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Several Developers seems to have left Playground Games (Xbox)

Draugoth

Gold Member
images

Several devs from Fable and Forza Horizon have left Playground Games, finding suggests, albeit it could mean nothing unlike the Halo: Infinite situation prior to release

  • Narrative Director
  • Principal Level Designe
  • Co-Dev Art Directo
  • Script Writer
  • Principal Vehicle Artist

via IdleSloth
 

Three

Member
It's interesting that they have moved to Avalanche, Rocksteady and 2 to Mavrick Games. Mavrick games is a new studio. I wonder what they're working on now? mobile related or console/PC multiplatform?
 

Robb

Gold Member
Hopefully it’s nothing, would suck to see them fall from grace. Probably MS best/most consistent studio right now.
 

Darsxx82

Member
It's interesting that they have moved to Avalanche, Rocksteady and 2 to Mavrick Games. Mavrick games is a new studio. I wonder what they're working on now? mobile related or console/PC multiplatform?

Open world game AAA for consoles and PC. There were 10 people a year ago. The plan is to reach 140. That is, to see his game there are at least 4-5 years left.
 
As long as they don't goof FH I'll be good. Sometimes people just want a change in where they work, or maybe there were options available with more upside/promotion opportunities, etc. FH4 & 5 are both very detailed worlds that are just fun to drive between events in.
 

yurinka

Member
Last edited:

Ozriel

M$FT
Bad practices versus good practices. Guess who is doing the right thing.



Doesn’t seem much different from what Playground is doing. One company, two teams making different genres, with lots of staff fluidly moving between both projects.

Yes that's the joke

Could easily mean their contribution has come to an end.
At this point - given how long it’s been in development - it’s feasible Fable is largely content complete and they’re into the bug fixing and optimization phase.
 

Clear

CliffyB's Cock Holster
Bad practices versus good practices. Guess who is doing the right thing.



Well it does depend on whether you're refining an established formula or starting out on trying something different from what you normally do.

Elden Ring was just another Souls' game they've been refining since 2006 or whenever Demon's started out. Details change but fundamentally its still basically the same game just larger and more elaborated than before.
 
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