Can't say I know anything about the original, but it sounds pretty cool after reading up on it a bit.
In for the early bird special. Really fantastic art on show here, although I'm not digging the cheap wavy distortion effects on some of the "sprites".
Kinda sucks that you can't get the iOS/Android versions unless you pledge $60.
They really know how hit you where it hurts. Who can pass that up?Reward selection
Pledge $7,500 or more
ARCHMAGE: We'll FLY YOU OUT for a weekend with Shadowgate creators Dave Marsh and Karl Roelofs in beautiful Virginia. You'll get to help brainstorm future Shadowgate titles as well as play QUESTS OF SHADOWGATE with Coleman Charlton. We'll visit Jefferson's Monticello, play board games and enjoy hours of wiffle ball home-run derby in Dave's backyard. You get all this plus previous rewards. (Domestic backers only).
(2 of 2 remaining)
Estimated delivery: Nov 2013
Or you can wait until they are ready and buy them for a much, much smaller amount.
$120 000 for a simple adventure game?
Are they retarded? Good luck
$120 000 for a simple adventure game?
Are they retarded? Good luck
It includes the NES soundtrack. I'm in.
Never realized how important that music was to the atmosphere until I played the computer versions later, and they just seemed so empty by comparison. I wish they'd do the whole "book writing" text display style of the NES version. All of the other ones just dump text on the screen. And the warping screen transitions. They're subtle effects, but again, they really add to the atmosphere.
I just asked them if they could add support for OUYA. The project already supports Android-based tablets so I would think it easily doable.
Shadowgate 64 was amazing.
Omg, I didn't even know that existed.
Shadowgate on NES was one of my favorites.
I really should have gotten Hexen too, come to think of it.
I got the Doom64 and Quake64 games.
Needs more attention. Project is moving so slow.
Zojoi is investing its entire livelihood on that genre still finding an audience; the company has acquired rights not only to Shadowgate, but also to the remainder of the MacVenture series. Depending on how successful theShadowgate Kickstarter is (not to mention the reception to the finished game, which is slated for November 2013), Zojoi could also reboot Deja Vu, Uninvited or any number of ICOM's other adventure games.
The team was dismantled in 1997, just four years after being acquired and renamed Viacom New Media. Before the ship went down, Eugene Evans a former ICOM employee and founder of Infinite Ventures asked for Marsh's help in securing the IP that the team had created. He successfully got the rights to the whole lot "in a bundle," which Infinite Ventures held onto through this past January, when they were passed back to Marsh and the team at Zojoi.
"It was very fortuitous," Marsh said. "We've always kept in touch and gotten together, so it worked out really well when I called him up and said, 'I'd really like to do something with this again,' and he said, 'There's nobody I'd rather have, nobody's hands I'd rather have them in.'"
In an era where irresponsible media acquisitions claimed the lives of countless development studios, it's rare for an intellectual property's trajectory to be that straightforward. So many gaming franchises went down with the ship, so to say, tied up in legal struggles over IP ownership. Marsh and Evans' foresight saved Shadowgate from a similar fate.
"We always viewed Shadowgate as something that could have been something really neat," Marsh said. "While King's Quest and a lot of the Ultima games kept going out, a lot of the Sierra games were doing well and they continued to make sequels we always thought we could do that. It just never worked out that way."
Shadowgate actually did have a sequel; Beyond Shadowgate, which only found a very small circulation on TurboGrafx 16. The game was actually fully programmed for Mac, Marsh revealed, but before development could be completed, the Viacom acquisition left the title shelved for good.
Though there's no lack of love for any of the old MacVenture games at Zojoi, Marsh said his heart belongs to Shadowgate.
"If there's a great reception, we'd love to pound out and do Beyond Shadowgate, which had this great design as well," Marsh said. "Karl and I talk all the time about how we just want to work, 100 percent of the time, on Shadowgate."
Halfway there.
Living on a prayer?