nightmare-slain
Gold Member
i didn't like it at first but it has grown on me. i like it.The main character design puts me off instantly.
i didn't like it at first but it has grown on me. i like it.The main character design puts me off instantly.
Yeah same for me. He looks very cool in some of those special attack animations.i didn't like it at first but it has grown on me. i like it.
Okay this is one cool ass commercial for SMTV.
This is good news, as much as I enjoyed Nocturne, the buffs/debuffs was kind of broken and you could easily abuse it.
Same here. Thought it was a girl at first, but after seeing the introduction, and how all male students are dressed the same, I came to the conclusion that it was a guy. They then tell you clearly. But honestly, this is bit a ridiculous.He is a fancy lad. Initially, I thought he was a woman.
There are some dungeons but don't expect a lot of them. The main dungeon, so to speak, is Tokio.Same here. Thought it was a girl at first, but after seeing the introduction, and how all male students are dressed the same, I came to the conclusion that it was a guy. They then tell you clearly. But honestly, this is bit a ridiculous.
By the way, this SMT game really throws you directly into the post apocalyptic world. Introduction phase was dealt with so quickly I barely remember the different characters.
Reached a level 22 boss after 8 hours or so. Despite having done all sidequests, fusioning appropriate demons and merging an appropriate essence, it is still a difficult battle. I will have to resort to grinding a bit (I am only level 20). Sucks a bit, but it happens sometimes. Maybe there is a better demon not far away (in a couple levels), but those I have are really pretty appropriate already.
Pretty standard SMT stuff so far, although much more forgiving, and still not dungeon. Maybe after this boss, who knows.
Yeah those items are very useful. Good thing they are limited to having a max of three in your inventory, otherwise they would be too OP.Cireza, If you use the item to avoid being damaged by a certain elemental attack you must be able to beat it.
That sounds a bit disappointing. I will see by myself, thanks for the information.There are some dungeons but don't expect a lot of them. The main dungeon, so to speak, is Tokio.
I have a few of them, I haven't used them yet but it is indeed a good idea.Cireza, If you use the item to avoid being damaged by a certain elemental attack you must be able to beat it.
I’m not all graphic sensitive like most people on GAF, so there is no way in hell I’m gonna wait years to SMTV just for better graphics.I know people like to act like framerates don’t matter in a game like this but it definitely does. A better frame would make menus more snappy and more responsive. Navigating the world would feel more fluid.
Seriously that so hyperbolic BS…..come on!It may look like a 3DS game at times, but it’s still a lot of fun. How did people even play games before HD graphics?
Seriously that so hyperbolic BS…..come on!
I brought up 3DS due to the games I’ve played on there like Monster Hunter 3 and 4, Zelda remakes, the Xenoblade Chronicles port, and mainly games that leave an open world impression on me. I brought up Astral Chain because I don’t want to come off as not enjoying a game on the Switch docked. That’s been my only Switch game I finished docked. The rest have been in handheld mode. Basically I want to finish SMTV and nothing has prevented that. However, I do feel like it suffers just a bit in graphics. That’s not saying much. I could say Dark Souls suffers on PS3, but I love that game. There have been times I quit a game due to the options I had available, aka Crysis on Switch. However, I think SMTV fits just fine or at least has for me. There are sometimes you just feel the game had to be optimized. We are talking about a console that has 4 GB of RAM.I'm not saying SMTV has super high tech graphics but calling 3DS game is hyperbolic BS. Astral Chain has really good visuals but it doesn't have same scale as SMTV when comes to its world design.
Thats nothing new, SMT games were never graphical show piece, like compare Final Fantasy X that came out in 2001 to Nocturne that came out in 2003-4. Just like FROM, Atlus never makes high tech graphic games but both FROM and Atlus make it up for it with their art direction.I brought up 3DS due to the games I’ve played on there like Monster Hunter 3 and 4, Zelda remakes, the Xenoblade Chronicles port, and mainly games that leave an open world impression on me. I brought up Astral Chain because I don’t want to come off as not enjoying a game on the Switch docked. That’s been my only Switch game I finished docked. The rest have been in handheld mode. Basically I want to finish SMTV and nothing has prevented that. However, I do feel like it suffers just a bit in graphics. That’s not saying much. I could say Dark Souls suffers on PS3, but I love that game. There have been times I quit a game due to the options I had available, aka Crysis on Switch. However, I think SMTV fits just fine or at least has for me. There are sometimes you just feel the game had to be optimized. We are talking about a console that has 4 GB of RAM.
