Interview from Gamasutra with Game Director... Massimo Guarini?
I thought it was Suda :O
http://www.gamasutra.com/view/feature/6410/shadows_of_the_damned_and_the_.php
Reassuming:
- The company expanded from a workforce of 70 to 140;
- Suda's role is of the executive director of most of the projects, and he's also president of the company;
- Their background is one of like 35 to 40 years old people and having a huge background of movies and cinema, they like to mix it;
- There were some problems on the project from production point of view and they had basically to redo the whole game from scratch;
- The actual production time - in terms of pure game design - was about one year and a half;
- 40 people was the peak of people working at the game, with the lowest 20;
- They had to find specialized level designers from the U.S. because Unreal Engine is not widely used in Japan.