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Shuhei Yoshida: If You Want New First-Party PS5 Games, You Should Support Remasters

Hugare

Member
I like Shu, but you have to be really dumb (or arrogant) to go with the "If you want X, you gotta buy some of Y first" strategy

This is not how capitalism works. Make me something I want to buy, and I'll buy it.
 

SJRB

Gold Member
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Mibu no ookami

Demoted Member® Pro™
I like Shu, but you have to be really dumb (or arrogant) to go with the "If you want X, you gotta buy some of Y first" strategy

This is not how capitalism works. Make me something I want to buy, and I'll buy it.

You're misunderstanding that because of the perspective you're coming to it with.

The economics seem a bit lost on you here that the games you want to buy are expensive to make. They literally can't continue making stuff you want to buy without some x factor involved. Increased prices when gamers are already complaining about 70 dollar games, MTX which gamers hate, live service, which many gamers hate.

A low cost remaster/remake that doesn't divest from resources meant for new games is a way for studios to make more money and train more staff to make the games you want. If they're not for you, that's fine, but there doesn't seem to be a segment online who love to complain about them and push others not to buy them either. That negativity isn't going to result in more games though. That's not the outcome of it. It's actually fewer games.
 

Three

Gold Member
People were shitting on the demons remake for some liberties they took with the ost and art design, other than that they were pretty happy for the remake.
In general PS fans and most DS fans were hyped but I'm referring more to the push by some at the time to paint it as a PS3 game with pretty graphics and how they have no interest in or are tired of remasters/remakes. I remember getting into a few back and forths with Bernd Lauert especially. Of course some of the same people in those threads are hyped on Oblivion now though or like konami/capcom remakes/remasters. 🤷‍♂️
 

justiceiro

Marlboro: Other M
Tired of executives telling me that I need to prove my interest on something by buying shit they are trying to push.

It's so weird, this guy once said that he hated sequels and that he rather publish 10 new games because one of them is enough to pay for all of them. Now he is defending people pay for what PC gamers get for free. Sounds like the only people interested in that are shareholders.
 

GymWolf

Member
In general PS fans and most DS fans were hyped but I'm referring more to the push by some at the time to paint it as a PS3 game with pretty graphics and how they have no interest in or are tired of remasters/remakes. I remember getting into a few back and forths with Bernd Lauert especially. Of course some of the same people in those threads are hyped on Oblivion now though or like konami/capcom remakes/remasters. 🤷‍♂️
You always have contrarians but i think that demons remake was pretty positively received.

In the end saying that it is a ps3 game with better graphic is kinda the truth
 

ProtoByte

Weeb Underling
The economics seem a bit lost on you here that the games you want to buy are expensive to make. They literally can't continue making stuff you want to buy without some x factor involved. Increased prices when gamers are already complaining about 70 dollar games, MTX which gamers hate, live service, which many gamers hate.
I think 70 bucks is fine and fully expect 80 within the next 2 gens minimum.
But other than that, it's a problem for the likes of Yoshida to sort out. The bloated development times and budgets of games have nothing to do with graphics or anything like that, and everything to do with organizational defects.
Too many cooks, too much inefficiency. Instead of telling consumers they need to buy old games to hope to get new ones, maybe you should revert to the type of organizational structure you had back when you could make new ones without spending 300 million dollars and 5-6 years for cross-gen rehashes.


A low cost remaster/remake that doesn't divest from resources meant for new games is a way for studios to make more money and train more staff to make the games you want.
I simply don't believe this anymore. It's lower cost yes, but no one can convince me that it's not divesting from other resources, or that it's tangibly enhancing teams by "teaching" new recruits.

When the Osaka team was remastering the KH series, we were told that the team got to "understand" the flaws and pros of each game and would apply it to KH3, the first mainline KH they did. They absolutely did not learn anything and made a game with too many discordant mechanics that was way too easy apart from the super hard DLC on the super hard mode.
 

Mibu no ookami

Demoted Member® Pro™
I think 70 bucks is fine and fully expect 80 within the next 2 gens minimum.
But other than that, it's a problem for the likes of Yoshida to sort out. The bloated development times and budgets of games have nothing to do with graphics or anything like that, and everything to do with organizational defects.
Too many cooks, too much inefficiency. Instead of telling consumers they need to buy old games to hope to get new ones, maybe you should revert to the type of organizational structure you had back when you could make new ones without spending 300 million dollars and 5-6 years for cross-gen rehashes.

It's always people who don't work in an industry that suggests things like, "oh just go back to your old ways" or it's not technical things pushing costs but mismanagement (yes I saw the article).

Even your commentary on cross-gen shows a misunderstanding of how game design works. Cross-gen is simply possible due to scalability. The idea of generations itself is outdated. Look at Hogwarts Legacy running on Switch. The game runs like it does on PS5/XSX just at worse resolution, framerate, loading times, and texture/IQ.

Until AI enhanced gameplay changes the game, we're going to be in one long generation, divided mainly by technical differences rather than gameplay differences.


I simply don't believe this anymore. It's lower cost yes, but no one can convince me that it's not divesting from other resources, or that it's tangibly enhancing teams by "teaching" new recruits.

