GAF servers might be down by then, man, we're crashing that shitCrunched said:I'm going to bed. Will catch up on The Legend of Skyrim Sword drama in the morning.
Godspeed men.
ViewtifulJC said:See, I respect you for trying to define and articulate those things and quantities you enjoy. So often we just take criticism and wordplay at face value, without really understanding why or what they really are, until they become cliche and just lose any real meaning. I think its important to actually define our likes and dislikes in tangible forms, if nothing else, for better communication between fellow gamers, and we can find a connection between each other.
When I was younger, I tried to find out what it was that made me like Super Mario Bros 3 more then a dozen other platformers, and it was really so simple as pressing a button. Its FUN to jump in Super Mario Bros 3. The sound as you lift off the ground, the control you have over your direction once in the air, how long holding a button can change the height and length of a jump from a short hop to a Michael Jordan-esque leap. You feel completely and utterly in control at all moments during the gameplay, and it makes going through each level a rhythmic joy. All boiling down from the simple act of jumping. Very few platformers have nailed down the great "feel" of jumping like Super Mario so effortlessly does(the best example I can think of outside Nintendo games would be the Prince of Persia: Sands of Time trilogy. Even Warrior Within is rendered playable because its built on an incredible 3d platforming engine, where even the most mundane looking challenges are a joy to simply play through).
And that's what I like to do, actually talk about games, and why this works and that doesn't. I feel just throwing around vague descriptors like "charm" just hinders that.
AceBandage said:I believe the only descriptor that would do their games justice would be "fun".
Nintendo's games are pure, unadulterated, fun.
The epitome of gaming enjoyment.
Not that other games aren't fun or enjoyable. Rather, Nintendo's games are straight to it (particularly Mario games).
The Lamp said:Almost done listening to the CD for the first time. 2:58 of the 7th track of the CD.
The chorus of the main Zelda theme burst forth. Those trumpets blared a tear out of my eye.
TheGreatMightyPoo said:What about the "worker" that runs(or skips) around the village town with his chest sticking out???
NO ONE can describe why he is so awesome but he is.
cajunator said:Ironically, ViewtfiulJC's namesake has a lot of charm in it as well so he really should understand what we are getting at here.
Clover games were great because they fully understood this.
That's because Bolero isn't about its melody, harmony or even rhythm (only the ostinatto) It's about the orchestration, Ravel was an expert in this and he showed his skills by using only the two themes in Bolero to create a big orchestral crescendo (big build) as a singluar piece.DrForester said:Mind blown. I HATE Bolero with a passion. It's just a big build up to a payoff that never comes.
ViewtifulJC said:See, I respect you for trying to define and articulate those things and quantities you enjoy. So often we just take criticism and wordplay at face value, without really understanding why or what they really are, until they become cliche and just lose any real meaning. I think its important to actually define our likes and dislikes in tangible forms, if nothing else, for better communication between fellow gamers, and we can find a connection between each other.
When I was younger, I tried to find out what it was that made me like Super Mario Bros 3 more then a dozen other platformers, and it was really so simple as pressing a button. Its FUN to jump in Super Mario Bros 3. The sound as you lift off the ground, the control you have over your direction once in the air, how long holding a button can change the height and length of a jump from a short hop to a Michael Jordan-esque leap. You feel completely and utterly in control at all moments during the gameplay, and it makes going through each level a rhythmic joy. All boiling down from the simple act of jumping. Very few platformers have nailed down the great "feel" of jumping like Super Mario so effortlessly does(the best example I can think of outside Nintendo games would be the Prince of Persia: Sands of Time trilogy. Even Warrior Within is rendered playable because its built on an incredible 3d platforming engine, where even the most mundane looking challenges are a joy to simply play through).
And that's what I like to do, actually talk about games, and why this works and that doesn't. I feel just throwing around vague descriptors like "charm" just hinders that.
Their setup does seem weird. Even the 2D interface stuff that's designed with the resolution in mind looks like it's jaggy and lower res than it is in screenshots and other videos.Karish said:Ugh. I'm so hyped for more zelda but holy crap thats a blurry jaggy mess. Why can't Nintendo have released a WiiU that up-reses by now!?
Need I mention...TheGreatMightyPoo said:What about the "worker" that runs(or skips) around the village town with his chest sticking out???
NO ONE can describe why he is so awesome but he is.
krYlon said:How is charm any more vague than "fun" or "feel"?
I guess what you mean is that you want the words to be backed up with a more in-depth explanation?
Laughing Banana said:Hey Ace, welcome back. Why were you banned anyways, if you don't mind me asking?
chronos4590 said:![]()
Guys... We've come a long way. It's almost here.
Oh my godBY2K said:
But it's titled Kakariko Village - Twilight Princess, yet it doesn't sound at all like TP's rendition.Kandinsky said:Kakariko Village is the best song in that CD, my god is sublime.
What are you, 12? You better scrounge up that allowance and buy the game IMMEDIATELYBurntPork said:You guys are going to make my wait until Christmas hard...
Regulus Tera said:Oh my fucking God. That boss fight is... OH GOD.
Big One said:What are you, 12? You better scrounge up that allowance and buy the game IMMEDIATELY
What? I can't hear you over the awesomeness of Gerudo Valley.Kandinsky said:Kakariko Village is the best song in that CD, my god is sublime.
Jaded Alyx said:But it's titled Kakariko Village - Twilight Princess, yet it doesn't sound at all like TP's rendition.
Feep said:I bristled at the bingo card, so I replaced the word "soaring" with another word. I now only hit one square on the card. Suck it, Bingo!
Edit: Okay two with free space
Yeah embarrasing on Nintendo's part.Jaded Alyx said:But it's titled Kakariko Village - Twilight Princess, yet it doesn't sound at all like TP's rendition.
Baiano19 said:guys how long until the embargo ends? Its midnight where I live...
AceBandage said:One lifetime.
The problem is that sometimes it involves music, and without a considerable knowledge of musical structure or what makes a musical hook "connect" with a listener, all you can do is say the music makes you feel a certain way. It is the same way with certain gameplay elements. they might be very similar to elements in another game but a certain way they are achieved makes them more memorable or interesting.ViewtifulJC said:Yes, when I use the word "feel", I try to back it up with features based in the actual game mechanics. Sometimes I'll be lazy and just do lazy posts, but when I actually want to seriously talk about why I like or don't like something, I try to actually detail and describe what that thing is.
Like with Uncharted 3, recently. Everyone's going on about the aiming "feels" wrong. But that doesn't really solve anything. The problem is the fucked up diagonals when you try to aim. That's what they need to fix, instead of trying to figure out what it means for a game to "feel wrong".
Five hours, 40 minutes.Baiano19 said:guys how long until the embargo ends? Its midnight where I live...
I watched all of it.BY2K said:
Worked for that other game!AceBandage said:Only 8s.
Sorry.
Why would you do that? What's the actual point of watching so much footage? The game is out in a mere matter of days.Door2Dawn said:I watched all of it.
God dammit.