How are these tracked? Maybe it couldn't keep up with how many people finished it within a day lol
Legit question
While I don't expect a game like Hellblade to ever be a blockbuster, a 6h story adventure with no replayability is hard to nail how much it sold, even worse with gamepass making it all murky to analyse. Since its so short the concurrent users will never be overlap with the new players joining in. Stanley parable, Scorn, ABZU, Inside, What remains of edith finch all showcase similar graphs. Limbo and Firewatch seem to have the highest peaks of the genre but they also rapidly cratered. (in case of Limbo, seems to be during a sale).
Now I doubt they are all failures. Big difference though is that they are true indies and look on par with the expectations (Well Scorn looks freaking nice). Hellblade is made like an indie game, but with a high budget. I don't see how financially it makes sense.
I guess if it worked for the first game, it should be ok for the second.