Prine said:YOu get Sega on XBLA plus online modes. I just want Konami to re-release TMNT Turtles in time with online play + 720p
Prine said:YOu get Sega on XBLA plus online modes. I just want Konami to re-release TMNT Turtles in time with online play + 720p
Thats all i need for my retro gaming fix.
WWE No Mercy + online would be awesome too, make it happen THQ!
Prine said:I just want Konami to re-release TMNT Turtles in time with online play + 720p
C) The ability to transfer at LEAST NES and SNES games to the Gameboy Advance (NES) or Nintendo DS (NES + SNES) for portable play with the ability to save our progress still and transfer the game(s) back to the Rev.
Oblivion said:What are those green squares next to our names?
Calidor said:am I the only one dissapointed for the wavebird-esque shell? i was hoping for a diamond configuration![]()
I NEED to be able to play Street Fighter 4
biggreenmachine said:I just hope that Nintendo doesn't follow Apples' lead and charge pound for pound for the service. As in $30+ to download Super mario 3.
They won't. SEGA already supports Gametap and they'll likely also be pushing their wares on each of these platforms too. I expect the same for Capcom, Midway, Konami, SNK and most other publishers.WindyMan said:Um, where did this arguement about VC vs. XBLA start? Why would Sega, or any other developer or publisher, be stupid enough not to support both?
Kulock said:Huh? Not that I use iTunes much, but I thought one of the better aspects of it was that _any_ song was just $0.99. A lot of record labels complained that their songs just _had_ to be $1.29 or $1.49 at least, but I don't think they even won that argument.
I really don't want to see just general NES or SNES games pro-rated based on assumed quality, I figure if they want to charge more for an SMB game, it should be a premium pack of sorts, downloading art or pictures or a trivia package, and with some games like Zelda, overlay maps and quick tip guides that function directly in the emu as optional overlays. (Only if you pay for them, though. Equivalent to paying for a guide, anyway.) Otherwise, NES games as iTunes candy would be wonderful. You flip through the catalog, you see a weird obscure game that interests you, so you give it a shot. It's a buck, it's yours to mess with. You hate it, you don't really care all that much. The server had to push a couple hundred kilobytes at worst, so that shouldn't be a cost issue, and lots of little purchases are more likely to add up for the back catalog than saying, "Well, this game is SPECIAL, so it's six times as much!" Because then every nostalgic treat and third party will be "special."
SNES games maybe $1.99, N64 $4.99, and a general determination for other consoles based on bandwidth tradeoff if they're there. We're not talking redevelopment, most of it will be testing a ROM file to ensure compatibility with the emulator, arranging the rights and any necessary division of profits, and plunking it into the interface.
But yeah, I know, not going to happen. One of the N-Reps (Merrick?) already said something about "paying a few bucks" for SMB or something, I believe. (Didn't he make remarks about Chrono Trigger and Goldeneye in the very same statement?)
But high score tables? Those would require very specific emulator trainers. Online play? Well, people have said that emus have pulled it off, but I really have my doubts it'd work with most games, due to desyncing issues. Redoing the graphics for a different resolution/palette depth? Unless you're talking a video filter like Super Eagle or something along those lines, that's redevelopment, and not cost effective for this. Plus everyone would complain that they did it wrong, anyway.![]()
Kulock said:I get your point, but the GBA market is on the decline (even with FFV and VI in the works, they'll still arrive far before the Rev does, most likely), and those titles have unique special features (as meager as some of them may be) that would not be reproduced when downloading the NES or SNES original.
And you said pound for pound... $10 for a CD of ten songs still works out to $0.99 per song, so $30 for the NES original (or even the SNES Allstars release) would be silly. The GBA purchase can still exist because it's on a self-contained cart with additional battery backup features for replays and e-Reader unlockable levels and features. (That Nintendo pathetically supported before discontinuing.)
It's not exactly unknown for Microsoft to buy exclusives. If I were them I'd totally be interested in not only making Nintendo's service less attractive by not having Sega's Genesis games available, but in fact using it as competition.WindyMan said:Um, where did this arguement about VC vs. XBLA start? Why would Sega, or any other developer or publisher, be stupid enough not to support both?
I can't believe someone hasn't jumped on you for this quote already. "Small lunatice fringe"? You're talking about GoldenEye. The game EVERYONE has played. One of THE best selling FPSes ever. The one that's STILL selling. The one that has spawned articles and articles about "What makes GoldenEye so popular?" This isn't some little niche game, it's fucking GoldenEye, the most played, best known, often copied but never duplicated, possibly best selling FPS know to gaming. Not just a fringe. Not just the hardcore. EVERYONE knows about GoldenEye. And whatever system has it, wins. Especially if that system has a controller that's better suited for shooters than a mouse.beermonkey@tehbias said:(In refrence to GoldenEye)
Yes, because all of mainstream gaming, not just a small lunatic fringe, are interested in playing old 320x240 FPS games with muddy textures. Hey, it was a great game for its time, and I can understand hardcore players wanting to have it available, but you are overestimating the demand for this title.
Jasoco said:All I want to see when the Rev comes out is;
C) The ability to transfer at LEAST NES and SNES games to the Gameboy Advance (NES) or Nintendo DS (NES + SNES) for portable play with the ability to save our progress still and transfer the game(s) back to the Rev.
Well, it's not something you whip up in a day, sure. But if you're the multi-billion dollar corporation who has access to all information about the past hardware, have many programmers working for you, and years to accomplish it... it's certainly doable. Also consider that Revolution sounds like essentially a GCN upgrade, and that there are already many emulators in use on GameCube games (NES in Animal Crossing and Genesis in Sonic Mega Collection, for instance).Oblivion said:The only thing I'm wondering now, is that from what I keep hearing from people, emulation is a tricky business. So Nintendo could have enough difficulty making sure their NES, SNES and GC games work on the Rev hardware. So wouldn't that mean it would also be quite difficult for emulation on Sega hardware which should be quite different?
TheJesusFactor said:I think for it to work, it is all going to come down to price. Otherwise, I don't see much reason for anyone to fork out a good sum of money for something they can get for free on the PC. Some of the hardcore will be compelled to try and collect them all, but if prices are not right, it won't work. Those hardcores probably have them all on emulators for the PC anyway.
WordAssassin said:I can't believe someone hasn't jumped on you for this quote already.
"Small lunatice fringe"? You're talking about GoldenEye. The game EVERYONE has played. One of THE best selling FPSes ever. The one that's STILL selling. The one that has spawned articles and articles about "What makes GoldenEye so popular?" This isn't some little niche game, it's fucking GoldenEye, the most played, best known, often copied but never duplicated, possibly best selling FPS know to gaming. Not just a fringe. Not just the hardcore. EVERYONE knows about GoldenEye. And whatever system has it, wins.
beermonkey@tehbias said:Maybe most agree with me.
So now it's a system seller? A download of N64 Goldeneye, emulated, is the system seller for the next generation?