I agree in that art and especially gameplay cover more ground than graphics. I think that’s where a lot of gamers come from, at least those who have gamed for more than 20 years. We experienced the birth of each generation and what that generation could allow us to experience. The appreciation of gameplay over graphics has always stood the test of time because we simply play the game. The rapid increasing rise of technology and the performance of certain games and the way they look graphically is at an all time high. We reached that point where we got better graphics (3D) and the days of day dreaming about a big open world fantasy game came true. We have an industry that still uses that increase in graphics as a selling point. We have more and more outlets dedicated to FPS and graphical detail. The debate about graphics literally destroyed three remasters of three PS2 games. I myself am not focusing on comments made by other users about the way Elden Ring looks at the moment. I think the ultimate defense to this is gameplay. It’s a good game. I just don’t ever see the argument about how good it looks ever going away unfortunately. How much better will it be with the next entry? Who really cares, just enjoy the game. Let people argue about the way the geometry looks. I personally think Nintendo would be better off adding more power to their consoles instead of releasing them mid to late of the current console cycle.Thats nothing new, SMT games were never graphical show piece, like compare Final Fantasy X that came out in 2001 to Nocturne that came out in 2003-4. Just like FROM, Atlus never makes high tech graphic games but both FROM and Atlus make it up for it with their art direction.
It is not about having amazing graphics, it is about having something clean and smooth. PS2 graphics can be perfectly fine, but give me native resolution and 60fps. It won't be as eye-straining as SMT V currently is.SMT games were never graphical show piece
Look people had same damn complain about Xenoblade 2's resolution and FPS and I put 300 hour in to it with no problem, I have been gaming long enough that graphical short coming doesn't bother me.It is not about having amazing graphics, it is about having something clean and smooth. PS2 graphics can be perfectly fine, but give me native resolution and 60fps. It won't be as eye-straining as SMT V currently is.
That being said, the game has a pretty fantastic sound design overall. When playing portable, earphones are a must.
Well I am happy for you. I could not stand it and sold the game after something like 10 hours, it was unbearable to me.Look people had same damn complain about Xenoblade 2's resolution and FPS and I put 300 hour in to it with no problem
Well I am happy for you. I could not stand it and sold the game after something like 10 hours, it was unbearable to me.
Same here. Thought it was a girl at first, but after seeing the introduction, and how all male students are dressed the same, I came to the conclusion that it was a guy. They then tell you clearly. But honestly, this is bit a ridiculous.
By the way, this SMT game really throws you directly into the post apocalyptic world. Introduction phase was dealt with so quickly I barely remember the different characters.
Reached a level 22 boss after 8 hours or so. Despite having done all sidequests, fusioning appropriate demons and merging an appropriate essence, it is still a difficult battle. I will have to resort to grinding a bit (I am only level 20). Sucks a bit, but it happens sometimes. Maybe there is a better demon not far away (in a couple levels), but those I have are really pretty appropriate already.
Pretty standard SMT stuff so far, although much more forgiving (at least in Normal), and still no dungeon. Maybe after this boss, who knows.
Unless you are playing on Hard mode, in which case you *will* need to grind. A lot. Because Hard mode has no damn balancing.
This is exactly what I have done. I have been playing SMT since the first one on SNES... I wasn't really looking for advice, but thanks anyway ^^You should be fine with the boss At your level. If you reorganize your Playable Character via essences to null the major attacks of the boss and build a team that can withstand those attacks while also doing critical/weak point hits to theleement they are weak to, you should be golden.
I managed to beat Strange Journey on impossible difficulty, I can beat SMT5 on hard mode.
This is exactly what I have done. I have been playing SMT since the first one on SNES... I wasn't really looking for advice, but thanks anyway ^^
I have beaten this boss already by now, and visited what looks like the first dungeon. It was a bit short sadly.
Really!? you really consider fight with Mem Aleph balanced? Or Asura fight that keep spamming Asura Roga is balanced!?Completely different balancing, in all honesty. Strange Journey had some care put into its difficulties. This didn’t. Kinda disappointing as everything else about the game is damn near perfect, but its clear there was no real playtesting for Hard mode.
Why do you find the difficulty Hard unbalanced? I'm about 40 hours in and having a blast so far. The starting hours were a bit slow tho, but not because of having to grind, but because the fights took a bit too longer to end.Completely different balancing, in all honesty. Strange Journey had some care put into its difficulties. This didn’t. Kinda disappointing as everything else about the game is damn near perfect, but its clear there was no real playtesting for Hard mode.
