FluffShake
Member
I think the inflated game time is due to me being alt-tabbed a lot, not sure.
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What was so hard about it? Design is very simple:The first boss is real hot trash and poorly done, I hope the next boss is better.
Sometimes the boss goes into a part of the lower screen where you can't shoot it's weak spot and then you need to waste more ammo on the first phase.What was so hard about it? Design is very simple:
1) Just wait and hide from attacks, let her eat lead 2) Take down two mobs 3) Go back to 1) until it's done.
Well, you can always hide from attacks and wait for another opportunity I guess....Sometimes the boss goes into a part of the lower screen where you can't shoot it's weak spot and then you need to waste more ammo on the first phase.
But you've wasted ammo on the trash mob.Well, you can always hide from attacks and wait for another opportunity I guess....
There’s no bad design in this. It has its (old-school) rules. You’ve been trashing the game from the 1st page telling people to ignore the 100% positive STEAM reception because of reasons. Let it go.But you've wasted ammo on the trash mob.
You're agreeing with me now that it's bad design, you don't have to stay contrary forever.
Took my sweet time:
You see that's shitty design, having enemies that are essentially there to be ignored.Wow feels like I blazed through a lot of the later areas lol.
Like I said before, once i found out that enemies can get up, combat was essentially only relegated to the bosses for me.
You can do this in every game, basically. Elden Ring is full of enemies you can avoid or engage with. So what?You see that's shitty design, having enemies that are essentially there to be ignored.
YEA YEA it's "OLD SCHOOL". NO it's bullshit.
The inventory juggling that is "OLD SCHOOL" but fucking annoying in 2022, was really bad, they should have done the QOL thing where puzzle items were a seperate inventory or didn't count in your inventory.You can do this in every game, basically. Elden Ring is full of enemies you can avoid or engage with. So what?
Whoever is reading this, don’t pay attention to this man. He clearly has an irrational hate boner for a perfect retro survival horror experience made by 2 people. Let me repeat that, 2 people made this game - and they did their best to stay true to an era from the past either in aesthetics or in game rules. If you want to get close to what it was to play this kind of game in 1997, there’s hardly a better title out there.The inventory juggling that is "OLD SCHOOL" but fucking annoying in 2022, was really bad, they should have done the QOL thing where puzzle items were a seperate inventory or didn't count in your inventory.
There are so many reasons to avoid this game, and so many to play this game, but the reasons to avoid are greater.
You see that's shitty design, having enemies that are essentially there to be ignored.
YEA YEA it's "OLD SCHOOL". NO it's bullshit.
Those games were of that time, we didn't know any better, that mechanic was sensible then as that's all that was expected of those games. In 2022 we can do better, the "old school" parts don't have to be so annoying now.To be fair, you can do the same in pretty much all the SH and RE games as well, this is an accurate homage to those.
The fact that this game sticks so close to these design elements should tell you enough. I find it quite amusing how hard you try to talk this game into something it never wants to be. You clearly miss what it is all about.Those games were of that time, we didn't know any better, that mechanic was sensible then as that's all that was expected of those games. In 2022 we can do better, the "old school" parts don't have to be so annoying now.
Fail ending is not the end. You have 1/3 of the game ahead of you.Just beat it the first time. I took my time but still beat it in about 6 hours I think. Got the "Fail" ending lol.
Near the end I finally got the Nitro Express rifle (after realizing what the ammonia was for) then not even get a chance to use it.
Really liked this one. Will play through again in the future for sure.
Fail ending is not the end. You have 1/3 of the game ahead of you.
But if there's one thing to complain about... it's the max amount of inventory slots you have - there's only 6 of them in the game and cuz of that there's way too much backtracking and fiddling with storage boxes just cuz you can't pick up an item or even two at times. I think at least one more inventory slot could've eliviated this problem for the most part, but alas.
I think the flashlisght and the eye cam would work as permanent upgrades just like the radio. Especially the latter, it's rather useless since nobody will carry an extra item if you can just snap a pic of the screen with your phone or make a screenshot in OS. There could be more to this tool but it's yet undiscovered.
Hell of a game, thoroughly enjoyed it, became more SH like the deeper I got but often reminded me of MGS too and of course RE.
Now that I've beaten it I'm looking up the different ending requirements and based on how I played for Memory ending this explanation is *completely* wrong:
I beat the game in 13h, killed a fair share of enemies and burned some corpses, talked to *all* the NPC's and completely exhausted their dialogue .
Nice, I almost didn't start again after the Fail, hell of a game.Just beat it for real this time lol.
I generally save most times I clear a section, complete a puzzle, or if I'm about to go try something that may be risky. I felt like I was saving a lot.Nice, I almost didn't start again after the Fail, hell of a game.
You guys save so little, I'm a little save paranoid, probably will finish it with 200 or so.
I try to save as little as possible with the eventual goal of clearing a game without saving at all if possible.I generally save most times I clear a section, complete a puzzle, or if I'm about to go try something that may be risky. I felt like I was saving a lot.
Just run up to them and press X or A. You gotta stand in the correct position. From time to time i also struggled with this.Pardon my ignorance but how do you stomp on enemies?
I shoot them down and they wiggle on the floor but I can't seem to stomp on them.
As mentioned above: hit the action button once you see the red square appear. It can be a bit wonky similar to how doors are sometimes.Pardon my ignorance but how do you stomp on enemies?
I shoot them down and they wiggle on the floor but I can't seem to stomp on them.
Up there on my list as well.Yeah the stomping requires a pretty specific placing or else it won't work. Hence my confusion at first.
That said, what an amazing game. I just reached the third floor, what an incredible experience so far. Amazing blend of genres and I absolutely love the retro-industrial artstyle. The german flavor text also really adds to the experience, and the music is god-tier. Just picked up the soundtrack on Bandcamp, easiest 7 bucks I ever spent.
GOTY contender.
Well, I think it's meant to be tedious, to make multiple walks between rooms and enemies, to decide when to kill, who to kill or to save up ammo.This game is so god damn overrated.
It is a fetch quest simulator, find a key to find a key to find a key. And over and over again. Good atmosphere and retrovibe, but that's about it.
I will finish it (just reached the fake ending) but it is tedious as hell.
It's obviously very subjective if you will fall in love with the game or not but you sure are quite superficial on your judgement here.This game is so god damn overrated.
It is a fetch quest simulator, find a key to find a key to find a key. And over and over again. Good atmosphere and retrovibe, but that's about it.
I will finish it (just reached the fake ending) but it is tedious as hell.