When the Osaka team was remastering the KH series, we were told that the team got to "understand" the flaws and pros of each game and would apply it to KH3, the first mainline KH they did. They absolutely did not learn anything and made a game with too many discordant mechanics that was way too easy apart from the super hard DLC on the super hard mode.

You don't want to believe something that's true... think about what that means...

You're more willing to believe what you feel like believing than what is verifiable by facts.

A remake has a better ROI than a new game. It's why they make remakes. It's faster to develop, requires less hands and less experienced hands. You can tell by the credits via mobygames that it gives new people more experience and it gives middle tier staff the opportunity to lead projects.

Square Enix shouldn't be used as a use case for anything about learning and development or growth. They've had continuous brain drain for decades...
 

realcool

Member
If I don't want remasters, I should buy remasters?

[they develop an uninteresting first-party game]

I should buy that as well, Shu?

Are the lunatics running the asylum?!
 

Spiral1407

Member
This.

Like shit, I still own several PS2s, have several BC PS3's and even I rarely bring them out outside of a few times a gen to replay Onimusha 1-4 and Xenosaga 1-3 , but if the remastered those titles, I'd never go back to the originals. Having NATIVE support isn't it and I think people have this mindset like if they have the hardware, they won't get some remaster, but even with some of my favorite games of all time, I'm not fucking playing the worst fucking version of it for lolz

MGS3, love it, played the PS3 version actually more

Persona 3, top RPG, beat the PSN port on PS3 MORE times then the PS2 version

I'd honestly rather some of the best classics just get remastered to get the better performance, then this whole BC thing, I feel I only use it for games literally stuck on that hardware lol

For anyone still trying to get PS2 support, buy a fucking PS2 and be done with it (or a BC PS3)
I was referring to the costs associated with restarting EE+GS manufacturing, alongside the fact that most of their audience won't appreciate its inclusion. Personally, I'd always choose original hardware over remasters., since a lot of remasters have missing content and come with bugs that annoy me.
 

Evil Calvin

Afraid of Boobs
Need new IP and new innovation. Just look at the 2000's. There were dozens....hundreds of new IP's. Then they made sequels of those....but there were no remasters (some sequels) but a lot of new ideas which they could build upon.

Just look at the release schedules now and over the last few years.....there are very few AAA new IP's. The new ideas come from indies and AA games.
 

Hugare

Member
You're misunderstanding that because of the perspective you're coming to it with.

The economics seem a bit lost on you here that the games you want to buy are expensive to make. They literally can't continue making stuff you want to buy without some x factor involved. Increased prices when gamers are already complaining about 70 dollar games, MTX which gamers hate, live service, which many gamers hate.

A low cost remaster/remake that doesn't divest from resources meant for new games is a way for studios to make more money and train more staff to make the games you want. If they're not for you, that's fine, but there doesn't seem to be a segment online who love to complain about them and push others not to buy them either. That negativity isn't going to result in more games though. That's not the outcome of it. It's actually fewer games.
I buy remasters of games I enjoy.

But saying its a necessity for making big budget games? No, it isnt.

Scale down, dont make big bloated games or waste resources on GAAS stuff never gets released. Sony has tons of cash, they are just using it improperly lately.

Low cost remaster/remakes are great for them 'cause it's a low effort/cost x high reward for them. But they would have more than enough cash to spend on new games.

I bet remaster/remake sales wouldnt recoup 10% of what was wasted with Concord alone, not considering many other projects that got canned.
 
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hemo memo

You can't die before your death
All the so-called 'support' was wasted on Concord and the canceled GaaS games. Why even use the word 'support'? I’m not running a charity here. I have zero attachment to your company. Just make a good remaster that I actually want to buy, and I will.
 
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So obviously spoiling Bluepoint to make another soulless GAAS failure was idiotic. But what about Bend Studio? Well their last orignal IP, Days Gone, was a commercial success (9 million sales) but, again, the current execs decided to not make a sequel for political reasons, not economical. Why? because they are useless managers, not gamers or even ex-producers / directors.
 

xanaum

Member
But Hermen Hulst is betting all my money as a remaster buyer on live-service games like it's pachinko in Vegas.
 

seb85

Member
Except they want us to buy remasters so they can produce more garbage GAAS that no one want to play
Where are the single player games exactly ?
 

viveks86

Member
Well, I did my part. Bought TLOU part 1 remake, TLOU2 remastered upgrade, GoT directors cut, Death Stranding Director's cut, Demon's Souls, SH2 remake, Dead Space Remake, all the RE remakes. Heck, even the new Until Dawn remake. Now it's your turn, Sony (and the rest of the games industry).
 

nial

Gold Member
Yeah we all know by now that all the additional revenue is put into funding live service games.

The narrative that Sony is also doing single player games is false. Every NEW project has been live service. The “new” single player games we are getting, like Galáctica are games that have been already in the works before their strategy shift.
Live service initiative: 2019
Intergalactic: The Heretic Prophet: 2020
Ghost of Yotei: 2020
Wolverine: 2020
Astro Bot: 2021
Death Stranding 2: On the Beach: 2021
Lost Soul Aside: 2021
Stellar Blade: 2021
Until Dawn: 2022
LEGO Horizon Adventures: 2023
Every new project? Lol, okay.
 
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