I mean, SFIV looked okay at the time, but it hasn't particularly aged well visually. Only time will tell how well SFV will age visually, but I feel like it may fare a bit better than IV (especially due to the animations, which I'd honestly be okay with them being reused in SFVI).Like, seeing people argue SF4 had better art-style than SFV is literally one of the biggest head scratches ever. You don't even have to argue the strength of SFV's artstyle - SF4 looked straight up booty.
Nah, I find SFV to be a lot better than SFIV.
??I feel the need to reiterate that Capcom ought to have followed through on that Darkstalkers teaser trailer, instead of whittling a makeshift stake and calling it night and a number. It wound up not being their night, but their number... and so many hearts.
I prefer 5 but I hated 4 near the end.
Sfxt was the real best game but it was pushed away all too quick.
3s is absolute garbage though and needs to be forgotten.
Sure buffering parry before any poke or risk is the highest form of a fighting game. Got it.You buggin, 3S is the pinnacle of the franchise when it comes to gameplay.
Sure buffering parry before any poke or risk is the highest form of a fighting game. Got it.
You buggin, 3S is the pinnacle of the franchise when it comes to gameplay.
only 25% of the roster viable isn't really pinnacle, people need to go back and play it again
Sure buffering parry before any poke or risk is the highest form of a fighting game. Got it.
Of course it is. There's an actual learning barrier to combos and FADC which creates a skill gap between players. SF4 is undoubtedly the more fun game to watch and play.
SFV was simplified to its core for casuals. It's just a messy offensive heavy game with no creativity or barriers towards its combos or mechanics, the game simply feels dead to play.
You make it sound like it was easy to do.
High-level play near the end in SF4 was all about dat precision neutral game. Whether it was because of the game design or simply because of how long and how potently all the top-players had been playing it (+ all their experience from past games carrying over) it clearly had the most developed gameplay. When you look at any other tournament footage from any other Street Fighter game in its prime, it looks like caveman shit in comparison, SF5 included. It's a game where I can remember the details, actions, and movements of specific matches and rounds to this day in extreme quantities.
To be fair, older SF games could very well have developed even better than SF4 if they had more players/more time/were active during FGC globalization but these are hypothetical heights that have not and will never occur anymore save for a properly-done SF6.
IMO SF5, as the game is designed, is never going to have that. The biggest offenders for this is probably the overall movement combined with stubby normals leading to very little micro-variation in individual plays and even overall variation across different players/characters. The movement and use of normals is both boring to watch and play.
SFV plays way better than IV. They just dropped the ball with SP content and still lag behind even after like a year.
You make it sound like it was easy to do.
What's so hard about parrying? If you're even half decent at the game you're probably doing it multiple times per round.Balance is a different subject.
Sure thing go ahead and do it consistently if that's easy.
I still think V is better than IV imo. The hate for V is ridiculously overblown. Capcom absolutely botched the launch but the core game is a lot of fun.
Also fuck FADCs and one frame links. So glad those are gone.
Sfxt was the real best game but it was pushed away all too quick.
You buggin, 3S is the pinnacle of the franchise when it comes to gameplay.
Tapping forward before committing to anything is easy to do and is almost no risk. Do you find hitting forward particularly difficult?You make it sound like it was easy to do.
Seriously
The SF4 hate on this forum was fucking immense up to like a year ago and now everyone's talking about how great it was
Preach.And 3rd Strike is more fun than both of them.
Tapping forward before committing to anything is easy to do and is almost no risk. Do you find hitting forward particularly difficult?
And 3rd Strike is more fun than both of them.
anyone who has played fighting games since a kid in the arcade will tell you that sf4 is better than sf5, this us nothing new
anyone who has played fighting games since a kid in the arcade will tell you that sf4 is better than sf5, this us nothing new