owns the code.
OG_Original Gamer said:You don't think Nintendo hasn't already inked a deal to have GE apart of the virtual console. Its safe to assume Nintendo made GE a priority for licensing deals when the virtual console idea came to fruition.
Operations said:Look no further than Nintendo's WiFi Connection service: despite coming second, it's still nothing but a shadow of Xbox Live.
genjiZERO said:I was under the assumption that all Rare kept was Conker, Banjo and PD.
OG_Original Gamer said:You don't think Nintendo hasn't already inked a deal to have GE apart of the virtual console. Its safe to assume Nintendo made GE a priority for licensing deals when the virtual console idea came to fruition.
quadriplegicjon said:do companies really want to spend all that extra time rewritting code? what if they are missing assets..
beermonkey@tehbias said:You do understand that assets are graphics, models, and sound, and that they are easily extracted from the rom and disc images of old games? Also, many classics Atari, Williams, Sega, Namco, and other publishers' games have been rewritten when remade to run on platforms that just don't have the beef to do proper emulation. It's done all the time...
Minotauro said:Do people really value old games that you can get anywhere over brand new ones? The best part about XBLA is how it's going to allow smaller developers to try new things without having to worry about the costs involved with production and distribution. I'll take that over rehashes and remakes any day. The only real argument I see for Nintendo's supeiority in this area stems from the possibility that we may end up getting games that were never released in the US. Otherwise, I think Microsoft has the definitive edge.
quadriplegicjon said:who said that revs service wont allow for that? in fact, im pretty sure nintendo mentioned something along those lines already.
Minotauro said:Really? That's news to me...
Rare developed the game under Nintendo's license, so like with Donkey Kong and Star Fox they gave up any rights to game code or design in the split. Rare literally has no say in the matter, it's entirely up to EA, Nintendo and MGM is Goldeneye is released on the virtual console.No6 said:And MS owns Rare, who made the game. Rare took a lot of Rare-made IP with them to MS, so it's possible that MS/Rare could successfully block GE on Rev. Or at least make the legal fees worth more than releasing the game.
quadriplegicjon said:yeah, i wasnt thinking with the assets comment, but how many games have actually been rewritten for other platforms? not many when you think about it.. once again, if you think XBLA will have more NES, SNES and N64 games, you're kidding yourself.
beermonkey@tehbias said:I've never made such a claim anywhere, nor even implied it.
beermonkey@tehbias said:As far as giving examples, I know that Digital Eclipse has had to do source-code rewrites many times for multiple Atari and Williams games when the target platform wasn't powerful enough for emulation, and that Namco has done the same thing. I have not the interest nor the resources to develop a comprehensive list.
quadriplegicjon said:i wont say im 100% sure they said that.. but i could swear i read it somewhere. anyway, it really would be a big stretch to allow something like that.
beermonkey@tehbias said:Dude, you are the one being defensive. To you there is only one correct position to take, and that is 'OMG VIRTUAL CONSOLE IS SUPERIOR TO XBLA, GAMETAP, AND ANY POTENTIAL FUTURE DOWNLOAD SERVICE BECAUSE IT HAS MARIO!'. Give me a break, and spare us the nonsense about your objectivity.
CamHostage said:I wonder if, with the popularity of Xbox Live Arcade and the anticipated success of this Rev, maybe some publishers will throw some focus into making new "classics" instead of pumping everything into next-gen.
Perhaps a few will take a cue from Geometry Wars and make small side projects like that. But on the whole I would say probably not. Witness the third-party GBA scene. There's potential for plenty of money to be made there via new "classics" but large publishers do not devote the resources into developing original IPs for it (or, often, even good games). My guess is that we'll see the best original stuff come out of developers that aren't involved in the mega-publishing-conglomerate system. Will that be as easy/encouraged on the Rev as it is on 360? That's the bigger question.