Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Listening to the symphonic movement of TP.. damn I want to play it again.

Honestly, I used to prefer WW's music but now, I don't know. TP's symphonic movement is much more powerful IMO.
 
Almost done listening to the CD for the first time. 2:58 of the 7th track of the CD.

The chorus of the main Zelda theme burst forth. Those trumpets blared a tear out of my eye.
 
ViewtifulJC said:
See, I respect you for trying to define and articulate those things and quantities you enjoy. So often we just take criticism and wordplay at face value, without really understanding why or what they really are, until they become cliche and just lose any real meaning. I think its important to actually define our likes and dislikes in tangible forms, if nothing else, for better communication between fellow gamers, and we can find a connection between each other.

When I was younger, I tried to find out what it was that made me like Super Mario Bros 3 more then a dozen other platformers, and it was really so simple as pressing a button. Its FUN to jump in Super Mario Bros 3. The sound as you lift off the ground, the control you have over your direction once in the air, how long holding a button can change the height and length of a jump from a short hop to a Michael Jordan-esque leap. You feel completely and utterly in control at all moments during the gameplay, and it makes going through each level a rhythmic joy. All boiling down from the simple act of jumping. Very few platformers have nailed down the great "feel" of jumping like Super Mario so effortlessly does(the best example I can think of outside Nintendo games would be the Prince of Persia: Sands of Time trilogy. Even Warrior Within is rendered playable because its built on an incredible 3d platforming engine, where even the most mundane looking challenges are a joy to simply play through).

And that's what I like to do, actually talk about games, and why this works and that doesn't. I feel just throwing around vague descriptors like "charm" just hinders that.


AceBandage said:
I believe the only descriptor that would do their games justice would be "fun".
Nintendo's games are pure, unadulterated, fun.

The epitome of gaming enjoyment.

Not that other games aren't fun or enjoyable. Rather, Nintendo's games are straight to it (particularly Mario games).


You said what I did, but in like four times as many words.
:P
 
The Lamp said:
Almost done listening to the CD for the first time. 2:58 of the 7th track of the CD.

The chorus of the main Zelda theme burst forth. Those trumpets blared a tear out of my eye.

I wonder if anyone is going to play Skyward Sword with the game sound down and the accompanying CD blasting.

Maybe on second playthrough!!!!!
 
TheGreatMightyPoo said:
What about the "worker" that runs(or skips) around the village town with his chest sticking out???

NO ONE can describe why he is so awesome but he is.

I don't really think he's THAT awesome but it's just funny to have a character wander about in an awkward, over-the-top way. Kinda like how Vivi falling on flat on his face every now and then in FF IX made me laugh. It was funny because it was just him. Now if I had my whole party do that or if Kakariko had been full of NPCs walking around like that guy, I'd probably be like wtf.

Anyway it's just a matter of making the character stand out instead of being generic, they could have pulled this off in many other ways.

cajunator said:
Ironically, ViewtfiulJC's namesake has a lot of charm in it as well so he really should understand what we are getting at here.
Clover games were great because they fully understood this.

What I find ironic here is that when you go into detail about what you're talking about you (and others) are actually making sense until the moment you decide to throw in "charm" for no real reason (since you've already shown that you weren't lacking words for what you were referring to).
 
DrForester said:
Mind blown. I HATE Bolero with a passion. It's just a big build up to a payoff that never comes.
That's because Bolero isn't about its melody, harmony or even rhythm (only the ostinatto) It's about the orchestration, Ravel was an expert in this and he showed his skills by using only the two themes in Bolero to create a big orchestral crescendo (big build) as a singluar piece.

If you heard "Pictures from an exhibition" from Mussorgsky, it's written for piano. Ravel translated it for the orchestra with amazing results
 
ViewtifulJC said:
See, I respect you for trying to define and articulate those things and quantities you enjoy. So often we just take criticism and wordplay at face value, without really understanding why or what they really are, until they become cliche and just lose any real meaning. I think its important to actually define our likes and dislikes in tangible forms, if nothing else, for better communication between fellow gamers, and we can find a connection between each other.

