I agree.Anyone think the game looks flat and washed out? I mess with the gamma setting and it just make too dark or worse.
Rise wasn't like this.
So now that it's been out a while, what's the general consensus? Steam reviews seem a bit more positive than paid reviewers.
I didn't intend to buy it, but I finished Spiderman and I'm looking for something to fill the gap until AC Odyssey. Will this do it?
Loving the game more than the previous ones! The game looks great on X!
Anyone think the game looks flat and washed out? I mess with the gamma setting and it just make too dark or worse.
Rise wasn't like this.
I have some shit luck with this game. I've never had these kind of issues with the previous Tomb Raiders or the Uncharted series.
Just another day in the field! #NoFilter #JustPsychopathicThings #ILoveGuns #RealbloodLoving the game more than the previous ones! The game looks great on X!
I remember having those exact problems you show in video. The camera angle makes it so sometimes she won't jump towards the intended direction despite your input being mostly the same. In addition, there are multiple instances of platforming paths where you can't go back because the triggers are just not there and Lara won't grab the platforms or ceiling in the other direction.
The part in your first video was one of my worst experiences in Deadly Obsession, I almost quit the game there because it is followed by 20 minutes of unskippable walking and cutscenes and then a pretty hard combat encounter which I had to repeat multiple times. There is also a crypt nearby which I had to redo multiple times because you have no way to save after you do it, you're dumped into the mentioned walking/combat sequence.
But every time I failed, I had to run from that base, it wasn't too bad. It was 1:30 seconds to get to the first platforming. I saved before going to that one chick's cell and then after she crossed the bridge I ran back down there to save again cuz I was not repeating that shit again. It's not even hard, it's just janky and inconsistent.
You can go back and save at that point? Damn, I never figured that. I also saved in the tomb, but was stuck here for two hours or so. Every time I died in combat I had to repeat that platforming, the rescue, the escape, the 10 minutes cutscene/walking section after that, another buggy platforming section after that (where you can't die fortunately) and finally the combat. I wish I had known I could save after the rescue.
And damn that cutscene was fuckin sick. Easily the best cutscene in the game.
Well, I didn't like it, but being forced to watch it five times in a row was a factor. I don't like forced walking sections and the premise made little sense to me(one of the most famous persons in the area and a complete stranger blend with no issues just because they dress like guards, despite every other guard in the city being male, and despite the fact that one of them speaks a foreign language)
I think we're on a diff scene here. I didn't go into any detail that's my bad, it was pertaining to my 'nvm' comment.
The part where the oil refinery is blowing up, you fall in the water and she pops out the river and goes ham
Sorry about that. I'll agree then, that scene is probably the best one in the game. I'm not sure if I'm particularly fond of this version of Lara, but at least it is consistent with the gameplay.
The level design and art was top notch imo.
I actually just wish there was very minimal story telling. It's all so mediocre to bad that a simple plot with less dialogue would have been a better route.
I found level design to be pretty mediocre IMO. Combat/stealth sections in particular are a considerable downgrade compared to Rise or reboot (too small, too crowded, poor recon/visibility options for stealth, poor defensive options for combat, need to rely on scripted AI movements based on player trigger boxes, etc). Platforming areas are also not well thought, they rely too much on camera automation and weird angles, which work against the automated jump/grab mechanic and results in some of the issues you've shown. Traversal/town sections are great but there is not much level design going on there because there is not much gameplay either. They are just about pacing and pacing is not good (playing in DO may skew my perception, but I don't think combat/platforming/puzzles/narrative are well paced at all, there are way too long stretches of any one of those components with no breaks).
The art is awesome, though. If you value level design as a visual thing then I have nothing to say.
I bet this game didn't do too well and we're about to see a pretty long break from the series. I'd love to see Tomb Raider Anniversary 2 or something like that, we don't even need an entirely new game. A remake of part 2 or even 1 again with redesigned puzzles would be fine.
I loved Anniversary, but unfortunately it was a commercial failure. If I'm not mistaken it was the worst selling entry in the entire main series, worse than Angel of Darkness or Chronicles, so I think there is little chance of ever seeing something similar. You should check the fan-made Dagger of Xian demo if you haven't done so, though. It's a great example of what Anniversary 2 could have been.
About Shadow, it's still early, but it looks like it is selling similar numbers compared to Rise. Not good (low compared to TR2013 and Rise was an Xbox exclusive) but it's probably good enough to see another sequel. A return to the roots is out of the question IMHO, since the new games sell better than any other TR before.
I've always been a big Tomb Raider fan, and while I enjoyed the last two in the series they kind of lost my interest Midway through. While I am only one hour in with shadow, the graphics and environment and redefined combat mechanics have hooked me much more than the last two entries for whatever that's worth. I personally dig the new lower model and if this game continues like it has so far it could be the best one in the series for meI haven't bought Shadow yet. As someone who loved the previous two Tomb Raider games, but doesn't care for Uncharted at all, will I still like Shadow? Or did the new developer butcher it?
I'm not happy that they changed her face and took away her sexy outfits.
Also the combat in the last two games was already perfect for me. To compare, I don't like the feel of the combat in Uncharted. I've read a few people saying Shadow is more like Uncharted than the last two games.
One of the best looking games out there. 4k HDR on this game is incredible
Llamas... Deadly creatures. They could spit and carve a hole in your head. Did you get the exxxclusive Llama fur coat after killing them?
I am on my second playthrough for achievements, final verdict: a 6/10 game.
Already a 34-47% discount for the game on Steam. >.>