Sorry! Lots of new folks joining in on the franchise with this entry, so better be safe than sorry.
There aren’t really any *dungeons* to speak of, at least to the point I am at. Seems that they are going a different direction with this title and having more open area “regions” Instead of traditional dungeons. But that could change. Still pretty early into the game.
Hey Angel is pretty good, I had him for my first boss fight because of his heal all buddies skill. Consider giving him a Grimoire from your items, that would help him level up and maybe take two hits instead of one.I made an angel with three different elemental attacks, which is nice, but despite having decent health he seems to go down like a bitch in one hit from anything. Grrr.
Finally gonna get my steelbook copy.
Why don't just using medicine or life stones?I put Dia on the MC
Really!? you really consider fight with Mem Aleph balanced? Or Asura fight that keep spamming Asura Roga is balanced!?
Most of the “difficulty” is simply trying to survive the incredibly increased crit chances, which requires grinding. Example, the first boss. Even when I built a party to basically null all fire damage, buff the shit out of us and debuff the boss, even using guarding. At level 19 I was still two shot by RNG Hydra basic attacks. This happened 7 attempts in a row. Doesn’t matter how much I buffed up, how much I put into vitality, how debuffed his attack was.Why do you find the difficulty Hard unbalanced? I'm about 40 hours in and having a blast so far. The starting hours were a bit slow tho, but not because of having to grind, but because the fights took a bit too longer to end.
Hey Angel is pretty good, I had him for my first boss fight because of his heal all buddies skill. Consider giving him a Grimoire from your items, that would help him level up and maybe take two hits instead of one.
What’s sad is one of the first things we were taught how to do in computer science was generating RNG. Numerous ways to approach it, numerous ways to make it more random. These programmers seem to have only paid attention during the first hour of their CS education and only know how to work with extremes.Compared to SMT 1, 2, and 4? Yes. I do. Far, far more balanced.
Most of the “difficulty” is simply trying to survive the incredibly increased crit chances, which requires grinding. Example, the first boss. Even when I built a party to basically null all fire damage, buff the shit out of us and debuff the boss, even using guarding. At level 19 I was still two shot by RNG Hydra basic attacks. This happened 7 attempts in a row. Doesn’t matter how much I buffed up, how much I put into vitality, how debuffed his attack was.
RNG is not “hard”. It’s unfair. You can’t plan around a one turn instant kill that happens completely randomly.
I do, but I also run out of those. This way I can utilize MP if I run out of items. I’m also having to spend quite a bit of money on recovering my team’s HP/MP. My healer is my Hama caster in that area where you primarily see demons with a weakness towards Light. Some demons on my team need a bit of grinding before they can really take a hit. I also want to be able to heal my team without draining my healer’s MP.Why don't just using medicine or life stones?
What’s sad is one of the first things we were taught how to do in computer science was generating RNG. Numerous ways to approach it, numerous ways to make it more random. These programmers seem to have only paid attention during the first hour of their CS education and only know how to work with extremes.
Still loving the game and I am determined to beat it on hard, but these devs and designers really are not the best in so many ways.
4? Really? I never once grind in that game. I only find beginning little hard but once you pass Minotaur the game is much more manageable, but 4’s problem is stupid human party AI that uses wrong spell that gives the enemy Smirk status, that part I agree.Compared to SMT 1, 2, and 4? Yes. I do. Far, far more balanced.
I was actually really impressed with the graphics, compared to other JRPGs on the platform. It does an awesome job of translating the game's art to in-game graphics. Obviously it can't compete with console or PC stuff on technical merit but I'll take it over Xenoblade Chronicles for damn sure.I was ready to be disappointed with the graphics Based on what I’ve read on Gaf. I’m pleasantly surprised that it’s a very good looking Switch game.
This has been seriously nerfed it seems. From my understanding, you can only be one hit killed by these if you are weak to it.Mudo or Hama
I’m so happy brought back this element from Apocalypse. Now Alice’s “Die For Me” skill is much more useful because it does actual damage.This has been seriously nerfed it seems. From my understanding, you can only be one hit killed by these if you are weak to it.
In previous games these spells did not do damage and would instantly kill you even if you weren't weak to it. I remember having to constantly choose to have resistance to these I Nocturne.