When I was younger, I tried to find out what it was that made me like Super Mario Bros 3 more then a dozen other platformers, and it was really so simple as pressing a button. Its FUN to jump in Super Mario Bros 3. The sound as you lift off the ground, the control you have over your direction once in the air, how long holding a button can change the height and length of a jump from a short hop to a Michael Jordan-esque leap. You feel completely and utterly in control at all moments during the gameplay, and it makes going through each level a rhythmic joy. All boiling down from the simple act of jumping. Very few platformers have nailed down the great "feel" of jumping like Super Mario so effortlessly does(the best example I can think of outside Nintendo games would be the Prince of Persia: Sands of Time trilogy. Even Warrior Within is rendered playable because its built on an incredible 3d platforming engine, where even the most mundane looking challenges are a joy to simply play through).

And that's what I like to do, actually talk about games, and why this works and that doesn't. I feel just throwing around vague descriptors like "charm" just hinders that.

How is charm any more vague than "fun" or "feel"?

I guess what you mean is that you want the words to be backed up with a more in-depth explanation?
 
Karish said:
Ugh. I'm so hyped for more zelda but holy crap thats a blurry jaggy mess. Why can't Nintendo have released a WiiU that up-reses by now!?
Their setup does seem weird. Even the 2D interface stuff that's designed with the resolution in mind looks like it's jaggy and lower res than it is in screenshots and other videos.
 
TheGreatMightyPoo said:
What about the "worker" that runs(or skips) around the village town with his chest sticking out???

NO ONE can describe why he is so awesome but he is.
Need I mention...

The Happy Mask Shop Salesman?

Even in OOT, with his small role, he left an impression. In MM, though...
 
krYlon said:
How is charm any more vague than "fun" or "feel"?

I guess what you mean is that you want the words to be backed up with a more in-depth explanation?

Yes, when I use the word "feel", I try to back it up with features based in the actual game mechanics. Sometimes I'll be lazy and just do lazy posts, but when I actually want to seriously talk about why I like or don't like something, I try to actually detail and describe what that thing is.

Like with Uncharted 3, recently. Everyone's going on about the aiming "feels" wrong. But that doesn't really solve anything. The problem is the fucked up diagonals when you try to aim. That's what they need to fix, instead of trying to figure out what it means for a game to "feel wrong".
 
chronos4590 said:
the_legend_of_zelda_the_skyward_sword_artwork_01.jpg

Guys... We've come a long way. It's almost here.

The very first teaser of SS... while listening to the 25th Anniversary Orchestra. Can't believe its so close!
 
God, I can't wait for the reviews to start showing up! It's 11/11 right now, WHERE ARE THEY! >:(
 
Wow, the temptation to break my self-imposed embargo on all media from Skyward Sword is reaching breaking point.

Can't wait for the midnight launch party... and I'm equally looking forward to listening to the soundtrack as well.
 
Feep said:
I bristled at the bingo card, so I replaced the word "soaring" with another word. I now only hit one square on the card. Suck it, Bingo!

Edit: Okay two with free space

So... now we guess which of the tiles you couldn't bring yourself to not use, right?

My money's on the
perfect score
one. But then, I had my suspicions frm earlier :-)
 
ViewtifulJC said:
Yes, when I use the word "feel", I try to back it up with features based in the actual game mechanics. Sometimes I'll be lazy and just do lazy posts, but when I actually want to seriously talk about why I like or don't like something, I try to actually detail and describe what that thing is.

Like with Uncharted 3, recently. Everyone's going on about the aiming "feels" wrong. But that doesn't really solve anything. The problem is the fucked up diagonals when you try to aim. That's what they need to fix, instead of trying to figure out what it means for a game to "feel wrong".
The problem is that sometimes it involves music, and without a considerable knowledge of musical structure or what makes a musical hook "connect" with a listener, all you can do is say the music makes you feel a certain way. It is the same way with certain gameplay elements. they might be very similar to elements in another game but a certain way they are achieved makes them more memorable or interesting.
 
Come oooooon, reviews :D Gimme dem 10s and 9s!
 
My Body and my Desktop is ready for The Legend of Zelda Skyward Sword


Click to see it larger. Obviously I'm super hyped. I need dem reviews arghhh!
 
Top Bottom