Demo would probably kill all hype. Word on the streetz is the controls are pretty terrible.StuBurns said:Why isn't there a demo of this and Alice? It's like EA wants them to boom.
I always assume anything without a demo is terrible until proven otherwise. I'm sure I'm not alone in that, so yeah. It sure seems like a bad idea not to have oneStuBurns said:Why isn't there a demo of this and Alice? It's like EA wants them to boom.
I'm going to be the stupidly hopeful one and say resources? Didn't want to take time away from the development of the game?StuBurns said:Why isn't there a demo of this and Alice? It's like EA wants them to boom.
~Kinggi~ said:Demo would probably kill all hype. Word on the streetz is the controls are pretty terrible.
~Kinggi~ said:Demo would probably kill all hype. Word on the streetz is the controls are pretty terrible.
MuseManMike said:Definitely a rental for me. Am excite though.
Really? I have to go see those.Curufinwe said:That's the opposite of what I've read in previews on Eurogamer and joystiq.
Not always, but in situations such as this, yeah, I assume the same. It certainly could be an issue of resources, but EA could have produced demos themselves.zoner said:I always assume anything without a demo is terrible until proven otherwise. I'm sure I'm not alone in that, so yeah. It sure seems like a bad idea not to have one
~Kinggi~ said:Really? I have to go see those.
Fighting is impressively slick, and a lot less clunky than its third-person inspiration. There's a quick-turn available, but you don't have to use it often as Garcia's turning speed isn't as glacial as Chris Redfield's. Generous aim assist makes it pretty easy to hit the mark, but the sheer numbers of the damned, as well as their aggression, keeps the challenge high. Often, you're dodging and dashing around trying to avoid them in search of a goat-head or light source rather than being backed into a corner trying to mow them all down.
ToyMachine228 said:I'm going to post highlights of both Shinji Mikami and Suda 51's resumes as a lot of people tend to confuse certain designers from Capcom's heyday.
Shinji Mikami
Resident Evil (PlayStation)- Director/Producer
Resident Evil 2 (PlayStation)- Producer
Dino Crisis (PlayStation)- Director/Producer
Resident Evil 3: Nemesis (PS)- Producer
Resident Evil: Code Veronic (PS2)- Producer
Dino Crisis 2 (PS)- Producer
Devil May Cry (PS2)- Executive Producer
Resident Evil (GameCube)- Director
Resident Evil Zero- Advisor
PN03 (GameCube)- Director
Resident Evil 4 (GameCube)- Director
Killer 7 (GameCube)- Executive Producer (Also the first collaboration between Suda 51 and Mikami)
God Hand (PS2)- Director
Vanquish (360 and PS3)- Director
Shadows of the Damned (360 and PS3)- Creative Producer
There's other various things thrown in there like lesser producing roles where he wasn't as hands on. Games like Viewtiful Joe, Resident Evil: Outbreak, and Dino Crisis 3.
psykomyko said:That's an incredible track record. Just Resident Evil 4 being on there alone makes it incredible.
I'm not sure how true that really is.ToyMachine228 said:I don't think Mikami had a lot of "hands-on" influence on the game's development but as I understand it, it's basically Mikami and Suda's vision. Suda's style for the world, and Mikami's gameplay concept.
I wouldn't expect that in a game not directed by him and heavily built upon the gameplay foundations of an earlier hit.JasoNsider said:I'll just say this - Killer7 remains one of the greatest game experiences I ever let myself take part in. It felt like I was falling down the rabbit hole and I couldn't be the same when I came out the other end. Very few interactive experiences can make you feel that way. If one of Grasshopper's/Suda's works can re-capture that feeling I'll be impressed.
No one knows anything about this game.I NEED SCISSORS said:The handling of the PR and advertisement for this game has been terrible. So many people not even knowing it was coming out next week.
After Brutal Legend crashed and burned in spectacular fashion, I'm not exactly all that surprised by the treatment that SotD is getting. I guess we should at least be thankful that it's showing up in a few ads for next week.Brazil said:No one know anything about this game.
It's good to know that's how EA will treat the EA Partners games.
Dr. Kitty Muffins said:http://gamevideos.1up.com/video/id/33529
Dev Diary. They get Shinji to talk about the game and they show some gameplay footage. They give him and the other goofy voiceovers while interviewing them which is funny becuase one voice is British. .This is looking redhot.
Yurt said:Haha, man I'd totally buy a game starring Shinji and Suda
maks said:It doesn't matter how good the gameplay is. If your game doesn't have mass market appeal then don't expect a big marketing push. Blame the devs for their creative choices.
The director said he wanted the game to have an 80s B-movie feel, so...mission accomplished.Discotheque said:I applaud the devs for their creative choices actually. It's a shame stuff like this doesn't sell well but it will just make me happy to play it.
And it's hilarious that this is actually tame and kinda watered down coming from Suda lol. It's kind of giving me a Big Trouble in Little China vibe actually.
How does the mass market know what they want until advertising tells them?maks said:It doesn't matter how good the gameplay is. If your game doesn't have mass market appeal then don't expect a big marketing push. Blame the devs for their creative choices.
Typo.Discotheque said:what does 'rit' mean? He's been working on multiple projects? Wow I never knew of this :O